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Magical Drop 3

Country Japan
Developer Data East
Publisher Data East
Genre Puzzle
Reviewer Douglas Erickson
Bottom Line For puzzle fans only.

It seems you can't bat an eye at the import market these days without being knocked upside the head by one of seemingly hundreds of "Column"-type puzzle games, ninety-nine-and-nine-tenths percent of which involve the matching of colored shapes with ones of like color. You've got the classic "Puyo Puyo" series (seen Stateside previously as "Kirby's Avalanche" and "Dr. Robotnik's Mean Bean Machine"), the Tokimeki Columns titles in all of their lurid Lolita-esque glory, the Sakura Taisen Columns title, and ten-zillion more
generic versions. Perhaps the best-known title here in the States is Capcom's "Super Puzzle Fighter 2 Turbo," an excellent albeit flawed Columns-y game with solid competitive play. >{? And you know what? I love 'em all. I'm sick that way. The play mechanics rarely deviate between titles in any significant fashion, yet the simplicity of the play and the splashy antics of the anime characters, for some oddball reason, still manages to capture my attention. They're a great way to waste ten to thirty minutes of a day in a mindless,
good-natured trance, staring google-eyed into your TV screen while you attempt to match like-colored objects at a frenetic pace.

However, despite the existence of the aforementioned variations on the original Columns, my favorite is still the Magical Drop series, developed by Data East. From the first moment I played Magical Drop 2 in an Olympia arcade, I knew I was hooked. Featuring cute-mogrified renditions of the Tarot card characters, and sporting intense, almost reactionary competitive play, the Magic Drop series has a distinct look and play style all its own. Forget Super Puzzle Fighter 2 Turbo, kids; this series makes it look like Final Fantasy Tactics as far as speed of play is concerned. The third installation refines the play machanics seen in MD2, and adds a bumflush of new characters to the returning cast. On top of that, the home version has additional play modes besides the standard "Story," "Puzzle," and "Versus" modes, offering up quite a bit of varied play.

There isn't much of a premise to Magical Drop 3, as far as story goes - it *is* a puzzle title, after all. It seems the cast of Tarot-based characters are out to prove their supreme Magical Drop skills to one another, and eventually overcome those of the final boss, the sorcerous Fortune. Although the game only starts out with 16 characters, you can earn an additional eight by beating the Story mode in a variety of ways. Each character has their own specific "push-down" pattern of drop gems, forcing the player to change their strategies for each matchup. Certain characters have simple, easy to negotiate push-down patterns, such as the Fool and the Justice, both of whom drop easily matchable patterns in uniform fashion, allowing for easy matches. On the other end of the spectrum are characters such as the Moon, who pushes down
non-uniform "spikes" of crystal gems (more on this later) at a fast rate. Once you figure out each character's particular push-down patterns and styles, play becomes more balanced. Still, if you play competitively, you are probably better off choosing an upper-tier character like the Hierophant, the Moon, or the Star (or, if you're truly cheap, the Fortune).

Play itself is very basic, requiring two buttons and the D-Pad. The D-Pad moves your "pierrot," (a cute little jester-puppet sprite) back and forth as gems are "pushed down" from the top. You, as the player, have to move your pierrot to grab gems of like color with one button, and, after having collected an arbitrary amount, launch them back up at the descending tide with the other. Certain characters push down gem types other than the standard four colors, including crystals which require a gem break to occur adjacent to them before disappearing (or changing into normal gem, in certain cases), bombs which require a number of breaks before combusting, and "magic" gems which, when matched against, destroy all gems of the same color onscreen. The faster you match and break gems, the more chance you have of scoring a combo, which happens when you complete a gem match while a break animation is occurring. Combos can also happen if the previous gem break results in a vertical match of three other gems as they slide up to fill the space
voided by the break. Taking advantage of these chain reaction to score even more breaks is a key to long combination sequences. The bigger your combo, the more gems you'll push down on your opponent. This game, unlike Super Puzzle Fighter 2, is very speed and skill dependent - luck rarely enters into the picture.


Besides the standard arcade Story and Versus modes, there's also a Puzzle Mode, which allows you to "practice" on a fullscreen field of gems. The longer you survive in this mode, the more gem variety comes out, and the more tricky and clever the combinations required to advance the level. At the end, you'll be ranked according to your time and performance, allowing the player to gauge his/her skill progression. On top of that, this mode is great time-waster, perfect for a little post-work or -school stress relief.

The last mode is an Adventure Mode, where your character of choice is pitted against a rival in a board game. Here, each "square" contains one of a potpourri of variants on the standard Magical Drop engine. I didn't find this mode quite as amusing as the other modes, perhaps because I didn't fully understand the criteria necessary to win. You, as the player, roll a dice in turn with your CPU or 2P rival, and advance accordingly. If the two players meet on a square, a standard Magical Drop faceoff results. Other squares can range from collecting a certain number of gold coins to matching with rapidly falling gems. If you don't know Japanese, this mode will seem rather surreal and a bit cryptic.

With a likeable cast of playable characters and one of the most skill-oriented play engines I've seen in a puzzler, Magical Drop 3 is a sterling title all around. As a puzzle fan, I highly recommend it. 

  

Game Pictures

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