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In a nutshell, Langrisser IV is a strategy RPG, similar to the Shining Force games--except with some twists. Each main character can command up to four units (which represent 10 troops each). If these troops stay within the designated 'command range' of the leader, the troops get a small attack and defense bonus. When there is a battle, depending on how you have the options set, it will merely show damage, or cut to a battlefield scene where the troops go at it. However, if a leader is fighting, he will use his special skill. Magic however, is done on the battle map (and is rather unimpressive, but I'll get into that later). Other unique things is that certain characters can summon monsters, and every ten levels you can change your character class. Langrisser IV is both a linear game and a non-linear game at the same time. Confused? Well, let me explain. The game is divided up into scenarios, each following a prologue, battle, and aftermath pattern. This pattern is repeated throughout the game. Those whoare used to walking an overworld and going through towns will be disappointed. You do have a chance to buy items before the battle (during this time you pick troops and place your players on the map, too). But, choices you make during the game will cause you to take one of three paths (named A, B, and C). As well, there are a handful of hidden "special" scenarios. The graphics are a mixed bag as well. The backgrounds are simply STUNNING, using every available color to make a gorgeous looking landscape. The character sprites are extremely small, and simply animated. Another nice touch is that water is represented in many different ways. One scenario may have a rippling effect, and another may reflect the sky in the water. As I said before, the magic effects are pretty lame (I find the tornado spell to be especially lame). In the music and sound dept., things are good. There are some nice songs, and it's always appropriate to whatever is going on. The actual sound effects are nothing special, but ALL dialogue is spoken, which is always a nice touch. Lets not forget the amazing character design, by the guy who did Plastic Little (I forget his name...). All this is pointless in the end, because people don't play Langrisser for the gameplay, the graphics, or the character design, they play it for the story! I won't get into it much because I haven't beaten it yet, but it's an excellent storyline that'll keep you glued to your Saturn. Obviously this means that a high knowledge of Japanese is required to get the full fun out of it. But fear not, go to Alwin's Langrisser IV Page (http://www.hk.super.net/~alwin/), he has translations done by Charles Caranam. At the time of this review, he's only up to scenario 13, and the length of time to translate varies on the amount of text of a scenario. With the great translations by Charles Caranam, I don't see why anyone shouldn't import this excellent RPG today and enjoy the heck out of it. You won't regret it! |
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