Hexen


"YOU DID IT! YOU FINALLY DID IT!"

You dirty, filthy G.T. Interactive! You've managed to screw up the lucrative PC franchise of "Hexen" on its Saturn incarnation with the same degree of shameless, shoddy and incompetent butchering that you brought to your previous low, the Saturn version of "Doom". It is third-party publishers like you that give our beloved Saturn a bad name in this battle for the heart and mind of the casual gamer, which is the uninformed gamer you are hoping will stumble upon this mockery of an RPG/first-person, and buy it. You make me sick, G.T. Interactive! Hopefully you will decide to leave development for the Saturn in the backburner until you can get your act together. Because if "Hexen" is any indication of what we can expect from you, then we don't need you causing this sort of headache on a Saturn supporter's senses (and wallet!).

GRAPHICS / VISUALS: C-

Do you seriously expect me to believe that you couldn't utilize the Saturn's 3D capabilities for a better showcase of these dungeon-filled corridors? My cleric can summon spells that look like really pixilated blobs, and my dwarf's ax can fill my screen with so many red pixels when he gets up close and personal with a demon that, when properly paused, I can count them! The hallways may be dark, but the frame-rate never exceeds the 15-20 per second ratio (even though I'm only navigating), why is that?

And why is it that every time I turn around to fight enemies on the sides or behind my game slows down so much I CAN"T AIM MY SPELL/WEAPON TO THE CHARACTER IN FRONT OF ME BECAUSE A SLIGHT TAP OF THE D-PAD WILL SEND ME WAY OVER TO THE LEFT/RIGHT? Why isn't this game been given the proper facelift that is expected when a 2-year-old PC game gets ported to a console with twin 32-bit processors?

In other words, why am I pissing on your games when I could be writing my fellow Saturn gamers and recommending them this "awesome, new, enhanced" version of "Hexen"? Why am I not playing and enjoying "Hexen" right now? (Hint: I don't have it anymore, and hope to convince a handful of souls not to follow my misfortune).

SOUNDS / MUSIC: B-

OK, OK. You did put more than a few dollars into the sounds and music of this game, and that wouldn't be too hard since Id has taught an entire generation of game designers how to compose moody, tense-filled demonic music with the suitable screams and agony howls that come with gusto out of my Sony Trinitron. And how hard is it, in this day of the cookie-cutter "Doom" clone, to come up with sounds and music for this sort of game? You probably have a cabinet from which you just grabbed the darn music from the PC original (which was quite good), re-recorded the grunts,mixed it with your work-in-progress audio from Saturn "Doom", and presto!

Your audio for "Hexen" isn't bad, G.T. Interactive, just sadly ordinary.

GAMEPLAY / FUN FACTOR: C-

So is it fun running around in the RPG world according to "Doom"? Well, it would have been nice to experience some sort of two-player format (Saturn-to-Saturn deathmatch, Net-Link, etc.), since in the one player mode the need to explore areas already covered can lead to tedious and boring retreads of already-covered ground. Your monsters have a wicked A.I., G.T. Interactive (unlike you, I might add!), and that makes their patterns unpredictable and thoroughly believable (up to a point, of course!). But the lack of a controllable aim during the frenzy of the fight, with slowdown and choppy movements rendering my controls momentarily useless, makes all of the above good points mute. Cruising your world with no enemies is boring but acceptable, frame-wise; fighting in it is ridiculous and a waste of a gamer's skill. None is needed.

Three characters to play, with different attributes and skill levels (that I can build as my campaign progresses) would have been a great deal if I had better control of them when engaged in battle. The sorcerer's spells may be cool, but I prefer the brute-force style of the dwarf over the brains of the other two. Who knows? RPG nuts (of which I'm not one) might have the urge to conquer your console world, but I sincerely don't think so. You see, G.T. Interactive, we console gamers have standards of quality. And both "Doom" and "Hexen" for Saturn proves you don't have them!

OVERALL: D

The bottom line is that I didn't have fun trying to get through the mockery of a 3D world your programmers (were there any?) created for "Hexen" on Saturn. I've said it so many times before I myself am getting sick, but it has to be said: PIE's "PowerSlave" for Saturn proves that this little black box has what it takes to do a corridor game justice! Only a handful of copies may be available, but "PowerSlave" has earned its creator, Lobotomy Software, a crack at porting "Duke Nukem" for Saturn this summer. Every Saturn owner on the face of the Earth will buy it, and all because Lobotomy/PIE build upon the reputation of their outstanding first effort. You, on the other hand, will get nothing but the silence of our closed wallets, G.T. Interactive, until you either get your act straight or get the hell out of the Saturn development camp.

If it weren't because a friend of mine gave me "Hexen" as a celebratory gift (I got a 5% pay raise...hooray!), I wouldn't be so bitter in my assessment of it. But because my friend wasted his time and money on a game that I can't play anymore (my Saturn keeps spitting it out when I place it in the CD drive...honest!), and because I lost the free gift that could have been a great game (instead of a few measly bucks of credit at FuncoLand), I can't be any more emphatic in my disdain for your company, your products and your so-called levels of quality control.

I can't afford "Doom" for the Nintendo 64, and the PSX pisses me off (I've had it with the skipping FMV!) and won't be getting my money soon. So you got lucky when I needed a kick of "Doom" nostalgia to go with my "PowerSlave" thrills. But your shoddy follow-up, "Hexen", has made me view my copy of "Doom" as a constant reminder not to ever consider purchasing a G.T. Interactive product for any platform ever again. Saturn owners are starved for quality product from thrid-party developers, but even beggars who can't be choosers have standards.

By giving us "Hexen" you have proven your lack of any standards whatsoever. Shame on you, G.T. Interactive!
- J.M. Vargas