As the last domestic Saturn game was released this past year, I came to
reflect on my experiences with the Sega Saturn. I have enjoyed it
immensely the past two years I have had it in my possession. Yet the time
came for the system to be put to rest, closing the door on the most dogged
and bashed system in recent memory. This is my review of Guardian
Heroes.....my all-time favorite Saturn game.
Background:
Ever since I spied this game in GameFan, I knew it
would be something special. You see, it just so happens my favorite game
for the Genesis was Gunstar Heroes, which just happened to be developed by
the same company....the godly, Treasure. Well, suffice to say I wasn’t
exactly in the money at the time so I had to wait, and wait, and wait.
Finally the day came when I could buy a Saturn, and I left immediately. I
remembered finding Guardian Heroes at a local store for about $17 (only 4
months after release, mind you,) so I picked that up first thing, they
didn’t even sell Saturns there anymore, so in fact I bought this game
before I even had the system! Luckily, I was able to go to a local Sears,
where they had the saturns with Sega Rally packed-in, but that racing game
wasn’t going to get in the way of experiencing the ultimate Saturn
experience; what the machine was originally made for, the ultimate 2D god!
Graphics/Sound:
Some have ridiculed the sometimes overly-pixel
graphics when characters are close to the screen, but I feel it gave the
game ability to put some major detail in the characters. The game can
handle massive amounts of action on the screen, such as a 2 player, both
doing spells, and about 6 enemies on the screen, with the slightest amount
of slowdown (which helped me get my bearings.) All the characters are very
well designed, from the mighty Randy down to a lowly soldier. The last
things to be said about the graphics is that if you think the Saturn can’t
do transparencies, check out Nicole’s cape....pretty clear if I do say so
myself!
Sound in this game also puts out a very majestic feel, from the anime
intro.’s soundtrack to the final area’s mass orchestration, the sounds
puts you in that medieval mood. Sound effects put those multi-50-hit
combos through your whole room....from Lasers to Randy’s Nando speaking
his mind to whomever he’s pummeling, the games exudes audio excellence.
Although the one notch I can give this otherwise flawless game is one of
the final bosses, Super Zur, who let’s out this very annoying laugh the
whole 15 minutes you battle him, (but it just makes you kick his butt even
harder!)
Replay:
This game screams replay value, just like it’s older
brother Gunstar Heroes. There are many branching paths, where you choose
where you want to go, altering the story every time. Even 2 years later, I
found a level I hadn’t played yet, very cool! The only nick in this
department is the text, which can’t be skipped, just fast-forwarded
through a certain button combination. No need to mention the 6-Player
fighter mode (unbalanced, but a riot!)
- Michael
Lynch