Grandia is probably one of saturn's most long awaited games. Created by
GameArts, the makers of Lunar, Grandia has been tauted as the game to
dethrone Final Fantasy 7. Whether or not it does, I can't say because I
have not completed played the game (I've watched people play the
game for a couple of hours) but I can definitely say that Grandia is the
best saturn RPG. (i have not played Panzer Dragoon Azel) .
Grandia comes with two CDs, a 'Grandia Encyclopedia', a CD with the
Grandia characters talking about god knows what and best of all, a piece
of cloth with the Grandia map. The game also comes with an adventure
manual that gives some hints of the game.
The intro and cut scenes in Grandia are a mix of CG and anime. The
intro is full screen and is very clear, though as usual is not up to the
PSX's standards. The inro is a jumbled collection from the various cut
scenes throughout the game and gives the gamer an idea on what to expect
in the game. The best thing about the intro is the game's rich,
ochestra-like theme song, which hums in your head even after you turn the
saturn on.
The world of Grandia is very much like FF7 where technology meets
magic. There are trains, aeroplanes and giant warships as well as portals
and spells.
The graphics in Grandia are a mix between bitmapped graphics and
polygons. The background, ie buildings, tress and tanks are made of
polygons while the characters are butmapped. Just imagine Shining Force 3
with much more detail.
The first thing I noticed about the game was how incredibly detailed
the graphics were, far surpassing Shining Force 3's. The houses look more
real and solid unlike SF3's which look like cardboard cut-outs. The detail
to the building, streets are incredible. Inside houses you can see
pictures hung on walls, tables in the corner with books, the fire burning
brightly and the fan turning lazily. It gives the houses a more realistic
look unlike other RPGs where houses had only a few furnitures and looked
alike. IMHO, Grandia's most impressive stage is the ghost ship where u are
inside a ship's that coming apart. The amount of detail is as usual
incredible and it really feels dark, gloomy and mysterious.
Though the graphics are not as 'beautiful' as FF7, they are much more
alive and 'real' in the sense that the characters can go anywhere they
want and the game can be viewed in whatever direction.
The bitmapped characters are OK but the frame rate is not very smooth,
especially when you rotate the background. There is some slowdown in the
game. You can tell my comparing the running speeds of the characters when
there are no objects on the screen and when you are inside a town. The 3d
graphics really pushes the saturn to its limits so I guess that is why
GameArts opted for 2d characters. You can rotate the backgrounds just like
in Shining Force 3 but u cannot do it inside buildings. This is because a
lot of the details in buildings are bitmapped and it would be very
troublesome to draw the objects from various angles so that players could
rotate the scree inside buildings.
Digitised speech is only present during important events in the game.
What makes Grandia's sound effects stand out from other RPGs is the small
little details that help make the game real. For example when you are in
the harbour, you can hear the ships sounding their 'horn', the waves
hitting shore, the seagulls flying around (you can see them too). All
these sound effects go a long way in making the game more enjoyable. Just
by hearing the sounds i knw i am near the beach or deep in the jungle.
The music is a mixed bag of mediocre and outstanding tunes. The
mediocre music is usually during the exploration part of them game while
the best tunes are during the important sequences.
I must admit, I never liked Lunar type fighting gameplay. I only played
Lunar for less then 5 hours before I got bored and ALbert Oddesy lasted
only a few hours before I got fed up with the star appearing everytime I
encountered the enemy. Luckily GameArts decided to add an added dimension
to the battles.
Battles are fought Final Fantasy style with a timer. Only when the
timer reaches 'com' point the characters is able to choose his course of
action. The character will carry out the disired action once the timer
reaches 'action'. The speed of the timer from 'com' to 'action' depends on
the action. Attacks are faster while magic and items are slow. When a
character is attacked, he is stunned and his timer stops for a while. This
allows some stategic fighting expecially bosses where you must try to get
in most hits possible before the enemy can attack.
The battleground does not only allow you to move left and right but
also up and down. Your characters path may be blocked so it is better to
attack the closest enemy first. If your characters cannot attack because
he is blocked by friend or foe, his timer will restart and his turn is
wasted.
The enemies are the usual, slime, trees, monsters, abominable snowmen,
fish etc etc. The funny thing is that human enemies do not die. They just
become unconscious while the other enemies explode into thin air. The
bosses are ok but not very impressive and are also bitmapped. I was hoping
that the bosses were big, polygon types like those found in shooters.
Another important aspect of Grandia's gameplay is the weapon and spell
training. The more your character uses a specific weapon, the more skilled
he is at that weapon and the damage is more. Every character can use three
type of weapons but can only be armed with one. Every weapon is more
effective against certain enemies. For example, trees are easy meat(wood)
for axes and for some strange reason projectiles are particularly
effective against crabs and other shelled creatures. There are 6 types of
weapons : knife, sword, mace, axe, projectiles and whip.
Magic is divided into two types, SP and MP. SP is magic using weapons.
The more SP attacks you use, you will get more SP moves. MP is divided
into 3 levels, namely level 1,2 and 3. Every level has its own type of
magic and not every level 3 spell is more powerful than than level two and
one.
Magic is divided into 4 basic elements : fire, wind, water and earth.
Fire and Wind can be combined to make thunder, water and wind can be
combined to create ice, water and earth can be combined to create forest
and fire and earth can be combined to make explosion. Any of the 4 basic
elements of magic can be aquired by getting mana eggs.Theorce spells are
pretty simple and are mostly bitmapped. GameArts should have used saturn's
full capabilities to generate impressive looking spells like those in
Shining Force 3.
There can only be a maximum of 4 characters in one party but there are
a total of 8 characters in the game.
The exploration part of the game is basically a maze where you have to
get to the end to reach the next village. There are no puzzles to solve
and you must talk to everyone in the village again and again untill they
repeat what they are saying. You can also get lose HP when not fighting.
There are hazards like falling rocks and toxic pools.
The are some secret stages which are optional and not necessary to
complete the game. I only went to one of them. These secret stages are
used as training grounds for your characters to gain new moves and spells.
What is amazing about this game is GameArts' ability to combine
graphics, sound and gameplay into an incredible RPG. Storywise, this RPG
is spellbinding. The scene where the hero Justin says goodbye to his
homeland to sail to the new world was pretty moving and done beautifully.
The rest of the game is also as impressive, especially the romance part of
the game.
I finished the game in 57 hours but i know one guy who finished in 49
and another in 65. It depends very much on how you play the game. Do you
move quickly, looking for the quickest exit or take your time, making sure
you get every item.
Graphics 9.5
+ Incredibly detailed and realistic graphics creates a
world that seems very much 'alive'
+ Very nice cut scenes
+
Characters are animated very well
+ Very colourful graphics
- some
minor slowdown
F/X 9/10
+ Very clear and crisp
+ Many 'small' sounds like
insects chirping in the night
- The load footsteps of the characters
when they run can sometimes be annoying
Music 8/10
+ Memorable theme song
+ Rich music
+ Great variaty
of tunes
Gameplay 7.5/10
+ Innovatice combat system
+ Ability to train
moves and magic
+ Incredibly moving storyline
+ Did I mention the
great storyline?
+ 50-70 hours of gameplay
- Very addictive and I
hard little sleep playing this game
Replay value 7/10
+ Some secret areas and getting all the mana
eggs
+ Getting high level spells through training
+ Experience the
'magic' of Grandia again
- Its an rpg. How many people play an RPG the
2nd time?
Overall score 9.5/10
On the presentation side, this RPG was every bit what I expected. Its
light and bright mood may not appeal to some but what I did not expect was
the awesome storyline and the sense of realisme that GameArts was able to
create. Grandia is more than just a game, it is an experience that every
videogamer should not miss!