"GIVE THE GECKO HIS OWN TV SHOW!"
Our popular culture is an enjoyable wasteland littered with unanswered
questions like: was JFK killed by fedora hat manufacturers angry because
of the dramatic sales drop caused by him not wearing one when he was in
office (true story!)?; how come Harrison Ford's hair doesn't move AT ALL
during "Air Force One" (not even when he's dangling from the plane!)?; is
Abe Vigoda dead or alive?; why is Letterman not funny anymore? And to
those I'd like to add the mother of all riddles: why hasn't "Gex", the
32-bit generation's first mascot/side-scroller, gotten his own TV show on
broadcast TV? Probably because of the Mike Tyson "Valentine's Day"
reference (no TV rating could possibly cover that one).
Crystal Dynamics struck gold on the 3DO with the system's first
side-scrolling platform game (no, "Soccer Kid" doesn't count), and it gave
him a strong B+ title to port over to Saturn/PSX to complement the line-up
of 3DO's other C titles ("The Horde" anyone?). Addicted to television,
permanently stuck at home watching endless hours of boob-tube on hundreds
of channels, "Gex" has a mouth that can (and will) get him in trouble with
the villainous Rez, who kidnaps the gecko and warps him into the TV worlds
he's used to watching. He'll need all that media knowledge to make it
through the game's five levels (six if you complete all the hidden warps!)
alive and kicking. Can "Gex" find the Way, "The Way of the Warrior"? "Gex"
would probably quip: "I could find the way if I were able to move
diagonally!" (that would be funny if you owned a 3DO with the stiff
D-pad).
GRAPHICS / VISUALS: A-
The game doesn't push the Saturn hardware at all, and it features less
parallax and special effects that other side- scrollers in the system
("Rayman" anyone?), but the game's best asset is the use of its graphics
to spoof TV and film's cliche' settings: the CEMETERY map is filled with
hockey-masked, chainsaw-wielding murderes and zombies that resemble the
offspring of a duck and Frankestein's monster; it is suitably dark with
dark-green hues and a Linda Blair lookalike as the final boss. NEW TOON
LAND, by contrast, is a world filled with vibrant colors and enemies that
spoof old Warner Bros./MGM cartoons and features a man who ate too many
burritos as the boss (a tribute to Interplay's 16-bit classic
"Boogerman"?). Similar themes can be found in JUNGLE ISLE (obligatory
Indiana Jones-inspired world), KUNG FUVILLE (Jackie Chan and Bruce Lee
references galore!) and REZ'S LAIR (the apocalyptic future!). The last
hidden world looks just like this last one, but is considerably harder to
access and may deprive gamers with little patience from seeing some of the
game's sharpest graphics.
The worlds of "Gex" were rendered on SGI computers, and have a
plasticity to their look that enhances the sharpness and makes the game
look alive (particularly in NEW TOON LAND). The "Gex" character itself is
animated with 450 frames of animation and is fully rendered (unlike all
the other characters in the game, who were hand-drawn to save the 3DO
processors some power) ala "Killer Instinct" sprites. Most of the game
looks just as it did on 3DO in 1995, with the only noticeable Saturn
enhancements being the elimination of the choppy slowdown, the
improvements in the control (more on that later) and a slightly improved
compression for the rendered intro and ending sequences.
MUSIC / SOUND EFFECTS: A-
Themed music depending on the level "Gex" finds himself in, and some of
it is quite enjoyable. JUNGLE ISLE's drumbeats and yells are a hoot, and
although the music loops every few minutes (ala "Shadows of the Empire"),
it doesn't get on your nerves; with that said, I'll die if I ever have to
hear the stupid NEW TOON LAND tune again. The "boings" and "whacks" of
your jumps and whips of your tail come through loud and clear ("It's tail
time!"). There is very little in the music or sound effects that would
make them distinctive or memorable like, for example, the Sonic series.
What "Gex" can do is tickle your funny bone with hundreds of hilarious
one-liners and quips that comedian Dana Gould wrote and performed for the
title. The less of them you know the better, since there is just so much
laughter you can muster from the same line until you get sick of the damn
thing; to their credit, the creators of "Gex" made some level-specific
jokes that are replaced by new ones on latter levels, adding an incentive
to continue playing the title and hear more of them ("I'm working without
a net here!"). The Saturn version has cleaner and less-digitized samples,
which lets you hear the jokes more clearly (the 3DO version's one-liners
sounded fuzzy). Unfortunately no new jokes were added for the Sega
machine: the same jokes used on 3DO were recycled for Saturn (but
recycling is good, isn't it?).
GAMEPLAY / FUN FACTOR: A-
I had a ball playing "Gex" for an entire weekend on Saturn, even though
I own and every few moons still play the 3DO copy. The above-mentioned
improvements in the A/V departments were subtle enough to go unnoticed,
but the one noticeable improvement the Saturn version boasts is tighter
control. It just feels more responsive and precise than it does on 3DO,
making good use of the Saturn control pad which was designed with this
type of game in mind. You can customize your buttons to accommodate your
gecko's actions (tongue, jump, whip...sick enough for you?) to your
liking. If you've never played the game on 3DO, then this improvements
might be taken for granted when you check the Saturn copy but that only
means you'll receive a good game to begin with.
A word about the gameplay. This is another in an extremely long list of
side-scroller platforms, and I'd say that although it attempts to deviate
from the cliche-riddled genre with humor and style, it is still at its
heart an average game for the genre. Innovation can't to be found here:
this is a warning to those who might be led to expect platform nirvana
("Yoshi's Island" anyone?) from "Gex". This is a game made by and for
people who grew up watching TV and playing console videogames. The humor
and gentle sense of goofiness, although not up to Shiny Entertainment's
whacked-out level, are the main selling points of this Crystal Dynamics
franchise.
OVERALL: B+
Consider "Gex" for Saturn if you want and crave side-scrollers with an
attitude and have an entire weekend to kill; if I had not played the 3DO
version to death I'd still be impressed with this puppy and its asking
price ($20). Saturn won't be receiving the upcoming sequel, "Agent Gex",
anytime soon (or ever) since it'll be a PSX exclusive, but the original
still has charm and charisma. This 3DO-native title survived the death of
its platform and has established a franchise on other consoles, which
proves you can't keep a good gecko down for long. Which again leads to the
same question: where's the "Gex" TV show? And how about the toys?
- J.M.
Vargas