Galaxy Force II


If you were a teenager, and could afford to visit fancy arcades, circa 1988 you will probably remember Galaxyforce. Galaxyforce is the latest addition to the growing line of Sega Ages games, which are similar to Namco's musseum series. Unlike Namco, virtualy all of Sega's games are of high quality. Although Galaxyforce is not an exeption, this game is for hardcore Sega fans only, as everyone else will not appreciate it for the game it was.

GRAPHICS: 70%

Galaxyforce had incredible graphics for the time. Huge scaling sprites, impressive backdrops, and a fast pace wonderfully blended to keep you on the edge. All the thrills were provided using Sega's state of the art Super Scaler technology, the same system used in such games as Afterburner, Outrun, And Space Harrier. Compared to today's games, they aren't  much. You have to play this game with your teenage mindset to fully appreciate it.

SOUND: 40%

Again, pretend you haven't experienced todays sound advancement. Think back to 1988 when a game talking was really new and high tech. Speech in this game is distorted and muffeled, just as in the arcade. Music well, sucked even in 88 I heard better tunes on home systems. Lure to this game was definitely visuals.

GAMEPLAY: 70%

Gameplay in Galaxyforce is best described as Afterburner in a spaceship. Your L and R buttons control ship speed, A is for missile B is for guns, pretty simple stuff. Your ship for the most part, responds well. Sometimes when you have to make a really tight turn, the ship won't slow down fast enough. This can be compensated by anticipation though, so not to bad.

OVERALL: 75%

GalaxyForce is a perfect translation of the arcade version. Like mentioned before, only buy this game if you are a nastalgic Sega Fan. People who have been weened on games like Star Fox 64 will hurl in disgust. By the way, you will have to import this gem as the Sega Ages series is owned by Working Designs and they don't like Sega right now. Too bad really Working Designs releases Sega Ages games in groups of three, making them a better deal. Oh well, blame Sega of America, they could screw up a wet dream in the Atlantic ocean!  
- J.R.