If you were a teenager, and could afford to visit fancy arcades, circa
1988 you will probably remember Galaxyforce. Galaxyforce is the latest
addition to the growing line of Sega Ages games, which are similar to
Namco's musseum series. Unlike Namco, virtualy all of Sega's games are of
high quality. Although Galaxyforce is not an exeption, this game is for
hardcore Sega fans only, as everyone else will not appreciate it for the
game it was.
GRAPHICS: 70%
Galaxyforce had incredible graphics for the time. Huge scaling sprites,
impressive backdrops, and a fast pace wonderfully blended to keep you on
the edge. All the thrills were provided using Sega's state of the art
Super Scaler technology, the same system used in such games as
Afterburner, Outrun, And Space Harrier. Compared to today's games, they
aren't much. You have to play this game with your teenage mindset to
fully appreciate it.
SOUND: 40%
Again, pretend you haven't experienced todays sound advancement. Think
back to 1988 when a game talking was really new and high tech. Speech in
this game is distorted and muffeled, just as in the arcade. Music well,
sucked even in 88 I heard better tunes on home systems. Lure to this game
was definitely visuals.
GAMEPLAY: 70%
Gameplay in Galaxyforce is best described as Afterburner in a
spaceship. Your L and R buttons control ship speed, A is for missile B is
for guns, pretty simple stuff. Your ship for the most part, responds well.
Sometimes when you have to make a really tight turn, the ship won't slow
down fast enough. This can be compensated by anticipation though, so not
to bad.
OVERALL: 75%
GalaxyForce is a perfect translation of the arcade version. Like
mentioned before, only buy this game if you are a nastalgic Sega Fan.
People who have been weened on games like Star Fox 64 will hurl in
disgust. By the way, you will have to import this gem as the Sega Ages
series is owned by Working Designs and they don't like Sega right now. Too
bad really Working Designs releases Sega Ages games in groups of three,
making them a better deal. Oh well, blame Sega of America, they could
screw up a wet dream in the Atlantic ocean!
-
J.R.