The arcade incarnation of Jaleco's GT 24 was one of the few games NOT
made by Sega to run on the revered Model 2 arcade hardware. Dead or
Alive by Tecmo was another of these rare games, and the Saturn conversion
set the import scene abuzz with some people calling DoA better than the
classic Virtua Fighter 2. DoA came to Playstation and even caught
the eye of the US gaming community, going so far as to capture the cover
spot on US videogame magazines. Will GT 24 follow in the footsteps
of its cousin? Well, I doubt it will get any US magazine covers, but
it's a surprisingly solid racing game.
First, a couple of warnings. You saw the pictures of GT24 on the
web (NCS, Seganet) did you? They looked absolutely stunning, but the
actual game is not as beautiful as the shots may lead you to
believe. It is still a very good looking game and the visual quality
is nothing like the drop in graphics suffered by Sega Touring Car
Championship or House of the Dead. The road textures are cleaner
than STCC, the cars look nice, and the background graphics are
solid. Screen draw-in and some pop-up are present but they don't
affect anything. To tell the truth, with the action of the game you don't
have much time to look for pop-up. Warning number two: there is
apparently NOT a two player vs. mode or any sort of split screen.
There IS a very unique two player mode, which I'll get into later.
Some people may be very upset over the lack of 2P, but considering most
racers hard to see split-screens and big drops in graphics and frame rates
I don't miss it too much. Who REALLY loves playing Raly, Manx, or
STCC in split screen anyway?
Now onto the game features. The options are mainly standard fare,
but with a couple twists. There are only three tracks (short,
middle, and long) playable from the start in regular and reverse
mode. The game was promoted as having 6 tracks, but it's really only
3 forward and backward. We can hope for hidden tracks that have to
be won. The cars are decent designs, but nothing too
memorable. Six cars are available at the start, each with varying
characteristics of Acceleration, Top Speed, and Handling. Three cars
are labelled "Beginner" and three for experts. You should be able to
make the transition to expert in a short time though, they aren't too hard
to drive. Speaking of control, it is first rate. You will be
navigating with ease after a short learning period. The style is on
the "arcade" side, none of the super tough physics in STCC are here.
The cars are more like Daytona/Ridge Racer driving style. There are
powerslides, which look to be quite helpful (and tough to control - you
will spin out a few times), but they are not as important in GT24 as in
other games like Ridge Racer or Daytona. Also, the NiGHTS Analog Pad is
supported and is really perfect. Jaleco really got the game to work
nicely with analog. I would almost call the pad a necessity just
because of how amazingly well it controls. The frame rate is smooth,
much better than D:CCE or STCC. This was my big fear, as the choppy
control of some racers is hard to overcome. I'm glad to report that
GT24 has excellent arcade-like control.
The ever present Time Attack mode is here for you to practice a track
with the now common ghost mode. Grand Prix is the standard race 3-5
laps (5 for "short", 3 on the other tracks) on one track against several
computer opponents. Be warned, the computer is tough! You will
need practice to get first place. If you have just played these
modes you would think the game is decent, but kinda generic and slightly
dull. But you will change your mind after trying the 24 Hour Race
mode. The race actually lasts 12, 24, or 48 minutes (selectable in
options) but is a simulation of endurance racing. Time actually
passes, kind of like Ridge Racer Revolution for PSX. You will start
in the day, see the evening, night, and eventually morning. The
transition is kind of sharp, all of a sudden the sky will change from the
pink and orange of sunset to a nighttime blue. Still, a good
feature. Once you select 24 Hour Race you will not only pick a car,
but one of five PIT CREWS! Each one has different strengths in
speed, quality of repair, and other areas. It really adds to the
game, and good pit stategy is VITAL if you want to capture the checkered
flag. There are gauges for car damage and fuel, and you will need to
monitor them. Damage will affect your driving, so it's a good idea
to keep the car in good shape and check into the pits if you're in
trouble. After selecting your car, track, and crew you will see a
really cool feature - a course preview. It's a nice littly fly-by of
the entire track and is a nice feature. As for the race, this mode
is the bread and butter of GT24. Outlast your opponents, use the
pits, and when the clock hits zero be in first. It's fun to try to
top your records, as they are kept by number of laps completed. It really
is a fun way to race, and it's a fresh concept.
Now that two player mode I mentioned... During a 24 Hour Race
when you enter the pits, you can get fuel, repair damage, and change
drivers. However, when you change drivers you actually change
controllers! You can be 1P and race for a while, then your partner
on the 2P side will actually take over the race. A cooperative mode
in a racing game, how cool is that? I actually like it better than a
watered down versus mode. You can still compete for times in 1-on-1,
but a whole new way of playing two players in a racer is introduced.
Overall, GT 24 is a great buy for racing fans. It is quality
stuff, like the great Sega racers. It's not a Sega Rally beater (I
haven't found one of those yet), but it adds nicely to any racing
collection. If you hated the demanding precision of STCC, this game is for
you. Or even if you like STCC, but want to pull out a fun arcade
style racer, give GT 24 a try. The main strength of the game is
little subtle things. These include things like the course preview
and time of day changes. Direction arrows show you which way to
turn, but are unobtrusive - no Sega Rally stlye "LONG EASY RIGHT, MAYBE"
stuff here. Another great subtle feature is the way you track your
opponents' positions. If an opponent is in front of you they will be
in yellow, behind you they turn red, retired (or in the pits - I think)
they will be blue. A great feature to tell if you are going to pass
someone or just lap a slow moving car. Also, a display shows you a
little picture of rival cars as they enter the pits. Subtle features like
that make an enjoyable game, and some of them could even be a lesson to
companies like Sega! There are some down sides, like lack of 2P
versus, 3 tracks, and a slight disappointment in graphics from the still
shots. However, overall the positive features win out. If you
are a hardcore racing game fan, you need to at least see the innovative
features in this game. Casual players will like the easy to learn
controls and fun arcade gameplay.
In my opinion, it looks like we have another 3rd party Model 2 port
that will give a lot of home enjoyment. You may not see a lot of
hype, but it's a solid game. Who knows, maybe in a few months a PSX
port will come out and bring broader interest in the game. But for
now, enjoy the Saturn import. It's probably the last really good
racer for the system, and it should satisfy any racing fan.....