From Software's most is best known for their hardcore
mech-building series of Armored Core titles on Playstation. The AC games
allow you to build mechs using a complicated "programming" interface of
linking parts and abilities; once you build a mech you throw them into a
fighting arena to do battle with other mechs for access to more parts.
Think of Frame Gride for Dreamcast as a simplified, medieval take on the
Armored Core concept.
The one thing Frame Gride does extremely well is build a believable,
yet appealing atmosphere. It all starts out with the intro movie, showing
various mechs battling it out in exotic locations to the tune of inspiring
orchestrated music. You are immediately drawn into the medieval world of
Frame Gride - full of mystery and magical enchantment; if you didn't know
better, you would think a great RPG were in store for you! Since the
online mode requires a long distance phone call to Japan, all of my Frame
Gride experience is relegated to the one-player portion of the title. When
you start your game, the atmosphere created by the introduction is
craftily carried over; you walk in a first person mode down a torch-lit
corridor, being asked questions by retired knights. The questions, and the
answers you give to them determine the initial shape of your mech.
Once your mech is finally created you are ready to go into battle (or
give the practice mode a go around… I went straight to battle). Battles
are completely controlled by you in a full-3D environment. Your mech's
abilities vary depending on how it has been built (more on that later),
but the standard set of moves include a sword attack, a block, a gunshot,
charge, strafe, jump, punch, and super-power shot. Holding down both
triggers and pressing an action button can perform special moves; the
results vary, but you usually pull off a sword combo or some sort of
high-powered blast. The moves you can execute in battle are not only
determined by your mech's abilities, but also by how much "power energy"
you have. Every special move and discharge move (gun shots, etc.) use up
your power energy; the power energy bar regenerates, but it never goes
fast enough for you to constantly perform power move after power move.
Defeating the computer-controlled mechs is an easy task once you get a
hang of the controls; you can use multiple strategies, but if you just go
up to the opposing mech and use your sword combo you'll pretty much
dominate all the way up until the last boss. Defeating opposing mechs and
their squires (helper mechs that you and the enemies can generate) you
earn crystals. The crystals are what you use to create new parts for your
mech, to create squires of your own, or to build parts to use for a
completely new mech. Sadly, the one-player game against the computer is
short and easy enough that relatively little mech upgrades are required to
defeat it. You basically end up outfitting your mech with different parts
for the hell of it, which is all well and good, but it doesn't exactly
hold your attention for long. Methinks the entire mech creation and
upgrade mode would work wonderfully with the Online modes of play,
defeating other human opponents for their crystals to be used in future
creations… but it just doesn't work against the computer.
As I said before, the atmosphere in Frame Gride is the one quality From
Software really nailed down; this is quite apparent in the interface and
graphics of the game. To select which computer-controlled mech you want to
do battle with, you select your location of war via a 2D-styled world map,
similar to what you would see in a well-done military simulation. The
in-game battles also look solid -the environments or the mechs don't stand
out individually, but together they create enough visual candy to continue
to hold the game's mood. Mechs are elegantly crafted knights, stocked with
ornate armor that adds a certain regal quality to the proceedings. The
environments carry the game's fantasy feel completely; you fight in lost
ruins or in castle room lit with this fantastical red glow.
The music keeps the entire mood together; it's a well done of
orchestrated classical, new-agey stuff that makes you think of epic
battles, large castles floating in the sky, and knights in shining armor.
Of course, the great atmosphere is for naught as the game's overly
simplistic one-player mode leaves you wanting more-more opportunities to
make use of advanced techniques, more chances to build up gems, more time
to update your mech, and more time to make use of mech upgrades!
Unfortunately, import buyers are shut out from the game's online play, the
one place where Frame Gride could have met its full potential. Here's
hoping an American publisher brings this one over, network play intact.