"IS THIS GAME WORTH 50 BUCKS?"
Let me clear the table and expose my biases and skeletons regarding
"Doom" before I give you as honest and unbiased an opinion as humanly
possible. This must be done because reviewing this game is like reviewing
Cecil B. De Mille's "The Ten Commandments": the darn thing has stood the
test of time, inspired countless clones, defined a booming genre and has
become seriously freaky!
My biases are as follow:
-never played
"Doom" on the PC or Mac, which means that since I've never engaged in
Deathmatches, their absence from the Saturn version doesn't affect the
scores;
-rented the PSX version (from which the Saturn version is
ported) ages ago, and thought it was OK but unworthy of a purchase because
of less-than-stellar visuals;
-own the 3DO version and briefly played
the SNES version;
-I'm stuck in "Turok" and enjoying every minute of
it;
-don't plan on getting "Doom 64"...too expensive;
-played the
hell out of "Powerslave", and still do every few days (read the review!).
-don't particualrly hate or love the first-person corridor genre. It
is a case by case choice in which some ("Alien Trilogy" for Saturn) tickle
my gaming bone more than others (the awful "Disruptor").
Now that all
of that is out of the way...
GRAPHICS/VISUALS: B-
Frame-rate hovers between 15 and 20 frames-per-second when navigating
levels, and takes a dip bellow 10 when the action gets heated (which, in
"Doom", is often). Visual fireworks that dazzled the PSX version are MIA,
replaced by placeholder-looking effects that are adequate substitutes and
don't look too shaby. Pixelation is heavy when close to a wall or enemy,
but all versions of the game feature this now-classic flaw. Blood (or
pixels looking like it) is everywhere, and so are the familiar cheats,
escape routes and hidden walls. The resolution of the graphics is bellow
average, and doesnt't help making the descent into Hell any more
appealing.
For those familiar with the 3DO version of "Doom" (by far the worst of
all console ports), imagine that version in full-screen with "Killing
Time" speed and control. Overall, I'd say that the visuals of Saturn
"Doom" are better than 3DO and SNES (duh!), but bellow PSX and (this is a
pretty safe bet) "Doom 64" standards. Not awful, but barely passable.
SOUND/MUSIC: A
YES! This is the sound processor of my Saturn giving me the moody
music, angst-ridden screams and ear-piercing shotgun blasts that the PSX
version had. Like "Die Hard Trilogy", the audio aspect of Saturn "Doom"
slightly exceeds the samples of the PSX "Doom". Hook it up to a stereo,
turn off the lights and you feel like you are side-by-side with deadly
Imps and CyberDemons. Unfortunately, and also like "DHT", the visuals
can't fully back the experience that the audio feast provide.
GAMEPLAY/FUN FACTOR: B-
It is really hard to break something that ain't broken, and to play
"Doom" now is to unsderstand both the primal feelings of understanding,
frustration and sadness. Regardless of the many clones "Doom" has
inspired, the original's frenetic pace and sheer addictiveness still
remains pure in any console. Even the awful 3DO version and the
graphically-weak SNES version were enjoyable...gameplay is king and any
"Doom" game can still score an A regardless of the visuals. However, the
Saturn "Doom" gets a much lower score because it comes at a time when the
stakes have been raised and, regardless of gameplay, visuals must be of a
higher caliber than what this version gives us.
My Saturn can handle smooth corridor games; "Powerslave" is the game I
will stick in the face of anybody who wants to tell me the Saturn can't do
3D with style. GT Interactive is no Lobotomy Software (makers of
"Powerslave"), but I expect my king-sized "Doom" gameplay with a
frame-rate high enough to allow me NOT TO FIGHT WITH THE CONTROLLER when
engaged in the heat of battle. Slowdown also makes the choppy graphics
look...well...sad. You can't go wrong with a game bearing "Doom" as its
name; it is practically a license to make money when done correctly.
Saturn "Doom" gets a passing grade (despite GT Interactive's apparent
efforts against it), but in today's marketplace this isn't what Saturn
needs.
OVERALL: B-
Newcomers to "Doom" who don't have a N64 or PSX and want to make a
stand in support of the Saturn can do worse that "Doom" (by trying GT
Interactive's "Hexen"...don't get me started!). I'll keep it as a
collector's item, in fond memory of the milestone the game has become. But
be aware that the PSX version is better and cheaper. "Powerslave" easily
decapitates "Doom", and if you are not looking for nostalgia-inducing
memories, Lobotomy's masterpiece is worth the 50 bucks (if you can find
it).
Saturn "Doom" is the type of game that you may enjoy playing but should
definitely not be shown to your N64 and PSX owning friends...the taunts
and ridicule could be too much. If a friend owes you a game or a birthday
gift, make "Doom" that gift...the fun you will have supporting the Saturn
version will be made the more sweet by the fact that you didn't pay $50
bucks for the (ahem!) privilege.
- J.M.
Vargas