Croc: Legend of the Gobbos is perhaps, visually, one of the best games
on the Saturn. Once you begin playing, you'd swear it was Mario64. In
fact, not only the graphics of Mario64 and Croc are similar. The story
line and actual gameplay are almost identical. You are Croc, a crocodile
found and raised by the peaceful Gobbos. The game manual contains 4 pages
of the story, and it's pretty funny. Anyway... the Gobbos have been
kidnapped by the evil Baron Dante and it's your job to rescue them.
Following in the Mario64 foot steps, Croc features a
behind-the-character view, although it changes often, like when your back
is turned toward the wall. This makes gameplay confusing because you can't
see in front and can't even adjust the camera angle. For some reason, the
camera is programmed to stay the same distance away from Croc at all
times. This is why you can't change the view when standing next to a wall.
Tomb Raider perfected this technique by allowing the camera to be where
Lara's eyes are in this situation, too bad Argonaut didn't use the same
thing. The graphics are outstanding (despite the 15fps framerate). The
levels are very colorful, and you almost don't see any pixilation.
Basically, what stops this game from slowdown due to the rich textures is
the fact that each level is divided into about 5 small "rooms". The only
problems occur in underwater levels because Croc has to breathe, and when
he does, REAL 3-D bubles appear everywhere, slowing down the game down to
what might be described as the Dural stage in VF2 (slow motion). Slowdown
is only the system's fault, not the game's.
Gameplay is probably what really harms this game. Although Croc
supports the 3D Analog Pad, it's almost impossible to play with it.
Whenever you want to turn, you almost always accidentally push the 3D
controller forward or backward by just a few degrees, and immediately, if
you're standing on the edge of something, you will fall off. Too damn
sensitive! I suggest using the standard controls. Basically, what you do
in this game is go through over 40 levels and try to rescue your friends,
the Gobbos. Along the way, you encounter the evil Dantinis who you can
kill with your tail. You also encounter special boxes with goodies inside,
that your open with a butt-stomp. The levels, and especially the bosses,
get tougher and tougher as you progress through the game. This game
features the weirdest way to kill bosses that's I've ever seen. You
basically run away from the boss until he gets tired, and when he's
resting, you have about 3 seconds to hit him. Repeat this procedure 3
times, and you win. Even though there are over 40 levels, they are
unbelievably repetitive.
Pretty cool music and sound effects can sometimes hurt a game. Not in
this case. The music in Croc is similar to the NiGHTS theme and is
enjoyable to listen, although it gets pretty repetitive and annoying after
a few hours. The sound effects, such as Croc's childish voice, are fun
too. It makes this game targeted more at the younger gamers, but some of
the older game freaks might enjoy a little rest from their basic
explosions, screams, and pointless techno-rock found in most games.
The bottom line: The game is not as hot as people might make you
believe. The first 2 days of playing might be fun (this is the time period
in which 95% of all reader reviews submitted to pages like this are
written, which explains the above-average grades for even the suckiest
games ever made (IMHO, if you mention atleast 1 flaw in your reviews, why
the hell would you give the game an overall grade of A+? Just to show how
much you enjoyed playing it??)). Rent, don't buy. It's a fun ride for a
few days, but definetly not worth the game's price! I bought this for $40
the day it came out. What a "croc"!
RATINGS (Out Of 100%)
Graphics: 80
Sound: 80
Gameplay: 55
Replay Value: 25
*Overall: 60
Reviewed By: Ilya Gordon
Please send your feedback for this and other reviews written by me,
Ilya Gordon, for SegaNet to ilya@n64sucks.com
Ilya
Gordon