OVERALL: D- (64)
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Digital Pictures and its founder, the outspoken Tom Zito, were one of
the pioneers in the use of FMV in videogames and they never shied away
from promoting it as the next big thing. They wholeheartedly supported PC
and 3DO gaming in the early to mid-1990's because (a) 16-bit consoles
couldn't support the FMV requirements of DP's games, and (b) the Sony
PlayStation and Sega Saturn were still quite a ways from reaching America.
The catalogue of games that came from Digital Pictures reads like a 'who's
who' in the genre, and way too many of them appeared on the Sega CD
(quickly earning that ill-conceived add-on a reputation for crap
gameplay): "Prize Fighter", "Sewer Shark", "Night Trap", "Supreme
Warrior", "Ground Zero Texas" and the beauty that brings us here tonight,
a zombie-infested shooter called "Corpse Killer" that plays in the same
vein as Taito's "Operation Wolf" and the "Virtua Cop" series.
In a nutshell: you're in an island that has been taken over by a mad
vodoo scientist hell-bent on taking over the world, and the fact that he
has found a way to revive the dead and use them as his minions against you
is bad news. Plausible storyline if you ask me, and the mix of plot
elements from "The X-Files" and "The Island of Dr. Moroe" has the
potential for some sweet shooting if properly done (like with Sega's own
blockbuster "House of the Dead" series). Alas, everything that could have
been done well with the Saturn port of "Corpse Killer" (the game had
already appeared on Sega CD, PC and 3DO by the time it reached the Sega
planet in early '96) ended up being either not programmed or
ill-programmed into the game: NO SUPPORT FOR THE SEGA STUNNER means that
the control pad is the only way to shoot the undead (lame, because the
speed of the on-screen cursor blows), the FMV backgrounds and pop-up
zombies (or as I like to call them: no-name actors working for a
much-needed paycheck) are an eyesore that comes across as
grainy/low-resolution/choppy and don't look at all scary, the repetitive
shooting doesn't change with repeated gameplay because zombies pop out of
the exact same locations, etc. Add to that the fact that the sound effects
and music are low-budget in everything from quality (muffled and not very
clear) to quantity (music repeats too often), the compression routines of
this first-generation Saturn game makes the FMV on-screen blocky and
letterboxed, AND that the acting from the cast during the set-up scenes
would make the cast of the recently-cancelled "Melrose Place" look
Shakesperean by comparison... voala, one of the worst early games on the
Saturn by a mile, especially considering that the superior Sega coin-op
"Virtua Cop" made its Saturn appearance around the time this hit.There is
still some slight, bottom-of-the-barrel, slightly guilty pleasure
everytime you mow down a bunch of badly dressed-up guys pretending to be
zombies... and there have been considerably worst shooter games on other
platforms like Kemco's "Knife Edge" (N64), Gremlin's "Judge Dredd" (PSX)
and every game American Laser Games ever released on 3DO ("Space Pirates",
"Mad Dog McRee", etc.). Still, when it comes to fun and gameplay goodness
on Saturn shooter games "Corpse Killer" ends up dead-last (get it?
Muhahaha!) and it joins the company that created it, the defunct Tom Zito
factory of FMV dreams Digital Pictures, in the graveyard of videogame's
historic footnotes. RIP!
- J.M.
Vargas