Burning Rangers


"Burning Rangers" is a title that needs no introduction, as informed Saturn owners everywhere have been waiting with anticipation for 'the next big thing' from Sonic Team and Yuji Naka, the creative impetus behind the classic "Sonic the Hedgehog" series, and the wondrous "NiGHTS." When "Burning Rangers" was first announced last year, it was a slight disappointment, as many believed that Sonic Team should've done a new 3D Sonic game or "NiGHTS 2." The premise sounded hokey (Firefighters putting out fires and rescuing people) and that combined with no real new Sonic game already added to early pessimism. As the release drew nearer and more details leaked out, pessimism changed to optimism as BR looked stunning - true 3D levels allowing you to go anywhere you want, and it was using a modified version of the NiGHTS engine, so what could be more perfect? After all, the biggest complaint among non-NiGHTS fans was that NiGHTS was 'on rails' and thus, wasn't 'true 3D.' Well Yuji Naka and company have taken away the rails, given you a fully 3D environment, and extreme intensity in a refreshingly new spin on 3D platformers. But unfortunately, that was all that went right: What "Burning Rangers" turns out to be is a valiant attempt by Sonic Team in their first foray into true 3D platform gaming - sadly, busted control, massive visual glitches, and overall lack of fun gameplay leave "Burning Rangers" as a decent title, but nowhere near the greatness of their previous project, "NiGHTS."

"Burning Rangers" sets you up playing either a male or female member of the Burning Rangers, a futuristic firefighting team armed with cybernetic powersuits reminiscent of the Knight Sabers' hardsuits in "Bubblegum Crisis" (which is cool). Your mission - put out the fires that rage in these various locations and rescue the trapped victims.

The most immediate aspect that rears its ugly head is the clipping plane in BR. While most of the time you're too busy listening for fires and tips to notice, the clipping horizon (how far away you can see) is pretty limited in "Burning Rangers." When you turn your character around or are looking around the various levels and rooms, you can see massive clipping occurring - sure it's partially hidden by a 'fading to black' method and adds some 'mood' to the game (dark, foreboding hallways ready to explode), but overall, it hurts and annoys more than it helps, as you can see large chunks of the environment suddenly pop-up or disappear. On the positive side, Sonic Team has constructed some pretty intense areas - multi-level 'warehouses' and buildings, futuristic water theme parks, and even a space station locale with sections of zero gravity. Great ideas that are unfortunately hampered by the lack of power on the Saturn and/or perhaps just Sonic Team's lack of programming prowess.

Another aspect that hurts is the lack of music (!) in many sections of the game - of course you have to pay attention to the constant stream of voice-over tips (relayed by your squad's leader) on where the victims are or what to do next, and you have to listen for the potential fire about to explode and break out, but the lack of a cool musical soundtrack (like NiGHTS) hurts. For the main BR Theme and for many of the cut-scenes, Sonic Team has switched to a more 'hip-hop' R&B type format for the music which is fine, but personally, their previous music was much better (Sonic CD, NiGHTS).

Most importantly, it is in the most crucial area of a good game that "Burning Rangers" fails the most: Control and Gameplay. For Control, as M-kun deftly put it, they put in one of the most horrible aspects ever to have been implemented: Auto Jump. For those of you who have played platformers from the classic days, you know just how important it is for the gamer to have a precise and exacting control over the 'Jump' button - positioning yourself near ledges, getting ready to execute your skills-based Jumps, all are part of the fun and gameplay of any good platformer. Here, if you get too close to a ledge, you _automatically jump_ (!). Uhm… suffice to say, that can get pretty ugly in extreme situations with lots of ledges. Also, you get to control the camera angle via the L and R buttons. Each tap moves the camera around 90 degrees. While it is done pretty smoothly, the problem is that most of the time you are constantly flying around looking for victims and just trying to get a better picture of the area (or just see where you're going). This translates into constantly using the L/R buttons, which also leads to a rather 'jerky' or 'choppy' gameplay experience. Analog and digital control are both solid, but overall your control of the character is very loose (not good for exacting platformers). There are also slight collision problems in places, where you can get stuck or accidentally fly in the wrong direction and these further detract from the game.

You are armed with a 'cyber fire extinguisher' that can be fired with quick bursts or by holding down the fire button you'll release a larger burst for more 'damage.' There is also an 'auto-aim' feature, meaning that you can just let go of the D-pad and just 'fire' and it'll fire towards the nearest target. Thus during Boss encounters, it's a lot less challenging. Just run around and stop and fire - most of the time you don't even have to aim. Further adding to the futility of it all, are the boss encounters themselves. Similar to many of the bosses in NiGHTS, you are 'locked' in a small enclosed area and must battle it out against them. Only here you really realize just how much more fun NiGHTS is - given the true 3D movement in BR, most of the time you're just trying to 'right yourself' since the control is problematic. At least in NiGHTS you had 'rails' to guide you, leaving you to only worry about flying in the right X or Y axis direction.

Finally "Burning Rangers" is just way too short and Not fun. I beat "Burning Rangers" in about 3 hours my first time through - sure I didn't get all 'A's (the rank you receive on each mission based on time, victims saved, etc.), but 3 hours?! Just a tad bit too short for my liking. And unlike NiGHTS, playing as either the girl or the guy is the same - no new levels and no new bosses. What you may get for getting all 'A's in each level remains to be seen. But I have no inclination whatsoever to play anymore. It's just not fun. People wondered what would happen if "NiGHTS" didn't have 'rails' (if it was totally 3D movement). Ironically, the one big thing that Yuji Naka changed (removing the rails) is the Achilles' Heel of BR. Without the 'rails' "Burning Rangers" quickly loses its focus. You fly around haphazardly, trying to find your next location or objective. Many times there's a high chance you get lost or just fly around getting bored. Without the rails, you lose focus and without focus, you get mediocrity. There's just no comparison between "Burning Rangers" and "NiGHTS." "NiGHTS" is one of the greatest games on the Saturn (or any system), full of beautiful magic and wondrous mellifluent gameplay and music. It is an experience. "Burning Rangers" is a nice attempt at a 3D platformer that just falls short in every area when compared to it's predecessor.

Final Scores (out of a perfect 10):

Graphics: 7.0
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+ Solid 3D models for the characters you control and cool powersuit design.
+ Ambitious level design - great ideas for the 3D worlds ranging from water theme parks to space stations.
+ Cool anime movies and cut-scenes, animated well.
- Massive clipping and pop-up present throughout the game.
- Noticeable slowdown occurring in many polygon and sprite intensive areas.
- Lack of true 3D transparencies (ala Sonic R).
- Very limited clipping horizon that's not hidden well (vs. Sonic R).

Sound/Music: 6.0
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+ Excellent voice acting by some of the top _seiyuu_ in Japan, such as Yuko Miyamura (Asuka (Evangelion)).
+/- Hip-hop, R&B-ish type music format for intro and areas. - Lack of music for many areas.
- Flat, forgettable tunes elsewhere (vs. the magical, cool tunes from NiGHTS).

Gameplay: 7.0
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+ Free control of camera in a 3D environment.
+ Controlling a character in a total 3D world - fly anywhere, go anywhere.
+ A true intensity similar to "Backdraft" the movie, where fires can explode and break out at any moment (keeping you constantly on your toes).
- Busted control: there's this looseness that adds to the frustration of…
- Auto Jumping. Bad idea. Really bad. Many times you get too close to a ledge and just jump by accident because of this.
- 'Jerky' gameplay due to you constantly moving the camera around (which also only moves in 90 degree increments).
- Shortness of gameplay. I beat the game in 3 hours the first time through.
- Easy Bosses.
- Just not fun.

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OVERALL: 7.0
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"Those looking for the next NiGHTS will have to wait. 'Burning Rangers' is a let down. Hopefully NiGHTS 2 or the new Sonic game on the Katana will be better."



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- Ken Lee