Black Dawn


Black Ops Entertainment has a had a checkered history developing games for the 32-bit systems, particularly Sony's PlayStation; some games were horrible and lackluster (the first-generation "F-111 Agile Warrior"), but others were incredible (Namco's underrated "Treasures of the Deep"). Currently developing for MGM Interactive a " PlayStation game based on the last year's blockbuster James Bond movie ("Tomorrow Never Dies"), Black Ops has left its Saturn development kits behind after doing only one game for the Sega Saturn, a port of their PlayStation spiritual sequel to "F-111 Agile Warrior" named "Black Dawn". A storyless and fun little helicopter shooter, obviously inspired by the likes of EA's "Strike" series, in which you command a souped-up flying machine (that seems inspired by the early 1980's Roy Scheider flick "Blue Thunder"), "Black Dawn" suffers from a handful of small flaws that don't " prevent you from enjoying the thrill of blowing enemy aircraft from the sky and SAM batteries in the ground.

GRAPHICS / VISUALS: B- (81)
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The graphics are done in a rather extreme low-resolution that, combined with the basic textures and serviceable use of muted colors (why do most games with military themes think they can get away with green as their primary color?), allows for the game to move at a decent 24-30 frames-per-second with brief moments of noticeable slowdown when there are air battles with plenty of fireworks; considering that the PlayStation version had constant and slowdown-free 30 fps speed at the same resolution, the Saturn version has held its own graphic strengths remarkably well (considering most third-parties screwed their PSX ports). There is little variety in the terrain, which only changes every four levels when you move to another continent and allows for Black Ops not to strain the 32-bit system with too many texture requirement; the advantage of this lack of background detail is the ability to see deep into the horizon and spot incoming waves of firepower (both airborn and on the ground) through some pixelated but well-used foggy effect to mask the pop-up.

Special effects in "Black Dawn" aren't the light-sourcing marvels those of us who have several systems are used to, and there isn't a rocket or explosion in this game that approaches the glorious fireworks of "Powerslave", "G-Police" or "Rollcage"; although meatier and looking better than the wimpy exploions of "Soviet Strike" or "Shockwave Assault", whenever something blows up good in "Black Dawn" it seems like an effect superimposed (or 'mashed') directly from the CD over an underwhelming backdrop. There are four viewpoints in the game and, although all have their advantages and drawbacks (the behind-the-chopper view shows nicely your texture-mapped machine, but increases slowdown and affects the control), I believe you will settle for the frame-rate friendly cockpit view that shows plenty of terrain and controls like butter. Menu/option screens are very lackluster and done without much thought of style or layout, but what's there is serviceable; since there is no FMV intro or storyline other than the instructions and the objectives of every mission, "Black Dawn" isn't for the eye-candy conscious.

MUSIC / SOUND EFFECTS: B- (80)
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What a lousy little videogame music soundtrack we have here, composed of guitar and MIDI-like tunes that adapt to the actions of your helicopter (the music is muted and low when your chopper is just cruising, but it explodes into Van Halen-lite when the bad guys start shooting) and could have pumped you into being the Tom Cruise of the videogame helicopter world... instead of rushing you into muting the TV set to diminish the uaral pain of the annoying music (but this is coming from someone who loved the music in "Sonic R", so tkae it with a grain of salt). What saves "Black Dawn" is a strong and well-implemented selection of sound effects, which include a co-pilot that warns you and gives you some sound advice ("Let's get the hell out of here!") and allows you to hear the smell of napalm in the evening/morning (sorry Mr. Duvall :-I) with booming explosions, crystal machine-gun rattles and the never-boring sound of a missile lock-on before you take the target down. It's no "Battletanx" but for an aging 32-bit Saturn third-party game that can be bought for under $10, if you can find it, but it does its military duty with relish and asks for seconds. But that music.... ugh!

GAMEPLAY / FUN FACTOR: B (85)
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There are only six continents (or sections), and within each of them there are four levels that consist of the same textures recycled with different objectives tacked-on to the repeating scenery: some of it might be set in an African desert, New York City's Central Park, military installations in Israel or Red China... but they all look remarkable alike (same blocky and pixelated textures with different colors) and don't give too much variety to the 32 missions at hand. This would normally spell doom for a game that relies solely on the repetitive task of blowing stuff up over and over again, and even the best one-player shooters ("Mass Destruction", "Thunder Force V", "Starfox 64") get to be a little 'passe' after the gazillion time " you spread the ammo around without a buddy to back you up. And yet "Black Dawn", although true to the rule of the repetitive shooter, does two things very right that keep the game from being a failure in the vein of "Shockwave Assault". And they both deal with tossing realism and " true-to-life situations out the window and providing the couch pilots who pick up the game loads of playability.

First, your heavily armed helicopter gunship can carry more missiles, machine gun fire and explosives than the entire NATO forces ganging up on Slobodan Milosovich as we speak (4/11/99), making your simple helicopter a ferocious war machine that is packed for the long-run; if you are not running out of missiles and ammunition in your campaigns (each of the 32 levels is a little short, but extremely intense and certainly hard enough not to be defeated in a weekend), then you're not trying hard enough to blow the bad guys back to the third-world they were spawned from. And, speaking of bad guys, the second thing Black Ops did really well in "Black Dawn" is provide you with settings and enemy scum that mix hardcore military reality with the myths of over-the-top action flicks like "Die Hard" and "Lethal Weapon". Blow up crack houses in the middle of an L.A. suburb with minimal collateral damage, destroy the SAM batteries and radar installations terrorists have spread all over NYC's Central Park (what the...?!?!), save the hostages taken to a foreign country... all unreal and out-of-the-loop plotlines that, neverthless, give this game an edge of adrenaline sorely lacking in dull and sleep-inducing beauties like Acclaim's "Star Fighter".

OVERALL: B- (82)
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Not the best third-party game on the Saturn, but a worthy shooter for those who can track it and defeat the little action movie cliches Black Ops packed the CD with, "Black Dawn" should at least be rented to experience the vicarious " thrill of giving drug dealers a taste of their own (pardon the pun!) medicine, and that would imply going for the more accesible PlayStation version. One of the few games Virgin Interactive published for the Sega Saturn before folding and going the way of "Ed TV", Ed Asner's career and "New Kids on the Block": showbiz heaven. Oh well, at least we got spared the pain that was "Heart of Darkness" and "SportsCar GT".
- J.M. Vargas