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a reader wrote:"
Why have Sega gone for such a small piece of memory for the
Dreamcast? Most PC games tend to use a lot of memory (RAM). Do
they
not want as many games to get for success. 16Mbytes of main
memory is
too short to handle games that you get now. Do you Know why and
can you
tell me."
I don't know WHY you didn't answer this. If you remove the OS bloat that is
Windows 95/98/NT which has to be everything to everyone you can get by just
fine on 16 MB. Granted, 32 would be nice, but 16 is FINE, especially if you
can the Wince layer in the Dreamcast and program using custom libraries, as
virtually ALL the SoJ developed titles have done thus far.
Fernando Mosquera Replies:
"Do you Know why and
can you
tell me."
Can you tell me? I guess I could, but..
Anyhow, just felt like being a smart arse, I supposed it worked out in the end.. hey, you wrote me an e-mail didn't you? Thanks for setting it straight.
With Dreamcast's launch a month away, Sega's AM division has only confirmed three arcade translations (Spike Out, Virtua Fighter 3, Sega Rally). My question is how big a team is the AM division and what is the maximum number of games can they work on? This question came to mind because there's more great Sega arcade titles than just those three.
Fernando Mosquera Replies:
In a move that demonstrates the power of restructuring more than anything else, the much vaunted Sega of Japan AM divisions have been separated into eight parts. The eight parts of AM make up what is arguably the most potent arcade development in the industry. Here's a brief description of each of the divisions:
AM 1 through 3 is arcade game software development.
AM4 is arcade game hardware development; they make the cabinets.
AM5 is coin operation machine development.
AM6 is amusement-theme-park development.
AM11 and AM12 are new arcade game software sections; AM11 is made up of ex-AM2 members. They are currently working on Spike Out (which hasn't been confirmed for Dreamcast).
Getting to your question, Sega doesn't want to port "old" arcade titles to Dreamcast, so a lot of Model 3 stuff might get left behind; Sega will pick up the arcade ports once the Naomi products start rolling in (they might even release arcade and DC titles at the same time, the two systems are that compatible!). On a related note, AM's two big creators, Yu Suzuki and Tetsuya Mizuguchi are working on home titles! Should be interesting...
I'm writing this letter in response to all of the letters that I read in
all the Dreamcast
sites from worried gamers. I'm a diehard Sega fan, and have been ever since
the Genesis first came out. I've been through the best with Sega (Genesis),
the worst
(Sega CD, and 32X), and the unfortunate (Saturn), yet I am still highly
ecstatic about the Dreamcast. The reason for this unabandoned loyalty? Faith.
I have an unwavering faith in Sega. I know that no one else can give me
kind of excellent games, Arcade OR Console, that Sega has. I think that it
wouldn't be such a stretch to say that Sega is the best software creator,
EVER (if you take into account all of their home and arcade games). Yeah,
Nintendo has Miyamoto, but he only makes one or two games a year. Sony has
Square and
Namco, but now (hopefully they will make some games THIS time) we also have
Namco; and Square is a great company, don't get me wrong, but with the
other 300
companies making games for the Dreamcast, we should have plenty of Quality
RPG's (Climax Landers, anybody?). Plus, the Saturn has GREAT RPG's ( Panzer
Saga, Shining Force 3, Grandia, Lunar, the list goes on... ), all without
Square's support. What am I trying to say? Have faith in Sega.
Now to calm down worried gamers about the Dreamcast's first batch of games:
Virtua Fighter 3TB- Have you seen the new pics at the Hardcore Gaming site?
The game looks freaking UNBELIEVABLE!!! And even if the game is not perfect
for the JAPANESE launch, Sega still has time to fix up the
game for the AMERICAN launch. Do you remember VF 1 for the Saturn? It was
rushed for the Japanese launch, yet it was improved for the American launch
( less
polygon breakup, etc.) . Believe me, Sega doesn't want to disappoint their
fans now that everything's on the line. Plus, do you really think that Yu
Suzuki, the master of all things Virtua, would want a half-done port of one
of his masterpieces?
Sega Rally 2- The same thing goes for this game. And even if it's not 100%
perfect, it will still look better than ANY other racing game for the home
consoles. Plus they've still got time to polish up the games
graphics (especially if they have people working on the game 'round the
clock like I've heard).
Sonic Adventure- Do I need to say anything but: THIS IS THE ONE, FOLKS!!! I
have no worries here, and neither should you, being that Yuji Naka is
Sega's Miyamoto.
As for the other games: If some of the First-Generation games aren't the
best games in existence, so what?!? Just remember that they are
First-Generation Games. The developers need time to learn the intricate
details of developing for this system, even if it is easy to develop for.
Plus, if I were Sony or Nintendo, I'd LOVE to have my First-Generation
games look this good! I'm sorry, but what the HELL is up with all of these
people saying that ANY of the games can be done on the PSX or N64?!? Excuse
me, but you would have to be BLIND, BIAS, or TOTALLY OUT OF YOUR MIND to
honestly believe that foolish statement. I'm not bias, ( being that I own a
Playstation ) but it just isn't possible. Wake up, people! The Dreamcast is
probably more powerful that PSX AND N64 COMBINED! Stop daydreaming and face
reality. By the way, who does that jerk, Andrew Romano, think he is,
Shigeru Miyamoto?!? That just goes to show you how ignorant game players
ruined the Saturn's chances at success in America just as much as Sega's
foolish mistakes ( More on that in another letter. ). Hey, if you don't
like Sega, then stop irritating the hell out of Sega's true fans and play
your 32-Bit Playstation, with it's outdated, yet somehow "Superior"
graphics. "Yeah, Res Evil 2 and FF7 has better graphics than Dreamcast,
even though it only has pre-rendered backgrounds!" ( Phew! Sorry about
that, but I can get carried away sometimes.).
Look at it this way: Sega has learned from their mistakes, and are ready to
repent for their sins two-fold. They are doing everything right now, and
they know the consequences if they screw it up now. I believe that
Sony is oversaturating the market with too many bad games, as compared to
great, and Nintendo is not oversaturating the market with ENOUGH games,
never mind great games. The gaming scene NEEDS this system right now. So I
feel that the Dreamcast will be a welcome breeze of fresh air for the
industry.
Send me your responses to my little rant here. I welcome all to talk about
the thing I love: Video Games. Email me at:
Fernando Mosquera Replies:
Hello Fernando,
What's with all these rumors about developers not having Set 5 kits yet? Isn't this supposed to be the new & improved Sega dedicated to serving 3rd parties?
Who started that stupid rumor that the PSX2 will use the same SH4 and PVR2 chips as DC, but run twice as fast?? As if Sega doesn't have exclusive contracts with both Hitachi and NEC; or that Sony would buy "off-the-shelf" when they have their own multi-billion dollar R&D facilities.
What do you think will happen to Sega if DC fails?(we all hope it doesn't but...) Could a behemoth like NEC or Microsoft swallow it up??
What are the real chances that Sega will offer an upgrade for the DC? It seems that only systems that are in decline(Genesis 32X, SegaCD) or utter failures(N64 Ram pack, TG16 CD, Jaguar CD) get upgrades.
Do you think that Square is really going for DC development or just pulling our chains? Could they just do some half-assed port of a second-rate game (SaGa Frontier 2)?
Finally, do Blizzard or LucasArts have any DC projects? Imagine playing Diablo 2 or Jedi Knight over the net on your DC....
Fernando Mosquera Replies:
-Probably some Playstation page that didn't get their copy of Metal Gear Solid yet. You would think with so many great games out for the system, Playstation webmasters would report on those instead of making up stupid rumors.
-If the Dreamcast fails? Depends how badly it fails. Worst case scenario Sega sticks to the arcades and licensing their titles for home ports to other companies. I don't see it happening though.
-There's an expansion port on the Dreamcast, so if the need arises, Sega can upgrade the thing.. but god damn the thing isn't even out yet, why the fuck are people talking about upgrades already! Any upgrade is at least a year off, probably even more than that if at all.. blah.
-I think Square is evaluating the system, nothing more, nothing less. They have development kits and they're tooling around; who knows if they'll actually do anything though? My crystal ball is broken so I ain't saying.
-Blizzard? Doubtful right now, they got enough problems as it is. LucasArts, yes; Sega said as much at the Babbages managers meeting. Expect some Dreamcast games to go along with the new movies.
I think you're being too hard on the Dricas page. Personally, I like the
design: the Dricas logo looks like it belongs on a detergent label, but it
follows the kind of "tasteful cheesiness" found on MTV these days. You also
have to take into consideration that the page is designed for Dreamcast users.
This means that it'll run on an inferior browser which will need the low-res
images for convenient navigation. Hopefully, Sega and Microsoft will have
Internet Explorer ready for the US launch. And finally, you complain about
the bland previews section...what do you expect from Sega? Hopefully we can
change the startup page to SegaNet.
Also, I was wondering if there were any news you could dig up about Apaloosa's
Ecco the Dolphin for DC.
Keep up the good work,
Fernando Mosquera Replies:
I'll do some digging, but I doubt much will turn up; Sega has a tight leash on what Dreamcast info developers can give out to the press: several developers have already been verbally reprimanded. Ouch baby, guess Sega has the whips and chains out this time around.
Thanks, I'll do my best to maintain some level of quality around here, muhahaha!
According to NCS (national console support) D&D Collection for Saturn has been cancelled? it said it is no longer on pre order lists or anything... say it aint so? (though i saw a preview or someting on your site saying there was a playable demo somewhere..) reply soon if can. :)
Fernando Mosquera Replies:
I used ot be a big Sega fan, ever since the Master System days. Got me a Genesis when possible, even got the SegaCD, and 32X. As you can imagine, those last 2 turned me off on Sega completly for a while, and I got myself a PSX. Then the day Sega reared up and bit me in the ass: The day X-men vs SF came out with the memory cart. I foolishly looked at the PSX version, puked, and thank my lucky stars, found a used Saturn (the fool) for 50 bucks and am now happyliy buying all these CapCom fighters I so dearly love to play for hours on end (Just this minute got Marvel vs SF). And my god, how can a system that made Radiant Silvergun possible perish? It's so sad that I finally got the system near the end of it's lifetime, but at least I'm getting a chance.
So you guys that HAVE been playing on your Saturns for a while now, remember how lucky you really are.
Fernando Mosquera Replies:
I've reserved my Sega Dreamcast, so the only thing now is
the torturous 4 week wait! There's a couple of issues
regarding the Dreamcast that I'm curious about:
1. I wont be able to use the net modem on the import
Dreamcast, but do you someone will find a way to make this
modem work on our phonelines (like an adapter)? They've
found a way to play imports on the Saturn, PSX, and N64.
2. Will Sega Rally 2 feature online play?
3. Will Virtual On 2?
4. What are the status of these potential Dreamcast games:
Lost World, Harley Davidson & L.A. Riders, GunBlade, and
Sonic Fighters.
Thanks in advance,
Fernando Mosquera Replies:
3. Well, the Netlink version of Virtual On did, so I would guess the Dreamcast sequel would as well.
4. Hum, not much I'm afraid. I think you'll find that Sega wants to leave the "older" arcade games behind and concentrate on newer titles, mainly new Dreamcast exclusive games and Naomi ports.
Thursday, October 29, 1998 |
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Well, to that one guy who sent mail about my mail, I was referring to what
the casual gamer might think of DC, not me. I am already happy with VF3
on DC, and even if SEGA RALLY 2 looked the way it did, I would still get
it. I think he should pay more attention.
Anyways, no Cavedog for DC? Why? That's no fair! I hate this! I wanted to
play Total Annihilation (with/out lag) on DC! It would be so perfect, I
was happy to hear rumors of Cavegod signing on with DC, but now the evil
news. Damn. This sucks!
Fernando! Help me! Please! I need TA for DC! (Not T & A mind you!)
Fernando Mosquera Replies:
Okay, I'll strap on my Dreamcast leather jacket and go kick some Cave Dog tail! Or not...tehee.
Last Wednesday the 22nd a friend of mine went downtown to the John Hancok building I think to be part of a focus group about the Dreamcast like the one you reported about in New York. He got to play Sonic Adventures for a little bit but he also told me that the Sega reps talked about there marketing plans he said they will set up booths like the ones we see today for N64 and PSX but it will work with some kind of card system were you slide the card through a reader to play the game you want the cards will be by the demo display. He also said he saw a booklet or something in witch he saw a box of Fifth Element video game for DC. I know he went to the focus group thing for sure but the display case stuff and the Fifth Element info could be made up but I don't think so he is a trusted friend. This is probably just considered rumor but it's still cool.
Fernando Mosquera Replies:
Fifth Element on Dreamcast? As far as I know, Kalisto (French developer) owns the rights to Fifth Element video games. Interestingly enough, people have hinted that Kalisto would do some Dreamcast development. Somehow I don't see Fifth Element being released on Sega's console. Not only did the PC/PSX games get horrible reviews, by the time the system is out in fall of '99 the license would be horribly outdated.
hello, love your site.
Fernando Mosquera Replies:
Maybe I am just stupid. But this whole Neo-Geo Pocket thing dosen't
make sense to me.
Okay here is my understanding. Neo-Geo Pocket is a handheld in the
grand tradition of Game Boy (and Game Boy will stomp this thing, no
doubt in my mind about that). It is manufactured by SNK which has
absolutely no ties with Sega. However it also doubles as some sort of
plug in (Virtual Memory maybe?) with the Dreamcast. Apparently it will
enhance some sort of existing Dreamcast Games (I am gonna guess just SNK
games and no others).
I just don't get it. Why is Sega allowing this unit to exist? It would
make more sense if the Dreamcast was on the market for some time (there
is nothing stopping people from buying a Dreamcast, reverse engineering
and creating add-ons without Sega's go ahead, that is what the whole
deal was with Galloob and Nintendo in the early '90's) but if the
peripheal is already in existence than this suggests cooperation with
Sega.
This seems to me like Nintendo creating an add-on for the PSX that works
with the Game Boy. Cold day in Hades before that happens.
So my question is 2 fold. 1. What did I get wrong? Please correct me,
if I have a screwed up understanding than that is probably why I am
confused.
2. What is the deal with SNK making an add on for a Sega product that
is not released:?
Fernando Mosquera Replies:
I've heard rumors that Sega will upgrade the Sega Dreamcast after it's release in Japan ( a higher modem from 33.6 to 56, 300 MHz instead of 200 etc). Is there any truth to this or is it just rumors and if there is any truth to it, what will the upgrades be?
Fernando Mosquera Replies:
The processor rumor is pure crap; Sega isn't going to update the Hitachi SH-4 chip. The new generation of SH series is in the works though but don't expect it to be used for Dreamcast. On the other hand Sega could upgrade the Power VR 2 via the Dreamcast's expansion port. Don't expect any of this to come to fruition until at least late '99.
I just finished your mailbag section [the section i really love
(decided to say that, since i haven't heard a single mention about
the readers of this site liking it or not) and read ever day] for Oct
26. And i have one thing to say to you about your witty response to
a Playstation-brainwashed-dweeb-lets-give-more-MONEY-to-Sony-because-
they-are-so-cool emailer named, "Andrew Romano" The subject
titled,"Dreamcast Is Nothin." (I say we kill the basterd right here
and now)
FUCK YAH!!!!!!!!!!!!!!!!!!!!!!!!
Ok, i know that was 2 things, but i actually feel sorry for this
dweeb. First of all, who does this guy think he is??? Oh yah, I
know, he is the almighty wisest person on Earth, and he know what
game system is crap or not(I've been praying to that game god all my
life, and not once has he bestowed apun me such grand knowledge).
I don't want to go on and on and on, talking about such, such....
whats the word, an ignorant individual, and make this email longer
than when first percived. I said my peace, and keep up the excellant
work.
Fernando Mosquera Replies:
Why have Sega gone for such a small piece of memory for the Dreamcast? Most PC games tend to use a lot of memory (RAM). Do they not want as many games to get for success. 16Mbytes of main memory is too short to handle games that you get now. Do you Know why and can you tell me.
Fernando Mosquera Replies:
I was a little to critical. Sorry, I didn't say I wasn't going to buy the system. It's because Sega has always brought out new systems and didn't support them enough. I'll have to see what comes next year when the system is released in the states.
Tuesday, October 27, 1998 |
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Hello,
I was reading your article about Sega having a Dreamcast Innovations
Exibit and wanted to ask a question about it. Do you know if this will
only be at the Walt Disney World Innovations, or if it will also be at
the Disneyland Innovations here in California?
The Innovations at Disneyland just opened, I think at the beginning of
October, in the new Tomorrowland.
Thanks in advance for reading my letter.
Fernando Mosquera Replies:
I like other 1st person shooting fan like to change the look of my
character "Spawn or Venom...", And like others I download the skins and
models from the game fan site... Do you know anything about DC Unreal if
it has the ability to download and use skins or models from the internet
and use it on the console? And how we can backup the skins in a console?
we need DC HD maybe?
And think of other types of games "RPG's, Adventure, Racing...etc!" if
it has the ability to download "Tracks, Cars, Characters, Quests..."
Fernando Mosquera Replies:
I've been looking at the screen shots for half of these Dreamcast games, and I can tell you I can produce better graphics with a PC based 3D modeling program such as Metacreations Raydream Studio. Sega's Dreamcast might sell big in the Homeland but remember Playstation has such a hold on the market in the states that another system ain't going to take it away from them. Nintendo beat out Sega years ago with a slower and less advanced system. The SNES was not as fast as the Gen. Dreamcast has some amazing tech specs but I don't see any of it being used in the games. Playstation puts out better graphics now as a 32 bit system, and Zelda 64 makes these games look 16 bit. Sega has more to learn then to release another system. Is this their 5th system with in a 6 year time frame. Come on Sega cripped off the america public once before and I'm not wasting my money on another.
Fernando Mosquera Replies:
I just wanna talk about the attiutde about gamers these day's. It seems that everyone has something to complain about. Someone named Mina wrote to your site and said that games like Sega Rally2 and VF3 didn't look all that great. I'm am still trying to figure out how someone can be so picky!!! Even if the games don't look completely UMBELIEVABLE, that doesn't mean that they look disappointing. Compare how those games look to every other game on the home console market, they look 3 times better than Mario64 and those are just early shots of the games!!! I think that gamers are becoming too greedy and unappreciative of games these day's. It's like everyone is a all intelligent video game smart ass who's knows everything there is to know about games. It's fussy, picky gamers like that who made the saturn bomb even worse than Magic Johnsons TV career.
Fernando Mosquera Replies:
I do agree with Mina's desire for feminine touch =) But anyways, I beated Shining Force 3 Scenario 1 (my brother got me into playing it) and I was wondering if all 3 scenarios will still be released in Europe. I would love to continue the Shining story in english.
Fernando Mosquera Replies:
Dear Fernando,
It is nice to see that you managed to handle all the work in your
website, though you claimed that it has been a rough week for you.
Anyway, I have a few qwuestions for you:
Well, I hope you answer my mail and thanks.
Fernando Mosquera Replies:
1. There's a few titles from Capcom left. Dungeons & Dragons Collection (TBA) and the last two Capcom Collection volumes.
2. Other Saturn games between now and Dreamcast launch? Nothing that really excited I'm afraid, at least nothing that pops into my mind.
3. They certainly have the capability to succeed, then again, you have to look at what you mean by "succeed." If you mean release lots of fun, playable titles, then yes, they certainly will. If you mean take the greatest share of the video game market, well, it's possible, but it will be hard, especially in the US.
4. A month ago I had several shots of Visual Concepts' basketball title, but I have been asked to take that down. I'm afraid US developers are extremely quiet when it comes to Dreamcast development details... it's hard enough to confirm who's onboard, let alone individual projects.
5. The next project is probably a nice long vacation. Sonic Adventure has been very demanding for Naka-san, I'm sure he'll want a respite, no matter how brief. After that, who knows.. Burning Rangers 2? NiGHTS 2? Another original series?
Monday, October 26, 1998 |
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I hear constantly how the VF3tb conversion will not be arcade perfect
(hopefully I won't notice since I haven't played it in about 4 months) and
excuses that these are first generation tittles. The question is, if the
game(s) aren't arcade perfect for the Dreamcast in Japan, will SOJ or SOA fix
the small problems and make the game(s) better for the American Public?
Also, I asked this before but you didn't have the answer at the time. Whats
up the enemies in Sonic Adventure, are they sporadic or are they jumping out
at you around every corner?
Fernando Mosquera Replies:
I haven't played the game so I can't comment.
Q1. why do consoles & games come out in japan first? Q2. do consoles & games sell more in america or japan? Q3. why is it that 3rd party game makers had a hard time making excellent looking games for the saturn & sega was able to do it?....just a thought...sega should keep their mouth shut & surprise every1 when they come out with the dreamcast in america.(like before summer.) thanx. keep up tha good work.
Fernando Mosquera Replies:
2. They sell to a greater percent of the population in Japan, but do more units in the US.
3. Because the Saturn was hard to develop for, the tools Sega provided were meager. In order to get anything out of the machine, developers really had to push it, and most third parties weren't willing to do that.
Um, surprise launch before summer? That's what they did for Saturn, and that worked really well, didn't it?
Friday, October 23, 1998 |
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No I'm not Sailor V, but I am prettier!
Hi Fernando, nice site, needs a woman's touch, but nice anyways. My reason
for mailing you is that I am concerned for SEGA and it's upcoming Monster
of a Console the Dreamcast. The Specs of the system itself are impressive
enough to make me want one and the Sonic Adventures Images and Mpegs
floating around the Net are spectacular, but as for the other games that
are to be out at DC's Launch, they do not look anymore impressive than the
current 32-Bit/64-Bit games that are out now.
First off with VF3. We get mixed views in this, Good and Bad. Good that it
FEELS like VF3, it plays like VF3 and the background are in 3D. But the
characters really show some limitiaion in the game. It makes you think if
Sega isn't all talk and just hype. After so much praising of NEC's PowerVR
2 DC Chip, VF3 makes you want to swallow your own words, and for Sega
Rally 2, my most favorite Arcade Racer, such a pitty, for being on a
system that out specs the Model 3, it's a shame to see it on Video and at
only PC Quality. And I know, everyone's excuse, "But it's the Gameplay
that matters..." will be geared at this e-mail, but the matter of the fact
is, no one will be happy unless SEGA's games looks better than anything in
this market. Of course I totaly agree with Gamplay over Graphics, which is
why River Raid on the Atari is my favorite game. But I'm referring to
SEGA's success, only hardcore gamers will go for Gameplay over Graphics,
while all 30 Million 'Casual' gamers (on the PSX now) jump to best looking
thing on the Market. So far the only game that does what Sega says the DC
can do is Sonic Adventures. But is that Enough? Can one game bring DC into
the spotlight just long enough for SEGA and 3rd Parties to crank out their
games? Or will the current PSX owners keep their system's seeing that most
DC games dont look different from their PSX game because they dont know
better.
I know that SEGA will be spending about 1/2 a Billion on Marketing,
Advertising and such, but will it be enough? Sony's TV Ads are way awesome
and they always include some sort of humor. Like MGS, I loved that
Commercial because it was just funny. And they show the game in action
(Psssst, I saw some polygon breakup).
What I think Sega needs to do is bring back the badass attitude that they
had with the Genesis. I'm talking Side by Side comparison, like Genesis vs
SNES (Sonic vs Mario). Also that, "Plaything, UrNot Red(e)," was a good
start, but why did they stop there?
And the other hand, SEGA needs to make a whole new scene, just Dreamcast.
In otherwords, Sega should make like DC is the only thing of it's kind in
this world, that there is nothing more for you to get after a DC. What
they need to do is a 1/2 hour Show on DC. A lot like that S&K Contest on
MTv on Alcatraz, where they hyped up Sonic & Knuckles to death and has
these people play live on TV from Alcatraz Island. That made me go out and
get the game just because it was the cool thing to do! And I loved Sega
for that because that shows they #1 Know how to party, #2 Grab Attention,
and #3 Shows that they are not your ordinary Video Game Company. And it
was an overall goodtime. Sega needs to do that. Interact with people, hold
beach parties with DC Booths out there, have a every weekend DC challange
on TV, have people play games on DC for Prizes broadcasted on TV!! Sega
needs to go insane with what they have now, because if they keep holding
back, being arrogant and stuck up like the Big N, then they will surely
die in the corner thier faces are stuck in, because they need everyone
here to know what a DC is, or they're dead... Game Over.
This site has a lot of visitors and probably has an influence on Hardcore
Gamers, I suggest perhaps sometime that you try to get these People at
SEGA of America to come here, in this Seganet.com Forum, also other Sega
Sites as well. Is that really hard? I mean, they got nothing to do till
the DC comes here, so is it hard for them to possibly spend a small amount
of time with the people that made them? Us?
If only people at Sega would visit our Forum here... I think that would
make many people here happy, at least read the posts, see what we want.
After all, we're going to buy the DC and they don't want to disappoint us.
Everytime I e-mail Sega, I just get a response saying thank you. I feel
that I am being ignored. Fernando, is it possible for you to help us with
that? Is there in anyway in this world that you can get SOA to perhaps
listen to these people here? I'm sure your charming personality should
grab somone's attention at SOA. =)
What has to happen is Interaction between SOA and us, the gamers. We're
going to help make or break them. The Customer is Always Right.
- Mina
PS. I think you should start a Fan Art Section on this site. That would be
sooo neato, not that I could draw anyways, but it would be fun since I see
a lot of great Fan Art in the Forum.
Thanks for your time.
BTW - Will Games like Command & Conquere and Total Annihilation come to
DC?
Fernando Mosquera Replies:
The thing is, the game's do look better than anything else in the console market, just not as good as Model 3. Fact of the matter is, you don't learn how to program for a system overnight, the final kits weren't even available until a month or so ago! Give Sega some time, the second wave of titles will look much better; right now, Sega is just pressing to meet the due dates.
Sega's adverts in Japan are excellent; the Sega Saturn Shiro line and the current Yukawa Dreamcast stuff is extremely popular. Hopefully some of that will rub off on Sega of America.
The marketing push in the US will start in '99, through the summer, up to launch. Believe you me, Sega is pulling out all the guns for the American launch; should be fun to watch.
Actually, SoA is quite busy preparing for the launch. Setting up marketing plans, getting distribution channels ready, hyping retailers and developers up, developing games, etc. etc. I doubt a Sega PR rep would take the time to come to a third-party site such as SegaNet, if anything, they'll post on sega.com or perhaps usenet (which they used to do back when the Saturn launched).
Various people from Sega visit the site everyday, and I usually have phone conversations with Sega once a week or so, so yes, it is possible to get in touch with them. I can imagine it's a bit more difficult to approach Sega from a strictly fan position and I don't think there's enough I can do to help that. It's not my business to tell Sega how to turn their PR department.
With the redesign, we'll be taking on affiliate Sega sites, so, if you want to start working on a Video Game Art site, we might be able to host and publicize your site come mid-November (if it's any good that is).
TA, a Microsoft property might be headed our way.. though it's too early to tell. I think those games play better on a PC than a console anyways.. but that's me.
Dear Fernando and gang,
Does not the Sega Rally 2 problem remind you of the Virtua Racing
conversion for the Saturn? While the UK magazines raved on about how many
tracks and how many cars there were, the game had the worst collision
detection and physics - someone could hit you from behind and you would go
into a spin. It sucked. Nevertheless, to ensure I got the maximum value
AND the maximum second hand price (before others found out what a crap game
it was) I spent 7 days playing the thing to get as many "extras" as
possible, and then sold it. Time Warner Interactive simply had no idea,
and that was the last game I bought that was developed by them.
Now Virtua Racing was already old hat by the time it was released on the
Saturn, so I could understand why Sega did not handle the conversion
themselves. But it is beyond me why the conversion of Sega Rally 2 is left
to some third party. I would rather play the game late than to have to
avoid the game altogether because it was half done. Even if it had 20
tracks, the game would suck if the graphics are not the best, because
that's the least people expect from the DC. If I had to choose between a
straight (perfect) conversion of the arcade and a not so perfect conversion
but with lots of extras, I would choose the former (then again I guess it
also depends on the level of inperfection...). Sega Touring Car suffered
from the same problem - why bother with the rear view mirror when the in
game graphics are so crap? The programmers should have concentrated on the
graphics rather than wasting time on a rear view mirror that looks
positively awful anyway. Don't get me wrong: I like STC (beats both
Daytona CCE any day), but it feels like a rush job whichever way you look
at it, and that's a real shame.
My conclusion? I am concerned about the whole DC thing. I can only keep
my fingers crossed that Sega makes no more mistakes.
Have a nice weekend!
Regards,
Fernando Mosquera Replies:
Sega Rally 2 on Dreamcast is a different story. Sega is working on the conversion, just not the original Rally 2 arcade team (I have no idea who's actually doing the work). There's still a bit of time left to fix some of the problems in the game; worst case scenario, the game looks like a high-end PC title. That's that, for now.. let's wait for the release.
Thursday, October 22, 1998 |
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From what I understand...
We will be able to design custom
sport plays, fight moves, cars, ect. and
store them on the VMS, take them to
Arcade and use them on the Arcade machines.
What about the people who have not bought a
DREAMCAST? (yet)
Why not sell the VMS units at the Arcades
and have a device that lets one customize
the different cars or moves at the Arcade?
After playing at the Arcade with a custom
car the person will buy a DREAMCAST so
they can try it out at home.
I know that SEGA wants to sell the VMS units
to people who own DREAMCASTS but couldn't it
work the other way around also?
What do you think?
Fernando Mosquera Replies:
Selling VM units at the arcade, you know what, I never thought of that. I don't think Sega has either, or if they have, I think they have concluded it wouldn't work. Think about it like this: when you're at the arcade, you want a quick gaming fix. You want to sit down, step on the accelerator and zoom off. The last thing I would want to do at an arcade is say, "hold on, let me buy a 20-30 dollar VM unit, customize my silly car and then race." At least I'm pretty sure that's what the general public would say to the idea...
IMHO, there are a few factors that will kill or cripple the DC when it launches here:
Sport games are crucial since they are a big chunk of the market and also help sell hardware.
Sega needs quality football, basketball and hockey titles to match Sony's PSX2 line-up. But, SOA has a track record of CRAPPY sports titles(NHL All-Star Hockey, NBA '98, Joe Montana FB). EA, whose sports games are getting shittier all the time, hasn't said much about it's DC development plans. The only other option is the VR Sports line(shudder).
SOA itself-the mindset is probably the same as in the Saturn and Genesis days. Remember how they would create shit games(Taz, X-men, Bug, 3 Dirty Dwarves) and promote their own shit instead of quality SOJ games (Gunstar Heroes, Guardian Heroes, Panzer Zwei). You can see it again with Geist Force. The game looked worse at TGS than what they showed at E3(which was probably a FMV clip). Not to mention the fact that the title is being designed with a Hollywood company specializing in special effects(SOA+Hollywood=Shit game). Imagine how much advertising will be wasted on this piece of turd next fall.
An early launch of PSX2-Sega needs at least a year headstart to gain a decent userbase and a good library of titles. We all know that Sony's machine will churn out more polygons, have more memory and possibly include DVD. But, if Sony can get their machine out early, with more features, plus add their marketing muscle to it, Sega has no chance. You guys know that the average gamer thinks Sega is another word for failure, while Sony is king right now. So, which machine would most people buy if they both launched at nearly the same time.
Fernando Mosquera Replies:
Well, Geist Force hits Japan this December, and if it's as bad as it was at TGS expect it to get absolutely panned by Japanese publication and US websites. Something tells me Geist Force is in contention for worst selling Dreamcast title in Japan. Let's hope Sega of America gets the message.
Too true, but if Sega has fall of '99 all to themselves I think they'll be able to win back that user base.
People have been bitchin about how the DC controller is bad for this and sucks at that I dont know if its true or not cause I have only heard reports but thats not what I'm writing about. I wanted to express my hope of what can be done with it, mainly the dual analog trigger buttons under the controller. Imagine a racing game where you can control the gas and brake perfectly and get that semi-arcade feel or a 1st person game wich lets you control your gunfire from a few shots every couple of seconds to fifthty in half a second. This could be used for so many other things its just great maybe revolutionary. What do you guys at seganet think. Also is there anything new about Metal Gear DC.
Fernando Mosquera Replies:
Wednesday, October 21, 1998 |
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It was great to read how a new version of Caslevania is going to be developed for the Dreamcast. However, your reliable source told you that Konami's American division is making it. What the hell is Konami thinking? No offense to the guys at Konami's American division, but this is a distinctly Japanese series and I cannot foresee the greatness of something like the last Castlevania being overshadowed by a non-Japanese developed Castlevania. We all know why no one plays Contra on the PSX. So, please tell me that the game is being overseen by one of the original guys from Konami's Japanese branch.
Fernando Mosquera Replies:
Hello again. Today I have a few more questions.
1. Will there be a Street of Rage 4? Yes, I know they're making Dynamite Deka
2 but what about the original Streets of Rage? I would rather take that in 3D
that some gay thing called Dynamite Deka with a Die Hard license on it.
2. I'm a little worried about the launch titles for the Dreamcast. We know
that the Dreamcast is much more powerful than Model 3 but if the games are
hard to translate, and those are the first games, it'll make the Dreamcast
look like it isn't powerful like the Virtua Fighter port for the Saturn. Also
EGM played some of the Dreamcast games and said they were disappointed.
According to them Godzilla sucks because there's a 2 second delay between your
button press and onscreen movement, (since Sega wanted to make it realistic)
Pen-Pen is supposivley boring, etc. Really they just liked Sonic and Blue
Stinger. Your comments?
3. Yes, I know your going to reply with "your a crack head" or "what the hell
is wrong with you?!?" but I was wondering if the Saturn BASIC kit can make FMV
games. I know I would need a seperate program to convert them to CPKs, but
could Saturn BASIC program that? If so, what program would I use to convert
the videos to CPK?
4. What about a Lunar 3?
5. Since Saturn games are un-copiable (spelling???) how do people that make
games in Saturn BASIC put their game on a CD? I tried backing up SF3 on my CD
Recorder (BACKUP...I already own it!) but it wouldn't work. Do the games only
have copy protection if their liscenced?
6. This is really just a statement but, I know the perfect game that should
have been translated to all the systems. Yes this is old and you probably
haven't heard of it, but Strife. It used the Doom engine so it wuldn't be hard
to port, but it used interlinking maps to create an RPG world. You could go
from the twon map to the prison map and back and so on. There were over 30
locations (maps) and it lasted about 40 hours, and since it used the Doom
engine it wouldn't have been hard to port. So...why didn't they? Any answers?
7. I think that Sonic Adventure video on the Sega of America website would be
perfect as a commercial. It's got almost ALL game footage, it has music that
will draw people in, and it's 34 seconds. Just cut a second of it since
commercials can be 33 seconds and that would be a perfect commercial. By the
way, I know they would never do this but this would be a funny commercial to
advertise the Dreamcast system itself: They should have all gameplay shots in
the background and have an announcer say something like "We here at Sega know
we've had problems in the past. But we fired those CRACK HEADS" (Cut to shot
of people smoking crack) "who thought of the Sega CD and 32X." (Cut to shot of
Bernie Stolar saying "Your fired bitch!" to old Sega employees.) "We're a
brand new Sega ... yadda yadda yadda ..." Point out how good the system is,
and how they'll actually stick by it. Mention Namco, a Resident Evil Dreamcast
Exclusive and that's basically it. Sega has to make a deal where Tekken 4 is a
DReamcast only game and that along with Sonic Adventure, and a RE Exclusive
will sell the system in America. As for Japan, VF will sell the system there.
My main point...well I dunno. The Dreamcast will do real good in the begining
but then as usual I think Sega of AMERICA will FUDGE it up! They FUDGED up
everything except the Genises. Wow Sega of America....1 (In most people's
opinions) for God only knows how many systems. 8 I think. Pico...that was gay.
Game Gear...they killed it themselves! I still don't understand how that piece
of sh't Game Boy with its no color games beat out the Game Gear. 32X...What
the FUDGE was Sega SMOKING??? Sega CD...Yeah that was ok. Saturn...I love(d)
it. Etc. Well those are my ramblings. Please comment.
Well I guess that's it. I'll probably ramble on more next week.
Fernando Mosquera Replies:
2. I haven't played any Dreamcast titles, so I'll reserve comments for now. If you're interested in varying opinions on what Sega had to offer, go to most major sites and read everyone's report, not just EGM's. Also, try to keep in mind that what you read was the opinion of one person at IGN. Other EGM staffers have significantly different opinions about some of the DC titles.
3. Hum, to be honest, I don't know. Perhaps you should send the question to Romar, or post in the GB Forum?
4. Game Arts has its hands full with Grandia 2 and Sankoshi (strategy RPG). Once these two titles are wrapped up (what, mid-99?), then we can start thinking about Lunar 3. Right now, Lunar 3 probably consists of design sketches and rejected concept proposals.
5. You can copy Saturn games, else, how would game makers burn different builds of their development titles? They got to test their games somehow before going to final print. Case in point, Working Designs sent me a pre-production Rayearth to review, it's just a basic CDR. The thing with Saturn CDRs is that you can't copy the copy-protection track, so you need to either swap, use a key-disc, or get a mod-chip installed to play the things. There's a Saturn-swapping FAQ in the FAQs page.
6. Strife eh? Probably because game companies didn't think it would be viable in the console market. If they don't think they can make money with it, it doesn't get made.
7. Haha, good points, bad spelling. Sega's marketing, I thought, was fairly good for Saturn, it just didn't get enough air time. Now, for the Hard Stuff campaign, oh man, that was the worst piece of shit in the world. The guys who thought that thing up are asses (go read the logs) and the campaign was generally bad. I'm happy to see those guys go. As for me, I think Sega should air the Japanese Dreamcast ads with English sub-titles but, um, heh, I don't think the American public will buy it.
First of All I just want to say that Seganet rocks keep up the good work. One of the best Arcade Machines of the year if not the best is Top Skater, is it coming out for the Dreamcast(please say yes). My second question is referring to the modem and playing over the net. With the Dreamcast will I have to pay Sega and log into their server or can I use my own ISP which could be good as long as you don't have to play someone with massive packet loss and getting all Lag. Finally will the modem have flash ROM in it to upgrade later on.
Fernando Mosquera Replies:
You can use your own ISP for games that support TCP/IP, the other option is direct dial. The modem won't employ flash ROM, but it will be upgradeable (you can remove it and add a new one).
Ok, I've been pumped up for the Dreamcast release just as much as
anyone else is, but I'm still really pissed off about the controller's
lack of buttons. This is almost enough for me to wait for
Playstation2. I mean, I'm not saying that every game needs an
overwhelming amount of buttons, there are a lot of good ones, like
Resident Evil. However, Tomb Raider seemed to have just enough buttons
to cover Laura Croft's moves. I couldn't imagine playing that with two
less buttons.
Then, a few days ago I made a realization while playing Turok. The
digital pad can act as a set of four extra buttons, as well, if the
programmers really need it. And then I thought "Duh! It's coming out
with a keyboard and a mouse!" That seems like more control than anyone
needs. But then I thought of something else.
The reason why Sega probably decided cut down on the buttons was
because the idiot gamer kept getting confused. With a keyboard and
mouse, sure, you can have ton of extra gaming possibilites, but how many
games can you make with a keyboard and mouse AND a controller being both
compatable? If they make a game that can use the keyboard and mouse,
it's going to have to be able to fit on the controller first. People
getting pumped over the PC conversions? I don't see how a lot can be
done with six buttons and a start button.
So, I guess I have to thank here is Sega, for deciding that people
weren't smart enought to discern more than 7 or 8 buttons on a
controller, and all you idiots who couldn't play games in the first
place and made Sega accomodate your lack of talent.
Fernando Mosquera Replies:
Monday, October 19, 1998 |
|
Do you know if the Saturn controller converter will come out in the US?
I really like my Saturn pads. They're so much better than the PSX one,
and much better for Capcom games. I'm planning on getting a DC, but I
hope it doesn't fall into the computer game rut of releasing a buggy
game, then patching it. I know that Accolade signed on, and I'm really
mad at them for releasing buggy games and not fixing them.
PS - Which side of the Potomac do you live on? I live in Fairfax
County.
Fernando Mosquera Replies:
Well, console games are different beasts than PC titles, I mean, internet capabilities aside, it's still pretty hard to release a patch for a Dreamcast game. So, what does this mean? The responsible companies will make sure their game works fine when it gets released, the shoddy companies release crappy product that can't be fixed. Fun fun fun.
I'm in good old "Merryland", oh yeah, just happy to be here.
Hey there Fernando,
Like most Segaphiles I'm planning on importing a DC( reserved at both NCS
and The Rage for good measure). So of course the big question is, do you think
someone will have found a way to MOD the DC before the US release? On a
similiar note, how long did it take for the SAT and PS( boo! =P) to get their
MODifications?
One more Q, what would be the easiest way to get around the voltage
difference? Can I just stroll into a local Radio Shack
Love the site...
PS Didn't it give ya a tingly feeling to see Sonic back on the cover of a vid
game mag?
Fernando Mosquera Replies:
The voltage difference will not cause you any problems; the difference is so minimal that everything should run fine on our American outlets.
Sonic on mags? It's nice, for sure, but it's nothing out of this world for me, especially knowing some of the guys that write the mags (hehe, just kidding).
Hello my name is derek i have a few questions how much does dreamcast cost in canada and will there be any new games for it by th year 2000?
Fernando Mosquera Replies:
1) I absolutely agree with your point on Namco. I just want them to
release any damn thing to prove to my own unbelieving self that they are
actually doing it. I didn't know how to react when I was reading the
various reports of Namco-Sega partnership until I went to the IGN PSX
page and saw "Namco Goes Over to the Dark Side." Slowly, a smile spread
across my face. Another point needs to be made about this, I believe.
SoJ's guy said, publicly, "I have faith in Namco," or something very
close to that. And Namco has pledged their support. Now, I am no
expert on Japanese culture, but for Namco to jump ship for the PSX2
before they have released at least several
high-quality...mmm...high-LINE (I realized that I was about to apply the
term "high-quality" to Tekken) titles such as Tekken 4, Soul Calibur,
and whatever else good they got would be dishonor of the FIRST order.
Not that they would necessarily be punished for such behavior, but I
tend to doubt that it would occur to them as a serious idea in the first
place. HOWEVER...I still doubt. Sony and its allies are a crafty
bunch...much like I wish Sega was. Again, though, to sell out Sega at
this point would not make Namco crafty, but dirty.
2) I can't find where you reported on a DC-bound 2D Castlevania, but I
distinctly remember it being reported somewhere, and I was quite sure
that it was you. So you think a Metal Gear game is on the way? Maybe a
Castlevania SotN sequel afterwards? Contra? Anything?
3) Does SNK have anything planned other than KoF '98? 3a)That's on the
new Neo-Geo64 hardware, right? 3b) So will it be an exact port, or will
they go for some extra characters and modes and stuff, like the PSX
versions lately have?
4) Maybe Crystal Dynamics should make another Legacy of Kain for DC.
Are they a DC developer too?
5) Are you considering putting up some kind of release list or "rumored"
list on the front? Obviously the last eight months (well, since May
'95, actually) have proven for the Saturn that release dates and 35
cents will let you make a phone call, but they are still nice as a
general reference. Maybe when DreamcastNet (DCNet? DreamNet?
DeezNutzNet?) launches?
6) I guess at this point I'm just suggesting more work for you, but
maybe you could set up some sort of "great games" lists. Maybe do an
editorial on your favorites. Yeah, I know other sites do these things,
but yours is the only one I look at regularly.
7) They had better stop screwing around and announce Marvel versus
Capcom for DC.
8) Doug Erickson is right on. Sega continues its awe-inspiring game
design and production on the way to DC glory, but what the HELL were
they thinking by not yelling from the ramparts (and, more importantly,
knowing themselves) that VF3 would indeed be a launch title from the
moment it hit the arcades? Maybe they could have created Fighter's
Gigamix w/Fighting Vipers 2, but it looks like FV2 isn't ready and,
besides, the game needs to have changed beyond a ripoff of VF anyway.
9) Marvel Super Heroes rules! Does the 4 meg cart do anything different
from the 1 meg?
Loren Smith
P. S. Please don't kill me for bringing this up here, AGAIN, but J. M.
Vargas was quite correct to point out to me that Howie Kurtz is, at
least as far as I can tell, not precisely a liberal, and not
particularly a hardcore one. He is more a moderate,
just-to-the-left-of-center Democrat whose reasonably fair-minded (not
totally, but mostly) criticisms of this President and his administration
I found compelling.
Fernando Mosquera Replies:
2. I think Sega-X or something mentioned it. Strangely enough, your e-mail prompted an informer to step up and let me know that Konami is working on a Dreamcast Castlevania.
"A reliable informant confirms that Konami is working on a Castlevania title for Dreamcast, it has been in the works for five months already! Konami's American development team is handling the game, but nothing beyond that is known."
3. KoF '98, as far as I know, runs on standard NeoGeo hardware in the arcades. It's being ported to both the NeoGeo home units, as well as Dreamcast. The Dreamcast version will have some added story modes and some other fun junk to fill up the 1 Gig CD-ROM. SNK isn't talking about any Dreamcast project beyond KoF, but you can be sure they're working on something.
4. Crystal is currently busy working on Soul Rever: Legacy of Kain for Playstation. They need to wrap up work on this project before even considering starting on Dreamcast project.
5. I'll probably be doing weekly/monthly release lists for the Dreamcast starting with the week of launch. It will be done like the Saturn import release lists, but more consistent.
6. Ack, maybe, but right now I got too much going on to stop and smell the roses; Christ, I still have three more queries to go!
9. MSH wasn't optimized for the 4-megger, so I don't think it does anything for it.
Thursday, October 15, 1998 |
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My main concern of now is Sega's Dream Cast and its
games. People in my opinion are being too judge mental on
the software as of now. Sega came out saying that the power
of the DC is 3 times as greater than Model 3. Well now
everyone is seeing a non-arcade port of Virtual Fighter 3
and they are being way too fucking skeptical too its power.
People need to remember that theese games are 1st
generation DC games. The hardware is still new and learning
to yield all its powers may still be tricky. Was VF1 arcade
perfect when it came to the Saturn. Hell no! But then look
at what they did with a year of knowledge on VF2. That game
was amazingly awesome. It wasn't arcade perfect but then
again the Saturn wasn't even supposed to be up to that
task. So people when VF3 comes out and its not perfect
just remember that VF4 or any other model 3 game comes
along it will have VF3 for its help to push out those
perfect arcade emulates. With time knowledge progresses.
Fernando Mosquera Replies:
After reading your article on Alpha 3, I was flooded with thoughts of anger, disgust, even assassination attempts! Its bad enough that Saturn was dumped in the U.S., but now I can't even get my gaming fix from Japan! I have waited for ages to play Alpha 3. Now I'm going to have to settle for a hacked up, turd of an excuse, PSX version! I read in your story that in order for a game to be profitable, it has to be on the top 10 charts for weeks. If this is true, how is the gaming industry profitable as a whole? Lots of great games get released, but not too many make it to the top 10. I guess Capcom could also share a little blame. After nickel and diming people to death, buying update after update to its fighting games, people just grew tired of it resulting in slumoed sales. I for one will buy Streetfighter updates till the end of time!
Fernando Mosquera Replies:
"in order for a title to be profitable, it must sustain sales for a long period of time."
I didn't say top ten numbers, just sales, meaning decent sales; only one or two Saturn titles have been able to do this in '98 (Sakura Wars 2, and, um..). You will have one last Street Fighter fix on Saturn: the final Capcom Generation volume is all Street Fighter titles! Hooray!
1) Why are you getting your DC from NCS instead of Rage? I thought they
were your import hook-up. What are the price comparisons?
2) What about Game Cave? I got XvSF and VS with the 4-megger for just
over a hundred from them. I was very pleased with the speed of delivery
and also that when I called before it arrived (being very antsy), they
were very professional and gave me the name and number of their mail
carrier, along with the tracking number. The people at the carrier (I
forget the name) were also very professional and helpful.
3) You reported last month that a 2D Castlevania game was in the works
for DC. What's all this business I see on IGNDC and elsewhere about a
3D Castlevania? 3D blows. I'm sorry, I shouldn't have said that. What
I mean is, they MUST make a sequel to Symphony of the Night. If they
won't do the damn thing on DC, then...do it on Playstation. Ulp! What
I mean is...Konami pisses me off. And make your own damn Contra games!
3b)...uh, anyway, assuming they do develop (or port from N64) a 3D
Castlevania, maybe a 2D game could also be made?
4) I must credit J. M. Vargas on his literary stylings. Keep it up!
5) So Capcom DID announce SFA3! Oh well, even the best game developer
isn't perfect...
6) VF3tb: Thanks a whole bunch to Richard Leadbetter for writing and
Fernando for printing! As a longtime Sega owner, I see all the signs
that success is upon them. However, until DC eats PSX and PSX2, I will
be trembling in fear of Sega's ability to snatch defeat from the jaws of
victory. I appreciate all of you setting the facts straight, since even
though I knew that VF3tb would be awesome, the idea of even slight flaws
made me worry. As a resident of Washington, DC, I view at closehand how
the evil Clintonista spin machine (as chronicled by, of all people,
liberal Democrat Howie Kurtz in the terrifying bestseller, Spin Cycle)
warps truth and I can only imagine that something similar might happen
to a DC launch if propaganda based on non-flaws like this one was to
flood the marketplace.
7) Back to the controllers...in your opinion, is the reduction to six
buttons going to damage the games in some way? The more recent Capcom
games would be very irritating to play under those conditions. This
simply strikes me as unacceptable. A third party controller with many
thousands of buttons will hopefully be published immediately. Hey,
maybe what was discussed the other day, a Saturn controller connector?
8) I'm sorry if I am repeating myself, but do you know anything about
planned ports for Soul Calibur? That would be a great game for Namco to
cut its DC teeth on, rather than the abominable Tekken. Of course, I
suppose Tekken 4 will look nice, even if its "gameplay" resembles the
rest of the series.
Keep fighting the good fight!
P.S. 9) I hope I didn't offend anyone by bringing that hideous fiend,
Politics, into the pure and good realm of video games. I figured I
might be safe by strictly saying something that had been said by a
member of a political group about one of his own. Besides, J. M.
Vargas is already dropping reality bombs here...
Fernando Mosquera Replies:
2. Your mileage may vary with Game Cave, they are known for high prices, so I can't really recommend them. Sticking with NCS and TheRage will do you just fine, unless you don't mind risking dependability to score a deal.
3. When did I report a 2D Castlevania being in the works for Dreamcast? Show me the story, because I don't remember ever reporting this; I think you're referring to the Sega X rumor about it. Which is just that, a rumor. Konami hasn't confirmed any future plans for Castlevania, or any of their series; heavy speculation is hinting at a Metal Gear Dreamcast title of some sort though. Like everyone else, I'll have to wait and see what happens.
6. Ouch, you live in DC? Just a short thirty minutes or so from where I am at; scary thought no? All Loren has to do is look up my address on InterNIC and... the horror, the horror!
7. People who have played VF3tb at TGS have said that the standard Dreamcast pad makes the game difficult to play; same probably applies to Capcom titles. The immediate fix: the arcade stick, which suits Virtua Fighter and other fighters quite well.
8. Right now any announcement from Namco will do, I just want to see if they're actually serious about developing for Dreamcast (which I think they are). Tekken 4, Ridge Racer, whatever Namco, bring it on!
Wednesday, October 14, 1998 |
|
Hello
I have just got back from Tokyo, so was quite curious to see how the fan
sites had covered Dreamcast games. So here is some news for you. It's all a
load of shite. VF3 especially is being vilified by people who don't have a clue as to what they are talking about.
I have a great deal of experience with this game since we had the coin-op
in the office for a few months. The Dreamcast port is astoundingly good.
Unfortunately, people have been getting confused because so far THREE
versions of the game have been revealed.
1. Screenshot Edition
2. Video Edition
3. The Playable One
Everyone's a expert by the look of it, but I really doubt that most
of these guys have actually got a look (or a play) at the "proper" version.
Hey ho. The conversion will be stunning, the backgrounds are brilliant, the
characters are almost entirely identical to the coin-op's... and basically
it's just an ace game.
I have spoken!
Fernando Mosquera Replies:
Hi there. My names Ralf and I really need the help of someone who is in the know. I know you you receive bucketloads of e-mail daily but if you just help me out a little I would greatly appreciate it. Here's my situation. My sister and her husband are travelling to Spain in December. Along the way they will be stopping in Singapore. I need to know if the Dreamcast will be in Singapore at this point in time and if there is a possibility it could be purchased in the airport itself in a duty free store ( one of those stores where you buy stuff and its 10% cheaper). Also I need to know if its going to be pal or NTSC. If it is pal, will I be able to buy DC games that are released in Australia in the near future. Please give me an answer, I've asked a few sites before and I haven't received any answers. You're my last hope. Thanks.
Fernando Mosquera Replies:
1) What were the RPGs that came out in the US for Saturn, and of them,
which ones were considered very bad? I heard that Virtual Hydlide
reaked.
2) If there's a game that is impossible to find, like Saturn Bomberman,
am I just SOL, or is there anywhere that will print more copies of the
game if I threaten their loved ones?
Fernando Mosquera Replies:
2. Well, you're not out of luck, yet. No one will print more legit copies of Saturn games, but you can try to find copies of these rare games. Post in forums, usenet, etc. asking for the titles. Also try out the retailers in our links section, they might have some of the games you're looking for somewhere. Chances are, if you look hard enough, you'll find your games.
Hello,
I am very devastated about the news. But after reading capcom's
interview in last month's sega saturn magazine, they did clearly state
that it would be saturn's last game, and also they will continue to
release games until april '99. People did not make the assumption based
on the psx release but on this interview. I remember for the Super
Famicom Capcom released a new game called Rockman and Forte just this
year, and surely the Super Famicom market has been dead for more than a
year now. Also, I don't expect the saturn market in japan to compleletly
disappear after november 27th, it is still running a distant 2nd, but
still 2nd in the market place ahead of the Big N.
Thanks for reading the mail, and the great WEBSITE.
Fernando Mosquera Replies:
Hi,
You're right. The game had a sequel on the Genisis called Wonderboy in
Monsterworld, much in the style of Dragon's Trap, except for less
transformations. There is only one transformation in the game, turning
you into miniboy. It is a good game; it has only one flaw: The final
boss is MUCH to hard. The game was even ported to Master System.
There is another sequel called Wonderboy 6, also an action adventure.
Unfortunately it only appeared in Japan (I guess we all know that tune
by now :-(. Main character of that game is Wonderboy's sister AFAIK.
But hey, there's a game missing! Yup there's also an arcade jump and
shoot a bit similar to the original Wonderboy. It has that vitality bar.
The game is called Wonderboy in Dragon's Lair or something like that. It
was also ported to Genisis.
From Spot1:
I was reading the letter in the mailbag section asking
about wonderboy 4. It reminded me of an idea for a game
that only a company like Sega could make. I got the idea
after playing Virtua fighter 3 when I was living in
Iceland.
There's this guy who makes music using this old synth
called a moog; he is basically a one-man group called Joy
Electric(you may be asking yourself, "what the hell does
this have to do with anything?".....just keep reading.). A
moog is a true synth. there are no sampled sounds; it's
all completely electronic. If you ever saw that old Disney
film Escape to Witch Mountain, you'd know what I'm talking
about. Anyway, a Moog sounds almost exactly like a cleaner
version of the sound chip used in the Sega Master System.
Joy Electric is one of my favorite groups because listening
to them brings back fond memories when the graphics of
games were merely the foundation--and our imagination was
the true processor. That's what prompted the general idea
Žfor this game, which I named Nostalgia(having nothing to do
with the Japanese Sega CD game).
Playing those old games on a pc with emulation software
got me thinking. Part of the reason games like
that(Wonderboy 2, Phantasy Star, Y's, Mario, Goonies, etc.)
were so enjoyable was that the graphics were too primitive
to truly create a world, as many games seem to nowadays.
Almost without conscious thought, the imagination kicked in
and aided in creating that world for us.
Anyway, here's my idea. This was origionally planned to
be a game for the Arcade, because only the model 3 hardware
could handle something like this(at the time). Also, I
wish the arcade companies would move back in the direction
of action games(like Shadow Dancer) and adventure
games(like Cadash and Willow). It would take a monumental
game like Nostalgia to do it.
I thought the perfect character for a game like this
would be Wonder Boy. He has a history, and I think a lot
of older gamers would be warmly familiar to him(not sure
about his status in the eyes of the Japanese, I'd have to
check up on it). Anyway, when the game starts out,
everything is flat. Much the same way Parappa
is--everything looks like a cardboard cutout. However,
unlike Parappa, EVERYTHING would be flat. The backgrounds,
the characers, the Sun, and everything else. I'm currently
working on my design degree in college, so I'm a very
visual, ambience-conscious person. Everything would look
like an old arcade game: very pastel, Very Wonder Boy
2-esque. But it would be in 3-d, and you could see that by
the perspective. But everything would be flat. And of
course the music would have that moog sound I'm talking
about--high fidelity, with possibly some modern drum
sounds, but with that nostalgic, 8-bit feel to it.
As the game progresses, the game begins to have more
depth. The music gragually gets better as you reach the
higher levels, and more 3-d elements are introduced. By
the time the game reaches the final stage, we have
orchestrated BGM with fully fleshed out, cartoony, 3-d
characters, enemies and BG's.
As you can see, it's all a bunch of pipe dream bullshit.
I gave up on the idea of becoming a videogame designer
when I was in the 8th grade, partly due to the fact that
computers were replacing hand-drawn art everywhere,
especially in videogames. Also partly due to the fact that
I liked the quality and style of the Japanese games, and
companies like Shiny, Naughty dog, and Ubi Soft weren't
around. And have you ever heard of an american videogame
designer making games for a Japanese company(Square
aside)? Exactly. So I've set more modest, more easily
attainable goals for myself. I'm going to be the American
equivelant of Hayao Miyazaki. :D
Keep up the excellent work. The only other online
videogame site I go to is GameFan Online, and you have
better sources, and update more frequently. Go figure....PS. Are you importing your Dreamcast? and which import
company are you going through(if any)?
Fernando Mosquera Replies:
Tuesday, October 13, 1998 |
|
I would appreciate if somebody would forward me the E@mail address of
someone at Sega so that I can give them a piece of my mind. Every time I
get a new import game I get upset at the fact that these people
abandoned us with allot of good games to go yet. Unfair is an
understatement, when describing this situation. Sega Lost I believe
hundreds of thousands As much as I don't like the attitude that Sega has
taken toward it's customers I am a believer in "the benefit of the
doubt". I have analyzed the current state of the industry and I think
that now is a great time to introduce the Dreamcast. Sega is really
doing their homework and I believe that it is going to pay off. Someone
really had their thinking cap on when they brainstormed the Naomi arcade
board. I just read somewhere that Sega is going to be in business with
Web TV for online gaming. I expected that they would since they are in
bed with Microsoft and Web TV is one of Microsoft's subsidiaries. I
seems to me as if Sega of America and Sega Ltd. are both collaborating a
lot more these days than they used to, and I mean that in a good way.
I just read Chris Johnstons [from VGS] first hands on impressions with the
Dreamcast hardware, and games presented at the Tokyo Show. He loved
the controller ergonomics and had plenty of positive things to say about
the system in general. He did however have a lack of good things to say
about the games in their preliminary stages. In fact the only games that
he could say anything I wanted to hear about was Virtua Fighter 3tb and
Sonic Adventure of course. I understand that these are only preliminary
comments but damn, D-day is only a month away in Japan. The only game
to be released at system launch time is VFtb that anybody had anything
good to say about. Sega, I think need's to put a stricter hold on what
comes out on the DC. We all know that bad games can kill a system very
easily. The DC is too powerful to have any shovel ware tarnish it's
high-powered image. I don't need any of those good for nothing Sega
bashers getting any rocks to throw at me. I plan to evangelize the
Dreamcast to the fullest and all I want to do is be able to show off a
slew of outrageous games. Hopefully Sega and the third parties can iron
out any ruff edges on these games before they are released. I want the
dreamcast to be a world wide success, and good software is the most
important part of that. I also want to tell you that I LOVE YOUR SITE. I
think that all of you guys do a damn good job of reporting what's going
on in the industry from a fair and rationale perspective.
Thank You, Your good friend Jay
Fernando Mosquera Replies:
As for your concerns about the Dreamcast's launch, I think you're right; importers of the machine might be disappointed by some of the early games. Thing is, in Japan, most people won't care what the launch titles look like: as long as they play fine they'll be happy. Take a look at the Saturn launch and Virtua Fighter. The port was horrible, glitchy, etc., but it played fine. The game sold one to one with the system; the Saturn and Playstation were pretty much tied for market share. Morale of the story: Sega knows what it's doing for the Japanese launch, they're doing what they need to do to be successful there. When it comes to the US launch, a different strategy will have to be employed; let's hope Sega of America executes.
I heard that Sega is planning a converter device for allowing SS controllers to be used on the DC. Is it true?
Fernando Mosquera Replies:
1) to FMulder, who suggested that the Soul Edge series
was better than VF, I find that to be a
very interesting comparison. I have always thought
that the two games were fairly alike compared to
other 3D fighters. However, I feel there can be no
realistic comparison of depth-of-gameplay.
Soul Edge is kind of like Virtua Fighter 1.5,
as in, deeper than the first but hardly the second
or (slight chuckle) Megamix. VF3, naturally, is
in a vast universe all its own.
Soul Edge has GREAT features, however, from
the storyline (some of it, anyway) to the music,
which is perhaps the best of any fighter (save
Cinder's theme from Killer Instinct), to Edge Master
Mode.
As for Soul Calibur, has anyone really played it enough
to know yet? I am skeptical that it has improved
that much (certainly the graphics are still childish scrawl
compared to Model 3), however, I am certain that it
still towers over its deformed half-brother, the Tekken
series. Oh well, here's hoping it winds up on DC.
2) J.M. Vargas has an excellent point about cheap games.
If anyone who has not played Powerslave is reading,
go find that damn game NOW and play it. Dare I
suggest heresy by supposing that the PSX version
might be purchased if you can't find the Saturn one?
Play that damn game and pray for Powerslave 2.
Lobotomy rules! Saturn Duke and Quake are
other excellent examples of their talent (oh, if only
Doom and Hexen had been given Lobotomies...)
I can't find MSH anywhere! Well, one place had it for
$50, but that doesn't count. Oh, are the tales of
slowdown true? Is it better with or without the cart?
By the way, you write great reviews. Did you ever
do one for the excellent movie-on-wheels Solar Eclipse?
I know you are big on 3DO adaptations.
3) Phatasy Star V. Speak out on this matter.
4) when MSHvSF?
5) when SFA3?
6) when they bring Shining Force III 2 & 3 over here? nownownow!
7) not that it bothers me overlymuch, but as I stated in my email
a week or so ago, I am a 21 year-old male college graduate.
I'm not gay when I call you "the man," merely complimenting
you on a well-run website.
Actually, when I was applying to colleges, my Congressman,
James P. Moran (D-Virginia), wrote saying that he would like
to sponsor me for the Naval Academy, a Ms. Loren A. Smith.
This got better a month later, when I was solicited by an
all-girls
school. Anyway, Lauren=female, Loren=male.
8) As a fighting game fan, this business of only four thumb buttons
angers
me greatly. How many buttons are believed/known to be on the
control total? Also,
9) any word yet on an additional
controller, perhaps
a third party one, that would somehow compensate for Sega's
mighty
slap in the face of Capcom and fans?
Thanks for listening!
Fernando Mosquera Replies:
3. Rumors, rumors, rumors. There's nothing anywhere near concrete on the game, at least that I have heard. If it happens, it will be 3D, but there's not that much else to go on..
4. October 23rd.
5. Never, read today's news.
6. Never.
7. Again, sorry about that.
8/9. Did you look at some of TGS coverage? Sega's releasing an arcade stick at launch, which should be great for fighters! The standard pad has four on the face, and two triggers, the arcade stick has six on the face and no triggers (it's an arcade stick!).
Just wanted to drop a line about this article. I think it's a great idea to wake some of us to the fact that not every one is as blessed as we are in general in America. Whereas we may bitch when the price of gas goes up, we ought to be thankful we can even afford to have a car. Looking forward to parts 2-4, and wouldn't mind pieces done on other parts of the world .
Fernando Mosquera Replies:
Monday, October 12, 1998 |
|
About the Game Basic: Can you make your own videogames with this? If so, do you need the computer you wrote the game on to play it or does it make a disc?
Fernando Mosquera Replies:
"The Game Basic or Saturn Basic is a programming language for the Sega Saturn by ASCII/Bits
Laboratory/ESP Inc. and is based on BASIC..."
Head on over to the Game Basic Site for the full story.
Since Namco's teamed up with Sega we can assume they're only using the Dreamcast as a stopgap before the PSX2 comes or just to get the Noami hardware. But everyones always saying "I beat Tekken 4 is coming to the DC" but I want to know is if Soul Calibur is coming. That games kicks the crap out of every Vitrua Fighter and Tekken ever.
Fernando Mosquera Replies:
Crystal balls these days, no manners, sigh, I remember in the old days those balls would never talk back to you like that...
Hi, I've been wondering for a while now, was a sequel to Wonderboy 3, the Dragon Trap ever made? If so, how many? I used to love that series back in the good old days of Sega Master System. I think it would make a cool 3D game on Dreamcast... and if you could play on networks...
Fernando Mosquera Replies:
Hello, shot and to the point: Any chance that new Indianan jones game will be coming to Dreamcast?
Fernando Mosquera Replies:
I was recently debating whether i should save up for a computer, or buy myself a Dreamcast. My computer would have all of the fancy graphics cards and such and there are a couple of great games for the pc as well, but the Dreamcast's graphics are not to shabby either..... So, what i was wondering is, will the Dreamcast get such games as Rainbow Six or Vigilance.... I guess it would aid in my search for the right decision PC vs. Console, the everlasting battle. Thanks.
Fernando Mosquera Replies:
My advice would be to buy the system/console not for the games that might come out, but for the games that are out. If Sonic, VF3, and Rally are enough to please you, then by all means by a Dreamcast. If that's not enough yet, then wait until more games you want come out.
Down to the PC vs. Console debate, there's no right answer. Basically, if you're an enthusiast gamer, you need both. The PC for online, graphics editing, word processing, and other uses, the consoles for the console exclusive games (Mario, Sonic, etc.). Buying a console based on "expected" PC ports is just plain silly. Use your head, make your own decisions: you're the person who's in the best position to analyze the situation, after all, it is your purchase. Go with what feels right, and I'm sure you'll have a good time.
Cool Boarders for Dreamcast? The Playstation game?
Fernando Mosquera Replies:
On October 9, you guys showed 5 pics of Sega Rally 2 that looked no where close than its arcade counterpart and you guys said that those pics were in early beta version. Later that day, you guys updated with more Sega Rally 2 pics...but this time the pics have that arcade-style with them. And I think it's impossible for Sega to make that big graphical change just in one day. Is it possible that you guys just posted the wrong pics the first time and those pics WERE probably from the PC? Those 5 pics scared me...I thought Sega Rally 2 wouldn't look good on Dreamcast.
Fernando Mosquera Replies:
I've seen almost all the Sonic Adventure movies and one thing keeps on buggin me, I can't see Sonic fighting all the regular badies on a regular basis. Remember encountering over 50 badies on each level of each stage in Sonic 1. I hope there are more than just stage bosses, because the use of bad guys is the key to the Sonic series. I more than welcome the puzzles and huge bosses i.e. the whale(awesome), but I am praying there are levels full of badies just waiting to kill me, Please say they'll be there!
Fernando Mosquera Replies:
Q&A For Weekend, October 10-11, 1998 |
|
One of the most overlooked yet very useful features of the Saturn was the internal RAM. Pricy and sometimes unreliable memory cards just aren't doing it for me. Any word on possible internal RAM for the Dreamcast?
Fernando Mosquera Replies:
1) Colin Duffy. Back off of Powerslave, tuffguy. That game kicks ass!
And not just because of Deathtank. Great music, loved that
Egyptian Indiana Jones theme, the M-60, the levels were awesome,
the graphics were damn respectable, especially at the time, and
so forth.
It is too bad they didn't have a shotgun, though. The rest of
the weapons
ruled. As for the use of sprites, that's your opinion. Until
Unreal,
and even still, the 3D characters do not look all that
impressive.
I'll always take some well-drawn (and they were fairly good,
especially the wolf-women and that disgusting insect-woman
boss).
1a) Fernando, this guy has it right about Lobotomy. They are
the best!
What is the scoop on their upcoming projects
especially...
1b) Powerslave 2 and...
1c) More Deathtank!
2) Would you please consider changing the letters page to regular/bold
from
italics/regular on question/answer? Reading italics sucks.
3) MSHvSF in a few weeks. SFA3 this Christmas. Am I right about that,
and can we expect any more for Saturn?
4) For the DC, will any of these come souped up, or will they pick right
up
where the Saturn leaves off with SFIII:2i, MvC, and SFEX2?
5) You haven't said a word about KoF collection. Where's the report,
the
review?
6) Do you know anything about Star Gladiator 2?
You are the man, Fernando.
Fernando Mosquera Replies:
2. Okay, I'll consider it, it's probably something I should do for when the redesign launches. That is, if it ever launches, the design guy is kind of stalling on it; doubtful we'll make the DC launch with it. More than worth the wait though, it's looking great right now.
3. Don't forget the Capcom Generation titles, but, um after the last of those ship, it's pretty much over for Capcom on Saturn.
4. No idea on what Capcom plans for 2D titles on Dreamcast. They're working on Biohazard: Code Veronica, and some mini-rpg titles. We'll have to wait and see unfortunetly.
5. I'm not a big fighting game fan, and I don't really have the cash for it right now; draw your own conclusions.
6. It's an arcade game by Capcom, it's been out for awhile, and it won't be coming to Dreamcast. Heh.
The man eh? Well, I try to do my best. Just wondering Loren, you are female right? That makes you what, the only female reader of SegaNet to actually write in. Congrats, I think, hum.. need sleep.
Now it's the time to get cheap Saturn software from
American retailers and specialty stores before they are
buried in an Arizona ditch; not the one's everyone should
already have in their collection ("VF2", "Panzer" trilogy,
"Guardian Heroes", etc.), but the one's that snuck under
the radar because of a saturated 32-bit market. I recently
got "Dark Savior", a game I remember passing back in 1996
because there were other better games worth my $50; for $20
it was one of the better buys I've made in recent months,
and there are dozens like out still available on the
Saturn. "Super Puzzle Fighter II Turbo" for $20 anyone?Can you, beloved SegaNet webmaster, share with us what
UNDERHYPED and SLEEPER Saturn games we should be on the
lookout before their domestic supplies dindle to nothing
(personal preferences)? I'm on the lookout for "Legend of
Oasis" and "Marvel Super Heroes" (good luck!) since they
seem attractive 'B' titles worth $20 and a permanent space
in my Saturn shelf. Thanks for answering and God bless the
United States of America (??!!).
P.D.: Next week I will be posting a series of editorials on
SegaNet about the state of gaming on a third-world country,
and the prospects of Dreamcast in the Latin America
region. Pending approval from the beloved webmaster (did I
mention Maradona is worshipped in my household
morning/noon/night??!! :-P), I cordially invite you to
check them out and see what the tastes of fellow gamers in
under-developed nations are compared with us, wealthy
Yankee capitalists.
Fernando Mosquera Replies:
Q&A For Thursday, October 8, 1998< |