The Saturn, while providing enough top-quality titles to please
nearly any gaming enthusiast, was a miserable failure in the U.S.
market. Though it had a huge array of wonderful titles, it was soundly
beaten in sales figures by not only the newcomer Playstation, but by
Nintendo's weakly supported console, the Doorstop 64. If the Dreamcast
is to succeed in a market like this, it's going to need more than great
titles. It's going to need the right titles and the right marketing.
I. Titles
  A. Sports Titles
While sports games have never been potent enough to rise to the
top of any true gamer's favorites list, they are the most important
category of game to have on a console in the American market.
Specifically, football and basketball games. The Playstation ripped
this edge from Sega and the Saturn early on, by garnering a cover of
Next Generation magazine featuring a Madden game due near the launch of
the system. While the game was eventually scrapped until the following
season and replaced with Gameday, the damage had been done. Before the
battle of the two systems had even truly begun, Sony collected thousands
of former Genesis owners and made them Playstation men. Dreamcast will
need some big name football and basketball titles early in its launch,
and it will need for them to be of high quality and be well advertised.
  B. "Fantastic" Titles
Titles that evoke the imagination, and bring it to life in
beautiful detail. Titles which are exciting and creative. Actual
quality of gameplay takes a back seat to flash and charm when a system
first arrives. Virtua Fighter and Daytona were squashed by Battle Arena
Toshinden and Twisted Metal as a painful testament to this in the Saturn
vs. Playstation opening. And while many gamers are looking forward to
Virtua Fighter 3tb and Shen Mue on Dreamcast, the public as a whole
finds titles such as these to be boring. Sonic Adventure is a great
start, but there need to be other titles of similar imaginative quality
to supplement this.
  C. Big Name Franchises
Firstly and fore mostly, Tekken 4 needs to come on Naomi and
Dreamcast. While Sega fans can argue tooth and nail that the Virtua
Fighter series is supreme, the U.S. market has clearly demonstrated a
preference, nay, a love for Namco's brainchild. Tekken's fans are
legion, and having the next episode in the series come to a Sega system
would be an immediate coup that would send hundreds of thousands of
Playstation owners to the Dreamcast.
Secondly, Sega needs to embrace the Star Wars franchise, and
ensure that there will be plenty of exclusive, well hyped, fantastic
looking and fantastic playing games from the films on Dreamcast. Sega's
Model 3 game, Star Wars Trilogy, will be a decent start - but Nintendo
already has Rogue SQuadron on the D64, and exclusive rights to the first
releases of games based on the forthcoming Prequel movies.
And thirdly, Final Fantasy 9 needs to be on Dreamcast. Sega
must do everything in its power to encourage Square to bring the series
to Dreamcast; extortion, bribery and willing prostitution of Sega
executives' spouses are encouraged as places to begin.
II. Marketing
  A. Establish the Console - Make Sure Everyone Knows Dreamcast
Most people still don't know what a Sega Saturn is, and this is
a very sad commentary on Sega's ability to market in the last few
years. One of the worst ideas Sega had was to advertise for Nights on
the Saturn by depicting a Playstation being shown up close and hurled
off a building. At the time, neither system was a household name, and
the commercial was basically free advertising for Sony and their new
console. It's vital that Sega have advertisements which feature shot
after shot of the Dreamcast, and that the name be drilled into public
memory past any reasonable point. They need ads that are as memorable
as the damnable Ford commercials featuring Alan Jackson, wanting to go
down and "buy me a truck or two" 'cause he's crazy 'bout a Ford Truck.
This is war, boys and girls, and if Sega has to get Alan Jackson to
discuss wishing to go down and buy him a Dreamcast or two, 'cause he's
crazy 'bout a Dreamcast, so be it. Personally, I'd vote for say, Rage
Against the Machine to do the honors, but whatever works.
  B. Demographics
One of the most important facets of an advertising campaign is
who you are targeting; Nintendo has survived by keeping a lock on the
very young with Diddy Kart et al, while leaving the vast majority of
more mature gamers to the Playstation and BloodFightingShooterSport, the
Director's Cut, etc. Sega needs to make sure that each ad is directed
towards an age group, not all age groups. Recommended target: The
mid-20's gamers. Kids look up to their older brothers and want to act
like the cool kids in the grade above them do. Dave comes home from
college and brings his much loved Dreamcast, chances are pretty good
that little Johnnie will want one too.
  C. Re-Establish Sega
Why Sega ridded themselves of the advertising firm that invented
the "Sega Scream" will forever elude me, but they need "Sega" to be on
the mouths and in the minds of every gamer, always. It is widely
recognized that Sega is the greatest single game creating entity in the
world, and Sega should capitalize on this.
In all, there's a long battle ahead for Dreamcast. But the
resources are within Sega's grasp, and a few strategic maneuvers could
put Sega back on top, right where we want them to be.