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But in Japan, they originally stated a goal of three million units in the first year. The userbase in Japan, after nearly three years, stands at 2.7 million. The goal for the US after two years was 10 million, now they are at 3.5. Shenmue was supposed to be Japan's first 1 million unit seller, and it sold 290,000. Crazy Taxi was projected to sell 500,000, but only moved one-fifth of that. Similar stories for Jet Set Radio, Space Channel 5, Eternal Arcadia, etc. Sonic Team wanted to sell 1 million copies of PSO world wide, it currently stands at less than half of that. I could go on for a while now, but you get the point.
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I can tell you as SegaWeb's news director, a shareholder in Sega, and as a finance major (and honors student) that Sega has had MAJOR financial troubles over the past four years. They lost nearly $2 billion, missed every single sales target they set for the Dreamcast, and had to act very quickly in order to save the company.

They also enacted a policy, as of last year, of being as frank and open with shareholders as possible in order to build trust in the company and management. In this context, it would highly unethical to discontinue the company's main source of revenue without telling anyone, not to mention the logistic difficulties. To suggest that they could or should have done so is off-the-charts wrong.
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From a financial standpoint, if Sega had continued to manufacture the Dreamcast, they would have run out of cash in about six months. The were up against the wall and needed a full year to transition into a third party, so they made the decision right after the holiday 2000 numbers were out. (the announcement was made on Jan. 31) Had they waited any longer, even a few months, they would be gone, or purchased by another company.

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