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Details The Mega CD (Sega CD) was launched all the way back in 1992 and was one of the very first CD consoles. Although it wasn't a console but an add on to the Mega Drive. For the first time gamers would be able to experience better sound, FMV's and bigger games. Price When the Mega CD was launched it cost a big price of $299 in America which unfortunately turned a lot of people's heads away. This was due to the technology being so new. Enhancements To The Megadrive Now this is where the big downfall came. Being new, everyone expected the Mega CD to give the Mega Drive a big push which would make the Mega Drive capable of being able to display much bigger sprites and more of them all on screen at once but it simply couldn't do that. Processor: Motorola 68,000
12.5 MHz.
What this basically means is that with this add on your Mega Drive can produce good FMV's, better sound and hardware scaling. Games for the Mega CD Since I'm not too sure of the games at launch I'll tell you about some of the best games for the add on. Lunar: Eternal Blue (RPG)
Silpheed (Shoot em up)
Sonic CD (Platform)
Eternal Champions CD (Beat
em up)
Thunderhawk (3D helicopter
sim)
Earthworm Jim: Special Edition
(Platform)
Final Fight (Beat em up)
The Secret Of Monkey Island
(Adventure)
There are many more of course but this little list here tells us that it wasn't any old crap that was released for the add on. In fact if you think about it there were better games released for the Mega CD then the Jaguar, Philips CD-i, Amigia CD32 and 3DO. Why Did It Fail To Sell? The Mega CD failed for various reasons. It had so much expectations but couldn't live up to it. Many people thought it was capable of rendering polygons, displaying more colours etc. but it couldn't. When all this was realised it was slagged off by the press and many people decided it certainly wasn't worth the price Sega were charging. At the time almost every programmer never used CD's as storage devices and had no idea how to use the CD medium properly (using extra space for music tracks and FMV along was a bad idea!) Also it's price didn't justify itself and even though Sega tried their best to support it, it wasn't enough. The Mega CD was ahead of
it's time and many people chose to stick with their Super Nintendo's and
Mega Drives instead. Again the Neptune was hoped to get full 32 bit
power out of Mega CD games but when that was canned all hope was lost for
the Mega CD. Finally after all 3rd Parties abandoned it Sega did
too leaving it's buyers utterly disappointed.
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