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All you need to know on the life of 32X, Neptune and Nomad. 32X 32X was launched all the
way back in November 1994.
Price
Enhancements to the Mega Drive The 32X uses two 32Bit RISC processors from Hitachi and these run at 23Mhz/40MIPS. In normal words this mean that it will change your Mega Drive into a machine with more colours, faster movement of games, much improved texture mapping, rendering and generally better quality games than either the SNES or the Mega Drive could offer. Games At Launch Doom
Virtua Racing Delux
Star Wars Arcade
The rest of the games released around the launch of 32X includes: Golf's Best 36 Holes, Cosmic Carnage, Super After Burner, Super Motocross, Cyber Brawl, Stellar Assault, Metal Head, Tempo, College Basketball, Surgical Strike, Wirehead, Shadows of Atlantis, Tee Off, Thunderhawk, Soulstar and BC Racers. Why Did It Fail To Sell? Even though the 32X was cheap, would improve your Mega Drive a great deal and had some brilliant games at launch Sega still managed to make a mess with this one! The biggest worry about the 32X was the fact that it was just "a bridging machine", an enhancement that was just bringing the gap between the technology of today (two years ago!) and the technology of tomorrow. A lot of people were worried that in about a year's time games and games machines would be so far advanced (with the release of the upgrade for the 3DO (which never came out), the Ultra 64 (now Nintendo 64), the Playstation and Sega's own Saturn hitting the streets that the Mega Drive would look like an old NES. So that's why it failed, not enough people bought the machine and Sega's lack of marketing and advertising didn't help either. Also the fact that Sega were more worried on the launch of the Saturn and having everything right for that left the 32X in neglect. Very few great games came out after the launch (apart from a good conversion of Virtua Fighter) and the 32X faded away. The Neptune was supposed to bring up sales of the 32X and the games (more later) but it never came out.
Neptune In what was hoped would bring
up sales of both 32X and Mega CD the Neptune would combine both systems
together with the Mega Drive so you could get 32BIT power from new Mega
CD games.
Price Price was never officially announced but around the price of £200 was heavily rumoured. For £200 you'd get a Mega Drive, Mega CD and 32X all in one and a few rumoured demo's packed in. Release The Neptune was scheduled to be released in Autumn 95 and that February when it was announced Sega stated "This reinforces our commitment to the 32X for the next couple of years" Sega UK waffled unconvincingly. What Happened? However as time went on nothing ever happened. No games were announced specifically for the Neptune and no one knew what was going on. Later on that year Sega finally announced due to 32X and Mega CD sales and lack of support from 3rd Parties, the Neptune would be canned.
Nomad Details released in November 1995 about what would be the successor to the Game Gear but never made it out in Europe. Design The Nomad was a 16-bit portable unit with a three and a quarter inch full colour screen. It featured six button controls and was designed for use of six AA batteries, the Nomad PowerPack rechargeable battery pack (these were meant to give three hours time) or an AC adapter. Price When the Nomad came out in
the USA it was priced around
Games All 600 Mega Drive games worked on it with new ones making specific use of the handheld. Best news of all was that it allowed proper two player games as it incorporated a port for you to plug in a separate Mega Drive control pad. Why Didn't It Come Out In Europe? My guess is anyone's but the idea of the Nomad was a great one. Maybe it was due to the Saturn being beaten by the Playstation and due to money it wouldn't be possible. Also the fact that it had a $400 price tag not many people would buy it over the cheaper Gameboy. A pity really but I'm sure that in the next couple of years we will see another handheld from Sega and in fact rumours have started already over a new one. Let's hope their true and that Sega can make a great handheld that doesn't cost much and has some great games. If I here any info at all on it I'll let you know. Why Did It Fail? The price tag most likely
and lack of support from Sega. I'd like to know more about the Nomad so
if anyone has any information on the Nomad or if anyone has one please
E-mail with the info and I'll put it up.
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