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September 17, 1999

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screenshot 1
Groovy! This game is weird, baby, yeah!


screenshot 2
Ulala gets funky for the crowd




TGS: Space Channel 5 First Impressions

Slip into a latex mini-skirt and save the world in Tetsuya Mizuguchi’s wacky new beat game!

September 17, 1999


With the recent explosion of music-based action games in Japan, ranging from the foot-shifting Dance Dance Revolution to the headache-inspiring DrumMania, almost every game company worth their salt had attempted to capitalize on the craze… except for Sega. But the Autumn Tokyo Game Show marked the unveiling of a sure-fire Dreamcast-seller: the beat-based Space Channel 5.

Stemming from the creative mind of Tetsuya Mizuguchi, lead designer on Sega Rally and Sega Touring Car, Space Channel 5 is a musical action game that combines the Simon Says-style gameplay of PaRappa the Rapper with the funky dance moves of Bust-a-Groove. Best of all, the art design can only be described as Teletubbies meet Stanley Kubrick.

Here’s the set-up: you play Ulala, a spandex-clad television reporter investigating a sudden invasion of aliens (who strangely resemble the Intel “Bunny Suit” people). In a plot-line mysteriously similar to Epcot Center’s Captain Eo, you must save humanity by proving your superior dancing skills to the extraterrestrial invaders.

Yes, it sounds a bit fruity. But Space Channel 5 pulls it off with such style and charm, you just can’t complain. In the TGS demo, Ulala strides into a sixties-styled space station with a sexy strut. A group of aliens accost her, shouting “Up! Right! Left! Left! Down!”, prompting you to punch the same key combination into the controller. Pull it off, and Ulala cuts the rug, forcing the aliens to melt into a pool of humility. Any humans that you rescue in the process follow you along, copying your super-sexy moves as you waste xenomorphs with your infallible powers of groove.

It’s weird, it’s wacky, and it looks and sounds great. The game’s backgrounds are actually pre-rendered MPEG movies, while the on-screen characters and effects are constructed of real-time polygons. The overall effect is seamless – camera movements match up perfectly with the on-screen dance troupe, and the breakneck pace of editing make the game look like a Peter Gabriel video.

The big question is: will it come to the States? The design team wants it to happen, though American musical tastes may dictate some significant changes to the game’s audio content. Sega has the game scheduled for a winter release in Japan – until then, polish up your platform shoes, and steel yourself for battle against some of the cutesiest scum in the universe with Space Channel 5.

-- Colin Williamson, IGNDC



 
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September 17, 1999 - Headlines

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