AMG All Media Guide
 
Sabela Ad Serving
All Game Homepage
 
Sonic Adventure  Sega Dreamcast
Difficulty: Medium Length: Medium

Appropriate Age Groups: Under 5, 5-10, 11-17, 18-25, 26-34, 35+

Reviewed by: Scott Alan Marriott

Review:

While Sonic Adventure marks the first time Sonic has been able to explore 3D worlds (and no, Sonic 3D Blast doesn't count), the hedgehog was originally supposed to be brought into the third dimension on the Saturn with "Sonic X-Treme." The U.S. developed title was canceled in 1996 based on the general consensus that the game (or the system) could not represent Sega's mascot in the most positive light, especially when compared to the innovative Super Mario 64 or jaw-dropping visuals of Crash Bandicoot. Three years later Yuji Naka’s Sonic Team has brought the hedgehog onto a system that was made to handle 3D worlds.

In all honesty, Sonic Adventure is not a groundbreaking game for the Dreamcast as Super Mario 64 was for the Nintendo 64. So those expecting the same level of wonder and exploration will be slightly disappointed with the linear nature of gameplay, which is more akin to Crash Bandicoot with action stages that seem a little too confining. What Sonic Adventure does offer is an amazing amount of diversity wrapped up in some the most awe-inspiring graphics your eyes have ever seen. Sonic is an older, more "hip" mascot than the cute critter on the Genesis and all of his pals (plus a few new ones) are here for the fun.

As you would expect, Sonic Adventure takes just about every element found in previous Sonic games and ties them all together in one beautiful package. Fans will be happy to know that they'll still need to gather gold rings to stay alive, blast through areas at incredible speeds, and even play some pinball using the hedgehog as the ball (like in Sonic Spinball). Tails also accompanies you throughout most of the game as he did in Sonic the Hedgehog 2, and Dr. Robotnik (who is constantly referred by his Japanese name of Eggman) will constantly rain on Sonic's parade. A Sonic game wouldn’t be complete without his trademark speed, and this game has more than enough to satisfy anyone diagnosed with Attention Deficit Disorder.

Of course everything is in 3D now, but the gameplay is very similar to previous Sonic games. Unlike Super Mario 64, Banjo-Kazooie, Spyro the Dragon, or countless other games in the genre, Sonic Adventure doesn't stress exploration or collecting things (aside from the rings that are usually found directly in his path). This means the action is surprisingly straightforward -- travel from point A to point B as fast as possible. And boy, does this guy move FAST. If you thought Quake or Tomb Raider made you queasy, then you should stay away from this game unless you have a paper bag sitting in front of you. Sonic moves at almost blinding speeds, and running through some of the corkscrews or tunnels will make some dizzy with delight and others just plain dizzy.

So does moving at high speeds make for a tricky platform game? You'd think it would, but there are a lot of scenes where you simply watch as Sonic is propelled in the air and hurtles to another platform. These momentary lapses in control are pretty to look at (especially when Sonic is whisked away by an enormous tornado), but they take away from the interaction that is so important in an action game. Further compounding the problem are several segments that have Sonic racing along a track or clearly defined path -- these stages don't really require any thought or skill, as you are primarily watching Sonic show off how fast he can run.

Even some of the games within games are less involving than they should be. For example, you'll be able to fly Tails' biplane to attack a large aircraft (Dr. Robotnik’s Egg Carrier), but don’t expect a free-roaming blast-a-thon; this is simply a shooter on rails that doesn't require much more than moving left or right. One of the levels has a beautiful snowboarding scene that could have been incredible if not for the fact that it offers absolutely no challenge to succeed -- you can even crash through trees and icicles without falling off the board or losing a life.

Now that these gripes are out of the way, let’s talk about the positives. There are five different characters to access (unfortunately, they are automatically unlocked as you play through Sonic’s story -- you don’t go hunting for them), and each character offers a new twist on gameplay. Dare I say these characters’ adventures are more entertaining than Sonic’s journey? It's true! Part of the reason is simply the difference in play mechanics.

Knuckles doesn’t just run on the ground, he can glide through the air, punch, and climb walls. His objectives involve seeking fragments of the Master Emerald (he IS its guardian, after all), which means freely moving through the levels using the sound of blips to clue you in on an emerald’s whereabouts. While this is basically 3D hide and seek (a beautiful one at that), the ability to go anywhere you want is a big plus.

Then you have Amy Rose, Sonic’s sweetheart (although he’d be the last one to admit it) who must constantly outrun Dr. Robotnik’s evil robot (you weren’t expecting a good robot, now were you?). Her overall goal is to reunite an oh-so-cute bird with its family, which means traveling through Dr. Robotnik’s airship of doom filled with lasers, moving gears and robots looking to stop poor Amy in her tracks. Besides Knuckles and Amy, players can also play as Tails, who is another great character to control based on his flying ability -- Tails uses his two, uh, tails to fly around different levels.

Big the Cat is just plain strange, but anytime you get to control a dimwitted character looking for his pet froggy (with a fishing pole) is something that must be cherished. Last but not least is the good robot E-102 Gamma (there has to be at least one former bad guy turned nice guy), who uses a lock-on target to blast enemies with a laser gun. Each character also offers a unique story that helps fill in the pieces of Sonic’s main adventure. The only problem with these characters is that their adventures are significantly shorter than Sonic’s. Amy Rose, for example, has only three stages, while the maximum for the other characters is five.

And then there are the Chaos. Inspired by the Tamagotchi craze, Chao breeding lets you have an opportunity to raise and breed your very own Chao. Of course, this is obviously not for everyone’s tastes, as Chao raising takes a great deal of time and patience. An interesting feature is that you can download one these creatures to the VMU and play a separate game called "Chao Adventure." It is a simple little game that has your Chao walking slowly from right to left along a scenic backdrop (such as a meadow, forest or beach). Players don’t really do much more than watch unless something eventful happens, at which point you’ll hear a ringing from the VMU.

This could mean the Chao has fallen (and can’t get up), encountered a bully Chao or found a treasure chest. A fallen Chao simply needs your help picking him up by pressing the A button, while a bully requires a good smack or two to keep it at bay. To do this, you need to time each button press so that it lands on a white circle instead of a black circle. Every time you land on the white circle (the circles are in a horizontal line), your Chao will punch the enemy and reduce its hit points; if you keep missing, the enemy will have more opportunities to hit you.

The overall goal is to travel through five areas comprising the adventure. In between watching the Chao strut his stuff, users can play a little game of memory to earn a fruit prize, which will add to your character’s statistics in such areas as swimming, flying and power. Depending on which routes you take, you’ll be able to further develop your Chao’s skills by having it swim, climb, or fly.

You can even name your Chaos so when you bring them back into the game, their names will appear whenever you pick them up. My Scooter is doing just fine, thank you very much. He completed one adventure and got whipped in the Chao Races (inspired by Chocobo racing in Final Fantasy VII). Like I said, developing Chaos takes a long time, and many will just forget about it after realizing there’s no real incentive for doing so other than the pride of owning a well-behaved pet. You can win items from the races, but these are not necessary to finish the game.

In the end, Sonic Adventure seems most appropriate for a younger audience based on its relative ease of play and strange (but relaxing) Chao breeding. Since it borrows heavily from other games in the genre (including going back through each stage to beat a certain time as in Crash Bandicoot: WARPED), the game feels a little too familiar to be considered an outstanding title. The fact that the other characters offer more diversity is a plus, but it also shows that Sonic is in dire need of a few new moves or techniques to bring him into the ‘90s.

Is Sonic Adventure the best of the Sonic games? Yes, but the franchise hasn't exactly been filled with AAA titles (although the first game is a genuine classic). Sonic Adventure has been described elsewhere as a roller coaster ride, which is the perfect term. It’s great fun while it lasts, it offers plenty of high-speed thrills and there is enough excitement to justify a purchase. Yet this is not a long or difficult game, and if you don’t like the idea of raising Chaos or returning to stages to improve on your time, then you won’t be coming back after the ride is over. If you're a true Sonic fan, however, then this won't matter. It is an impressive all-around package that serves as a testament to the Dreamcast's power.

Graphics:

The graphics are the star attraction in this game, and Sonic and his friends have never looked better. You'll witness small footsteps in the sand, breathtaking waterfalls, and an ancient Mayan temple that words cannot describe. The cut-scenes are just as beautiful and really make you want to keep progressing through the game. The only drawback is the sometimes awkward camera angle, but it never becomes too frustrating to ruin gameplay.

Sound:

Please sit down for this one: Sonic and his pals speak throughout the cut-scenes. The result is a mixed bag; Tails sounds perfect as a little kid, but Sonic's voice doesn't seem to fit his character. The worst voice is Knuckles, since he doesn't sound ANYTHING like he should. The voice "actor" does such a poor job that his next gig is probably an upcoming Resident Evil game. Music is very good, although many of the same songs repeat throughout the game. Some even have vocals!

Enjoyment:

The graphics really want to make you play this game from start to finish, and you'll have a lot of fun while doing so. Unfortuately, the mini-games aren't that exciting and some of the action involves watching more than playing. Still, flying through a city with Tails or Knuckles is worth the price of admission alone!

Replay Value:

The ability to return to each stage to retrieve more emblems is a plus, and trying to beat some of the target times is extremely challenging (although this is optional). The five other characters and Chao breeding also increase the replay value, but the main adventure is still too short.

Documentation:

The 32-page manual explains everything you need to know to get started and introduces all of the main characters. It could use some color!
Comments? Send feedback to mailto:editor@allgame.com?subject=Sonic Adventure - Review (H 19233).

Copyright ©2000 AEC One Stop Group, Inc.