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We're
America, so we should've gotten it 1st!
Why did sega release the dreamcast in japan before the
reslease in U.S. when the U.S. is larger would it make sense
to release it in the U.S. first.
-
W59
Anoop responds: I'm of the opinion that a 1998
release in America would have been an absolute disaster for
Sega. In Japan, the only triple-A game Sega was able to get
out in time for launch was Virtua Fighter III. This game
wouldn't have made any sort of formidable impression on gamers
in America, and the Dreamcast would have flopped. Sure, Sega
of Japan was able to get out a very buggy version of Sonic
Adventure in late December in Japan, but that wouldn't have
helped any in the US, as big Holiday season releases tend to
come out in late November at the latest.
Look at the situation now, though. Sega is launching with
no less than eight triple-A titles, along with enough titles
to cover many of the niche areas. They're launching like the
Saturn ought to have launched back in 1995, like a system
that's truly in its second year of development.
The IGNDC
editors are lieing to us!
On one of the screenshots, the caption reads "Two
players can go head-to-head thanks to the Dreamcast's modem
capabilities." My question is this, does this mean modem to
modem play or using the internet option? From what I
understood was that the Dreamcast gaming network will not
launch until after Christmas. How is this two player action
going to work or is it even incorporated into the game? I am
very curious about this as I really want to pound my friend's
teeth down his throat.
-Michael A. Ruppert (almost the first dumbass of the
day)
Uh-oh . . . looks like you caught us, Michael. It
was assumed initially that Ready 2 Rumble would feature
head-to-head internet play. However, that's now changed. We
should probably update the caption to be indicative of
this.
Crimes against
Hollywood Video
Hello,
I just rented a Sega Dreamcast from Hollywood Video along
with Sonic Adventure. All I can say is THIS SYETM ROCKS!!!!!
Now, my question is, what would happen if I voluntarily didn't
return the system (a.k.a, was stolen)?? I already had to slap
down the $380.00 to rent it, so THEY WOULD HAVE THEIR MONEY.
Would it be so serious a matter for them to sue me or anything
like that? I love this syetm so much, I can't wait until
September to get it!! :)
-
Kevin
They won't sue you, or anything, Kevin. In fact,
the online retailer NCS actually forfeited their $380 deposit
on two systems so that they could keep the systems and learn
how to make appropriate modifications in order to play import
games on them. I'd suggest that you wait until September 9th,
though, as I'm not sure of what you're getting with the
Hollywood Video unit. Sega may actually change something to
the final design of the system, and who knows if your system
will end up being compatible with the final American version.
Furthermore, you're going to have difficulty gaining access to
the internet unless you buy Sega's official system. Also, keep
in mind that if you do manage to find a way to gain access to
the internet, you'd probably have some difficulty in
registering your system, as I believe it will be done online.
But, if you've got the cash for two DCs, and you want to
have a really silly collector's item, you're on the right
track.
Look everyone,
it's the PSX editor, Doug!
Hi, I was not planning on buying a Dreamcast, but I
would if they would come out with a new Phantasy Star. Do you
have any information about this. Also, I remember there was
supposed to be this huge RPG called 7th Cross or something as
a launch title. Somehow it disappeared or something, whatever
happened to it. I apologize if you have already explained this
to the rest of the readers. Thank you!
Doug
Doug? As in psx.ign.com editor-in-chief Douglass
Perry? Ha ha! I knew you were a Dreamcast fan at heart!
Regarding your question, Seventh Cross is a life-simulation
game by NEC-HE over in Japan. It was received moderately well
by Japanese publications (it actually received VERY mixed
reviews), but I wouldn't call it a huge RPG or anything. It's
not a launch title here in the states; I don't think it ever
was, actually. Tommo is currently considering bringing it out
over here, along with NEC-HE's other title, Sengoku Turb, and
Taito's 3D fighter, Psychic Force.
And Phantasy Star? What in the world is Phantasy Star? Is
that like Final Fantasy or something?
The intro to
Soul Calibur is made out of people!
Will Soul Calibur for the dreamcast has an intro as
spactacular as the intro of Soul Blade?(Best intro of all
time!)
9-Cyph
Sadly, 9-Cyph, the Soul Calibur intro isn't
anywhere near as impressive from an artistic and technical
standpoint as Soul Blade's intro, at lest from my view. Soul
Edge's intro is pre-rendered, and features some of the finest
computer graphics I've ever seen (still, to this day!). Soul
Calibur's intro is generated in realtime by the Dreamcast.
It's pretty nice, and the music is just gorgeous, but there
are a few technical issues (like how the sequence pauses
twice, apparently in order to load more data) that get in the
way of greatness. Tecmo, actually, is planning on including
real-time cinematics into Dead or Alive 2, but they're putting
more effort into it by remodeling all the characters using
higher polygon counts. The Soul Calibur intro uses the in-game
models for the intro. The whole thing is impressive, but I'm
not nearly as impressed as I was with Soul Blade. To a certain
extent, though, it all depends on your personal preference.
One thing of note, the realtime intro allows for various
changes to occur each time you watch the intro. I've seen the
same intro with different characters displayed in certain
areas and different costumes for all the
characters.
E-mailing the
Bern-meister
What is Bernie Stolars email address? I have already
written a letter out to mail him but an email addy I guessed
wasn't right. I want to mail this to him so please post a
reply, thanks
- FreeStyleDust
bernie@sega.com. The man made the mistake of giving
out his e-mail address to the public back at last year's E3,
and he's received a flood of e-mail since then. He reads some
of his e-mail, but the rest is looked at by some of Sega's
"other" employees. I suppose you'd have a better chance of
getting your opinion heard by the man himself if you'd place a
concise description in the subject line, and if you made the
message very short (I'm personally more inclined to print your
Q&A if it's like this, at least).
Toe Jam. Toe
Jam.
Is there any chance that Sega will make a sequal or a
re-release of the best Genesis Game Ever, Toejam and Earl?
As of now, I am not set on getting a dreamcast, but if they
added that title, I would defiantely have to own the system.
Thanx,
Noah
I have great news for you, Noah, who carried on the
legacy of mankind after First Impact (assuming First Impact
had absolutely nothing to do with the
dinosaurs).
Ugh . . . I
have to refer this to the PSX site
Will there be a Breath of Fire IV on DC? - Andrew
Wootress
Nope, it's coming to the PlayStation. See The PlayStation site for more
information.
This guy wants
way too much power.
In the Ecco article, the developer spoke of a Game
World Builder(TM) Development Tool. Is this tool available at
retailers or is it not on the market? Is that its real name?
-
OHMSS16
Alas, no. This tool, as powerful as it must be, is
a proprietary tool developed by Appaloosa for their
games.
Today's Magic
Question: Ristar
Hi, I must say your site completely rocks for a start.
Now, on with my question. Does any of you remember Ristar?
that's probably one of the coolest Genesis games! What I
wanted to ask is, do you know if anyone is planning to remake
Ristar for the Dreamcast? that would rock!
Thanks for yer time,
-Electro.
Anoop says: Ding ding ding ding ding! You asked
today's magic question. Ahh, Ristar . . . he was such an
awesome character. You all know about Ristar, don’t you? His
face and body were a big yellow star that was pressed against
a black ball. He had all sorts of facial expressions and cute
animations, and as he traveled about his platforming world,
grabbing onto ledges with his elastic arms, he just loved to
talk up a storm. The crappy Genesis sound processor actually
contributed to making the little star-dude sound ever so cute,
giving him a totally candy-coated voice; I especially liked it
when he asked "Play with me?" when you pressed the star button
at the title screen.
Anyhow, the answer to your question is: I have absolutely
no idea. Sega has been tapping into their classic library of
games, though, with planned releases of Ecco and Chakan, and
rumoured release of of Rent-A-Hero. So, who
knows.
An Ecco
secret?
In one of Ecco's outings on the Genesis, the end (as I
recall) was a cliffhanger. And after the end they (the team
behind Ecco) gave you a code. It was useless in that game but
was supposed to be used in a future game. Is Defender Of The
Future that game, was it an already released game, or did they
forget about the code all together?
- VillainMan
Hmm . . .. Hmm . . .. Be on the lookout, folks. I
don't know the answer to this question, and the developers of
Defender of the Future aren't going to tell us, but I suppose
we can all be on the lookout now.
Comparing a
Pentium to a Vodoo 3
How does DearmCast compare with a PIII 450 with
Voodoo3 and 64MB OF SDRAM? I am thinking about buying a PIII
for playing games and surfing the net. Does the dreamcast
compare? I heard that a PIII 450 MHZ is much better than a
DreamCast or any home console. Is this true?
- Mohammed Mamun
The developers of MDK2 stated that in order for the
PC version of MDK2 to compare to the Dreamcast version, you'd
need a PIII 450 MHz PC with a TNT 2. I don't know too much
about what a TNT 2 is, but I've heard it has better image
quality than a Voodoo III. Anyhow, this is what the MDK2 group
was able to get out of the DC on their first crack at it. Just
imagine what they'll be able to do once they've gotten used to
all the intricacies of the system (something that can't be
done to the same degree on the PC, since you can't always
assume a standard architecture).
Downloading
REAL
Videos
Hey guys the site is looking great! I saw that shenmue
header on friday and I was thrilled! Only prob it was Real
video. That might be great for all of you guys on T
connections and cable but im stuck with 56k(I can already hear
the cable users snickering). The vid looked like hell (real
life hell mind you) Im really excited about shenmue. Any idea
how I can DL the whole igh qul RM or get a quicktime or mpg
version? I looked at the ram and it does no good seeing as how
it intended to be streamed. Im bummed. Any ideas?
Curtis Anderson
Please post this (you've put on worse)
If you want to download the entire Real Video to
your computer, go here:
Giving the DC
the
BOOT.
I was wondering, what happens when you boot up your
Dreamcast? Does it start the game instantly like the N64 or
does it show a boot-up sequence like the PlayStation?
- Jean Marc
The Dreamcast has a boot-up sequence like the
PlayStation, but you can skip it by pressing start - just like
for the Saturn's boot-up sequence.
Graphical
Defects on the DC
Hey there, Anoop. Now I have a few questions I would
like to ask you because I believe you have the knowledge to
answer them with facts and not fiction.
I have owned a japanese dreamcast for about 4 months now
and have managed to accumulate 8 games all of varing nature
those being: Virtua fighter 3, sega rally 2, Blue stinger,
Aerodancing, House of the dead 2, Tokyo highway battle,
Powerstone, Sonic adventure. Now although all of these games
are great in there own way there are three things that bother
me that appears within all of these games.
1. mostly all of them have pop up which I can remeber
before the machine was released it was stated that "pop up
will be a thing of the past",
2. pixelation why is that when you zoom in to things in
Powerstone, aerodancing and sometimes house of the dead you
get very bad pixelation on the textures. This was also meant
to be a problem never to return.
Then finnally the thing that worrys me the most SLOWDOWN!
why is it that with all that power the dreamcast still slows
down on All of these titles. Is it due to lack of programming
time because if the dreamcast is that powerful then it should
not matter how lazy the programmers are it should still be
able to do what it was designed for, to have smooth framerates
and fancy graphics. I just question as to whether or not the
machine has reached its potential already. I don't remember
the first wave of Psx games slowing down. Please give me some
form of positive feedback I love my machine and I am impressed
100% with the gameplay of all these titles. I just want them
to run and look as good as they play!
One final question am I right in thinking that the
dreamcasts polygon capabilities are more advanced than that of
the current pc technology?. For instance can a Voodoo 3 (3500)
display more polygons than the dreamcast? I know a Voodoo 3
has a faster graphical processor.
Dan Kusanagi
p.s no streetfighter jokes because even if im the worst of
the streetfighters I can still fire goddam psychic
projectiles, so don't mess. Besides im more of a KOF fan!
Says Anoop: Yeah, a lot of the games have
pixelization and popup. Regarding popup, this is something
that will not be cured by hardware. In order to resolve popup,
you'd need to find some way of displaying polygons from the
moment they become a pixel in size. This would be prohibitive,
as you need the hardware to things other than displaying
objects that are utterly far away. One solution is to hide the
popup somehow. This is done in most racing games, where the
tracks are filled with tists and turns, blocking the
popping-up polygons from view. Another solution is to have
objects slowly fade into view. This can work well if its done
far-away enough from the viewer; see Sonic R for an example of
where this scheme works surprisingly well (usually). A final
solution is to have many detail levels for objects, so that
full objects become single polygons when they're far away, but
slowly gain more detail as they approach the camera. This is
still, in a way, popup, but if done subtly enough, and if the
polygons are small-enough, people shouldn't notice.
Pixilization is a different problem. One form of
pixelization can occur when a texture is zoomed up larger than
its original size. The pixelization can be hidden by softening
the output when it's been zoomed, and this is why the N64
games have a particularly blurry look. Pixelization can also
be hidden by using a very large texture or by using multiple
textures and loading them in at different points depending on
how close you are to the polygons that are being textured. The
problem can be solved by developers being careful with how
closely they zoom in on polygons, and also by having a greater
means of using multiple textures (in other words, spending
more time and money on development).
Slowdown is something that tends to appear early-on in a
system's life, especially in rushed products. I actually
haven't noticed problem with slowdown in the games, except for
Sega Rally 2, although I'm sure if you play the games enough
you'll find something.
Refer to the previous question for your Voodoo 3 question.
send your letters to: mailto:dreamcast_qa@ign.com
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