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August 3, 1999

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Dreamcast > Q & A > 1999-08-03


 
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We're America, so we should've gotten it 1st!

Why did sega release the dreamcast in japan before the reslease in U.S. when the U.S. is larger would it make sense to release it in the U.S. first.

- W59

Anoop responds: I'm of the opinion that a 1998 release in America would have been an absolute disaster for Sega. In Japan, the only triple-A game Sega was able to get out in time for launch was Virtua Fighter III. This game wouldn't have made any sort of formidable impression on gamers in America, and the Dreamcast would have flopped. Sure, Sega of Japan was able to get out a very buggy version of Sonic Adventure in late December in Japan, but that wouldn't have helped any in the US, as big Holiday season releases tend to come out in late November at the latest.

Look at the situation now, though. Sega is launching with no less than eight triple-A titles, along with enough titles to cover many of the niche areas. They're launching like the Saturn ought to have launched back in 1995, like a system that's truly in its second year of development.





The IGNDC editors are lieing to us!

On one of the screenshots, the caption reads "Two players can go head-to-head thanks to the Dreamcast's modem capabilities." My question is this, does this mean modem to modem play or using the internet option? From what I understood was that the Dreamcast gaming network will not launch until after Christmas. How is this two player action going to work or is it even incorporated into the game? I am very curious about this as I really want to pound my friend's teeth down his throat.

-Michael A. Ruppert (almost the first dumbass of the day)

Uh-oh . . . looks like you caught us, Michael. It was assumed initially that Ready 2 Rumble would feature head-to-head internet play. However, that's now changed. We should probably update the caption to be indicative of this.





Crimes against Hollywood Video

Hello,

I just rented a Sega Dreamcast from Hollywood Video along with Sonic Adventure. All I can say is THIS SYETM ROCKS!!!!! Now, my question is, what would happen if I voluntarily didn't return the system (a.k.a, was stolen)?? I already had to slap down the $380.00 to rent it, so THEY WOULD HAVE THEIR MONEY. Would it be so serious a matter for them to sue me or anything like that? I love this syetm so much, I can't wait until September to get it!! :)

- Kevin

They won't sue you, or anything, Kevin. In fact, the online retailer NCS actually forfeited their $380 deposit on two systems so that they could keep the systems and learn how to make appropriate modifications in order to play import games on them. I'd suggest that you wait until September 9th, though, as I'm not sure of what you're getting with the Hollywood Video unit. Sega may actually change something to the final design of the system, and who knows if your system will end up being compatible with the final American version. Furthermore, you're going to have difficulty gaining access to the internet unless you buy Sega's official system. Also, keep in mind that if you do manage to find a way to gain access to the internet, you'd probably have some difficulty in registering your system, as I believe it will be done online.

But, if you've got the cash for two DCs, and you want to have a really silly collector's item, you're on the right track.





Look everyone, it's the PSX editor, Doug!

Hi, I was not planning on buying a Dreamcast, but I would if they would come out with a new Phantasy Star. Do you have any information about this. Also, I remember there was supposed to be this huge RPG called 7th Cross or something as a launch title. Somehow it disappeared or something, whatever happened to it. I apologize if you have already explained this to the rest of the readers. Thank you!

Doug

Doug? As in psx.ign.com editor-in-chief Douglass Perry? Ha ha! I knew you were a Dreamcast fan at heart!

Regarding your question, Seventh Cross is a life-simulation game by NEC-HE over in Japan. It was received moderately well by Japanese publications (it actually received VERY mixed reviews), but I wouldn't call it a huge RPG or anything. It's not a launch title here in the states; I don't think it ever was, actually. Tommo is currently considering bringing it out over here, along with NEC-HE's other title, Sengoku Turb, and Taito's 3D fighter, Psychic Force.

And Phantasy Star? What in the world is Phantasy Star? Is that like Final Fantasy or something?





The intro to Soul Calibur is made out of people!

Will Soul Calibur for the dreamcast has an intro as spactacular as the intro of Soul Blade?(Best intro of all time!)

9-Cyph

Sadly, 9-Cyph, the Soul Calibur intro isn't anywhere near as impressive from an artistic and technical standpoint as Soul Blade's intro, at lest from my view. Soul Edge's intro is pre-rendered, and features some of the finest computer graphics I've ever seen (still, to this day!). Soul Calibur's intro is generated in realtime by the Dreamcast. It's pretty nice, and the music is just gorgeous, but there are a few technical issues (like how the sequence pauses twice, apparently in order to load more data) that get in the way of greatness. Tecmo, actually, is planning on including real-time cinematics into Dead or Alive 2, but they're putting more effort into it by remodeling all the characters using higher polygon counts. The Soul Calibur intro uses the in-game models for the intro. The whole thing is impressive, but I'm not nearly as impressed as I was with Soul Blade. To a certain extent, though, it all depends on your personal preference.

One thing of note, the realtime intro allows for various changes to occur each time you watch the intro. I've seen the same intro with different characters displayed in certain areas and different costumes for all the characters.





E-mailing the Bern-meister

What is Bernie Stolars email address? I have already written a letter out to mail him but an email addy I guessed wasn't right. I want to mail this to him so please post a reply, thanks

- FreeStyleDust

bernie@sega.com. The man made the mistake of giving out his e-mail address to the public back at last year's E3, and he's received a flood of e-mail since then. He reads some of his e-mail, but the rest is looked at by some of Sega's "other" employees. I suppose you'd have a better chance of getting your opinion heard by the man himself if you'd place a concise description in the subject line, and if you made the message very short (I'm personally more inclined to print your Q&A if it's like this, at least).





Toe Jam. Toe Jam.

Is there any chance that Sega will make a sequal or a re-release of the best Genesis Game Ever, Toejam and Earl?

As of now, I am not set on getting a dreamcast, but if they added that title, I would defiantely have to own the system.

Thanx,

Noah

I have great news for you, Noah, who carried on the legacy of mankind after First Impact (assuming First Impact had absolutely nothing to do with the dinosaurs).





Ugh . . . I have to refer this to the PSX site

Will there be a Breath of Fire IV on DC? - Andrew Wootress

Nope, it's coming to the PlayStation. See The PlayStation site for more information.





This guy wants way too much power.

In the Ecco article, the developer spoke of a Game World Builder(TM) Development Tool. Is this tool available at retailers or is it not on the market? Is that its real name?

- OHMSS16

Alas, no. This tool, as powerful as it must be, is a proprietary tool developed by Appaloosa for their games.





Today's Magic Question: Ristar

Hi, I must say your site completely rocks for a start. Now, on with my question. Does any of you remember Ristar? that's probably one of the coolest Genesis games! What I wanted to ask is, do you know if anyone is planning to remake Ristar for the Dreamcast? that would rock!

Thanks for yer time,

-Electro.

Anoop says: Ding ding ding ding ding! You asked today's magic question. Ahh, Ristar . . . he was such an awesome character. You all know about Ristar, don’t you? His face and body were a big yellow star that was pressed against a black ball. He had all sorts of facial expressions and cute animations, and as he traveled about his platforming world, grabbing onto ledges with his elastic arms, he just loved to talk up a storm. The crappy Genesis sound processor actually contributed to making the little star-dude sound ever so cute, giving him a totally candy-coated voice; I especially liked it when he asked "Play with me?" when you pressed the star button at the title screen.

Anyhow, the answer to your question is: I have absolutely no idea. Sega has been tapping into their classic library of games, though, with planned releases of Ecco and Chakan, and rumoured release of of Rent-A-Hero. So, who knows.





An Ecco secret?

In one of Ecco's outings on the Genesis, the end (as I recall) was a cliffhanger. And after the end they (the team behind Ecco) gave you a code. It was useless in that game but was supposed to be used in a future game. Is Defender Of The Future that game, was it an already released game, or did they forget about the code all together?

- VillainMan

Hmm . . .. Hmm . . .. Be on the lookout, folks. I don't know the answer to this question, and the developers of Defender of the Future aren't going to tell us, but I suppose we can all be on the lookout now.





Comparing a Pentium to a Vodoo 3

How does DearmCast compare with a PIII 450 with Voodoo3 and 64MB OF SDRAM? I am thinking about buying a PIII for playing games and surfing the net. Does the dreamcast compare? I heard that a PIII 450 MHZ is much better than a DreamCast or any home console. Is this true?

- Mohammed Mamun

The developers of MDK2 stated that in order for the PC version of MDK2 to compare to the Dreamcast version, you'd need a PIII 450 MHz PC with a TNT 2. I don't know too much about what a TNT 2 is, but I've heard it has better image quality than a Voodoo III. Anyhow, this is what the MDK2 group was able to get out of the DC on their first crack at it. Just imagine what they'll be able to do once they've gotten used to all the intricacies of the system (something that can't be done to the same degree on the PC, since you can't always assume a standard architecture).





Downloading REAL Videos

Hey guys the site is looking great! I saw that shenmue header on friday and I was thrilled! Only prob it was Real video. That might be great for all of you guys on T connections and cable but im stuck with 56k(I can already hear the cable users snickering). The vid looked like hell (real life hell mind you) Im really excited about shenmue. Any idea how I can DL the whole igh qul RM or get a quicktime or mpg version? I looked at the ram and it does no good seeing as how it intended to be streamed. Im bummed. Any ideas?

Curtis Anderson

Please post this (you've put on worse)

If you want to download the entire Real Video to your computer, go here:





Giving the DC the BOOT.

I was wondering, what happens when you boot up your Dreamcast? Does it start the game instantly like the N64 or does it show a boot-up sequence like the PlayStation?

- Jean Marc

The Dreamcast has a boot-up sequence like the PlayStation, but you can skip it by pressing start - just like for the Saturn's boot-up sequence.





Graphical Defects on the DC

Hey there, Anoop. Now I have a few questions I would like to ask you because I believe you have the knowledge to answer them with facts and not fiction.

I have owned a japanese dreamcast for about 4 months now and have managed to accumulate 8 games all of varing nature those being: Virtua fighter 3, sega rally 2, Blue stinger, Aerodancing, House of the dead 2, Tokyo highway battle, Powerstone, Sonic adventure. Now although all of these games are great in there own way there are three things that bother me that appears within all of these games.

1. mostly all of them have pop up which I can remeber before the machine was released it was stated that "pop up will be a thing of the past",

2. pixelation why is that when you zoom in to things in Powerstone, aerodancing and sometimes house of the dead you get very bad pixelation on the textures. This was also meant to be a problem never to return.

Then finnally the thing that worrys me the most SLOWDOWN! why is it that with all that power the dreamcast still slows down on All of these titles. Is it due to lack of programming time because if the dreamcast is that powerful then it should not matter how lazy the programmers are it should still be able to do what it was designed for, to have smooth framerates and fancy graphics. I just question as to whether or not the machine has reached its potential already. I don't remember the first wave of Psx games slowing down. Please give me some form of positive feedback I love my machine and I am impressed 100% with the gameplay of all these titles. I just want them to run and look as good as they play!

One final question am I right in thinking that the dreamcasts polygon capabilities are more advanced than that of the current pc technology?. For instance can a Voodoo 3 (3500) display more polygons than the dreamcast? I know a Voodoo 3 has a faster graphical processor.

Dan Kusanagi

p.s no streetfighter jokes because even if im the worst of the streetfighters I can still fire goddam psychic projectiles, so don't mess. Besides im more of a KOF fan!



Says Anoop: Yeah, a lot of the games have pixelization and popup. Regarding popup, this is something that will not be cured by hardware. In order to resolve popup, you'd need to find some way of displaying polygons from the moment they become a pixel in size. This would be prohibitive, as you need the hardware to things other than displaying objects that are utterly far away. One solution is to hide the popup somehow. This is done in most racing games, where the tracks are filled with tists and turns, blocking the popping-up polygons from view. Another solution is to have objects slowly fade into view. This can work well if its done far-away enough from the viewer; see Sonic R for an example of where this scheme works surprisingly well (usually). A final solution is to have many detail levels for objects, so that full objects become single polygons when they're far away, but slowly gain more detail as they approach the camera. This is still, in a way, popup, but if done subtly enough, and if the polygons are small-enough, people shouldn't notice.

Pixilization is a different problem. One form of pixelization can occur when a texture is zoomed up larger than its original size. The pixelization can be hidden by softening the output when it's been zoomed, and this is why the N64 games have a particularly blurry look. Pixelization can also be hidden by using a very large texture or by using multiple textures and loading them in at different points depending on how close you are to the polygons that are being textured. The problem can be solved by developers being careful with how closely they zoom in on polygons, and also by having a greater means of using multiple textures (in other words, spending more time and money on development).

Slowdown is something that tends to appear early-on in a system's life, especially in rushed products. I actually haven't noticed problem with slowdown in the games, except for Sega Rally 2, although I'm sure if you play the games enough you'll find something.

Refer to the previous question for your Voodoo 3 question.








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