I have to admit it, I am
a long time Sonic fan. I reluctantly bought a Genesis around
the time that Sonic the Hedgehog first made his US debut. At
first I felt as if I were betraying everyone's favorite pudgy
plumber (Mario could do no wrong), but a day later, I was past
the feeling. From that day on I enjoyed all of Sonic's
adventures, including Sonic 3D Blast and Sonic R to an extent.
Fast forward to when the Dreamcast and Sonic Adventure were
both officially announced. After coming off the Sonic Team
high that was NiGHTS, I was especially looking forward to the
first "true" 3D Sonic the Hedgehog title. Nintendo did it with
great success, so why not Sega? Well in my opinion, Sonic
Adventure is to the Dreamcast what Mario 64 was to the
Nintendo 64. And more.
Sonic Adventure, as if you didn't already know, is a 3D
platformer featuring Sonic, a few of his old friends, as well
as a few new ones. Dr. Robotnik is once again up to no good,
and it is Sonic's job to put him back in his place. The
diabolical eggman has come across an ancient shape shifting
gelatinous creature known as Chaos, and has discovered that,
by feeding Chaos "chaos emeralds" will cause it to grow larger
and more powerful. So Dr. Robotnik sets out to steal all the
emeralds in order to power Chaos up to immense proportions.
Now it is up to Sonic, Amy Rose, Knuckles, Tails, Big the Cat
and E-102 to thwart Robotnik and save Station Square.
The stages in Sonic Adventure can be one of two types:
Action, Adventure. Action Stages are setup in a fashion
similar to the original Genesis Sonic titles, which more or
less means speedy 3D gameplay. Adventure Stages, are well,
more adventurous. These stages are more akin to the large 3D
environments of Mario 64. Linking all the stages up are a few
different "hub" type areas that provide access to all the
Action and Adventure stages. As with the original Sonic
titles, all the stages are littered with various robotic
enemies which release fuzzy little animals when defeated. The
animals can be collected, and used later on to help evolve
your Chao creatures (more on that later).
Along with Sonic Adventure's many characters comes a
variety of different gameplay possibilities. Sonic is fast,
and can spin dash through enemies; Tails can fly, Knuckles can
punch and glide, Amy can swing a tremendous hammer, Big can
fish, and E102 can shoot lock on lasers and hover. Each
character can power up their abilities by searching for a
number of special items hidden throughout the Adventure
levels.
Sonic Adventure handles the multiple character aspect a
little differently than other 3D platformers. The games uses
the same general stages and areas for each character, though
certain characters can only access specific pieces of each
stage. The goals to be completed within each stage also varies
depending on the character chosen. While Sonic may have access
to all of Twinkle Park as he races to retrieve the Chaos
Emerald, Big the Cat can only play in the large pool located
in the very beginning. There are also a small handful of
stages and areas that are exclusive to a particular character,
as well as pinball, racing, snowboarding and other assorted
mini games.
Speaking of characters and stages; Each character has a
different set of 3 goals to accomplish in each stage or area.
Sonic must retrieve the Chaos Emerald, beat a certain time or
finish with a certain number of rings. Tails must beat Sonic.
Knuckles must retrieve shards of the Master Crystal by playing
a "hot/cold potato" sort of scavenger hunt. E102 must complete
stages with a certain amount of fuel energy remaining. Amy
must collect rings and grab a large balloon. And Big the Cat
must fish for a specific amount of fish (in pounds), and then
reel in his frog buddy. As you can see, there is quite a bit
of gameplay variety in Sonic Adventure. The overall goal for
all, is to collect the Sonic Emblems. For every goal that a
character completes, they are awarded an emblem. Those, in
addition to a number of hidden emblems scattered throughout
the stages, give you a grand total of 130. In order to really
complete Sonic Adventure, or to buy new Chao and such off of
the Sonic internet site, the Sonic Emblems need to be
collected.
Graphically Sonic is still amazing, even after spending
about 40 hours with the import version. The textures are of
such high quality that they sometimes look photorealistic. The
characters are all modeled with a nice amount of polygons, and
many times appear to look identical to the original CG models.
Sonic Team used more than your fair share of special effects,
including multiple layers of transparencies, environment
mapping, specular highlighting, as well as plenty of light
source shading. The framerate is more than adequate, and is
either 30 or 60fps depending on the stage.
As always, sound, or more specifically music, is definitely
one of Sonic Team's strong points. As with NiGHTS, Sonic
Adventure has a beautifully magical feeling to it. The music
tracks are all totally appropriate for the stages they play
in, and the direction and quality is second to none. I do like
fruity music tracks, and some of Sonic Adventure's definitely
fit right into that category. Also, I do not know why everyone
does not like the US voices. They certainly aren't worse than
those found in your typical Saturday morning TV show. I
thought that the voices fit the characters quite well.
So what has Sonic Team fixed for the US release? Well there
is a fairly long list of minor bug fixes, but I rather not
bore you with anymore details as small as those. The major
changes involve the camera, the collision detection and the
network. The camera, while not perfect (no 3D platformers have
a perfect camera yet), is much better than it was in the
Japanese version. It does not seem to get stuck behind solid
objects as frequently as before, and in tight spaces, the
angle is now locked at some pre-determined point. It still
swings around to the wrong angle on occasion, but you can
quickly readjust it with one of the shoulder buttons. The
annoying problem which caused Sonic to fall through the floors
and walls on certain levels, has thankfully been address as
well. Taking a plunge off of one specific Speed Highway or
Windy Valley segment time after time could definitely get on
your nerves. Last, but not least, is the newly reworked
Network segment of Sonic Adventure.
Sonic Team obviously spend a great deal of time in
expanding Sonic's network functionality. No, you cannot play
against other Sonics in a Quake style deathmatch, or race
against others in Twinkle Circuit. Nothing like that. The idea
is to involve all the Sonic Adventure gamers into a worldwide
community, through the use of the games Sonic Adventure
specific web browser. After connecting to Sega's Sonic server,
there are many exclusive options, none which can be accessed
without that specific browser. You can view Sega's extensive
Sonic Adventure visual FAQ, speak to others on a SA
messageboard, trade Chao, purchase Chao with your Sonic
emblems, send Chao to a doctor to be evaluated, speak to Sega
reps, take part in sponsored contests, download little changes
and cheats, upload your times to be ranked and even download
new Twinkle Circuit tracks. There are so many different
options you now have, all designed to extend Sonic Adventure's
lifespan and provide fans of the game with an interactive
community. Due to time constraints, the Japanese version
included only one or two of the above mentioned features. Sega
will soon be re-releasing the US version as Sonic Adventure
International, to allow Japanese gamers to get involved with
the US/European community.
One of my favorite Sonic Adventure features, I left for
last. I have totally enjoyed Sonic Team's a-life feature, ever
since it was first implemented in NiGHTS. Sonic Adventure
contains small tear-drop shaped artificial life creatures
named Chao (pronounced "chow"). They can be found, in egg
form, either within 1 of 3 Chao gardens located around the
Sonic Adventure world, or hidden within an adventure stage or
2. When found, they need to be hatched while within a Chao
garden, buy throwing them onto the ground, or into a solid
object. When hatched, the cute creatures must be cared for by
either feeding them a Chaonut from a tree, or by picking them
up and cuddling them. The Chao tell you what they are
thinking/feeling by a little symbol above their heads, as well
as their mannerisms. A Chao with a heart, that jumps around,
is usually happy. One with his eyes closed, or snoring, is
tired. These creatures can grow, evolve and even mate
depending on how well they are treated.
One of the cooler features is accessed when you place one
of your Chao into the VMU. You can name your Chao, play games
with him/her, and even take part in a mini adventure complete
with 1 on 1 fights with other wild Chao. The adventuring,
games and fights all allow you to obtain items that will boost
your Chao's stats. Upon reloading your Chao into Sonic
Adventure, you will notice that he/she has become stronger,
and can now fly, swim and run faster than before. As mentioned
earlier, you also have the option to mix many of the little
animals that you rescue, with your Chao. By doing so, your
Chao will take on characteristics (physical and statistical)
of that animal. All of this time spent raising Chao, does
actually have a purpose. Sonic Adventure has what is called
"Chao Races", in which various powered up Chao race, by
running, flying, swimming, pushing and climbing, through
several different obstacle courses in order to earn Sonic
Emblems. You can cheer your little guys on, and even give them
a bit of help in order to insure that they defeat the other
Chao. I spent more hours then I would like to admit raising my
Gold Chao, but I found it quite enjoyable.
When you go to the store to pick up your US Dreamcast
system, I would definitely recommend taking home a copy of
Sonic Adventure. Great graphics and sound, varied gameplay,
extensive network options, and plenty of fun are more than
enough reasons to buy the game. For those new to the
Dreamcast, or fans of Sonic and friends, Sonic Adventure is a
must buy.
-- Jim Cordeira