 Five Reasons We Like the Dreamcast
Five GameSpy.com folk look at five
characteristics of the new system By - Fargo
Reason Two: The Sound of one Dreamcast
Clapping
Of all the things we looked at with the Dreamcast,
the sound was the one department that we were all fairly
ambivalent about. The quality was fine playing off of CD
or using the on-board instruments, but lacked the
ear-rending bass we were used to in many PC games.
Here's the straight dope:
Sluggo: We hooked it up to some PC speakers,
and the games didn't really seem like they had much bass
to them.
Tungsten: The sound is pretty good. It sounded
much better on the set of PC speakers we hooked up,
instead of the TV speakers. It seemed to be a little
lacking in the bass.
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NFL 2K was an awesome game, but it
would've been better if our stomach bottomed
out from the booming bass sound of a mean
tackle.
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Mix: The sound chip is a Yamaha ... Sega has
always had good sound, except for the Genesis. I'll have
to hear a few more games before I can really tell if the
on-board instruments are very good. For playing regular
sound files, like .PCMs and such, the sound quality is
44Kilohertz, 16 bit. That's as good as CD -- so there's
no problem there.
We also took the system to the home of a friend of
ours, a real audiophile. We hooked it up to his
wide-screen TV and giant home theatre 5.1 speaker
system. Again, not much on the bass, but it was
certainly crisp and loud. Keep in mind that we're used
to rattling the walls when we fire Quake rocket
launchers -- we like our bass heavy and hard. Dreamcast?
So-so on sound. No complaints, but no raves.
Next: Sure, the hardware's good, but what about the
games?
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