32X MARS SYSTEM



32X MARS SPECS:Hardware technical stuff, what's what, where, and why.

CPU: Twin Hitachi SH2 32-bit RISC chips
GPU: Genesis 68000, Z80, Genesis 32X VDP
MHz: 23.0
SOUND: Stereo PCM Chip
MEMORY: 512K (4Mb)
COLORS DISPLAYED: 32,768
COLORS AVAILABLE: 16.8 million
RESOLUTION: 320x448
POLYGONS: 50,000 texture mapped / 100,000 flat shaded polygons per second

32X MARS SYSTEM:All the different kinds from America to Japan. All shown in large detailed jpg.s.

VERSION A: 32X MARS System
VERSION B: 32X MARS System (Japanese)
VERSION C: 32X NEPTUNE

32X MARS GAME REVIEWS:Box scans, Game ratings, Reviews, Maps, Midi Files, and Screenshots.

Shooters

Space Harrier

Metal Head

Doom

Kolibri

Afterburner

Star Wars

Shadow Squadron

Zaxxon Mother Base 2000

Corpse Killer

Action Adventure/Platform

Pitfall

Knuckles Chaotix

Tempo

Blackthorne

--

Farenheit

Nighttrap

SpiderMan
Web of Fire

Star Trek
Starfleet Academy

Fighting

Mortal Kombat II

Brutal

Primal Rage

Virtua Fighter

Supreme Warrior

Cosmic Carnage

WWF Raw

WWF Wrestemania Arcade

T-Mek

Sports / Racing

BC Racing

Fred Couples 36 Great Holes

Motocross Championship

NBA Jam TE

RBI '95

NFL Quarterback Club

Virtua Racing Deluxe

World Series Baseball

Slam City w/ Scottie Pippen

Japanese / European

Darkride
"shooter"

FIFA Soccer
"sports"

Sangokushi
Romance of the Three Kingdoms 4
"strategy"

Back to Sega History



This page created and maintained by GRAVEYARD ILLUSTRATION STUDIOS 1998. For image usage and credit refer to "Home" page. All products depicted here are Sega's uless other wise noted. This page hosted by GeoCities Get your own Free Home Page