I'll let this speak for itself:
SEGA DREAMCAST PRE-SALE ORDERS HIT 300,000
TRIPLING INDUSTRY RECORD
Sega Dreamcast Expected to Break Entertainment Sales
Record at Launch on 9-9-99
SAN FRANCISCO (August 30, 1999) - Records are meant
to be broken! SegaÒ of America, Inc. today announced
that Sega DreamcastÔ, the superconsole with a built-in
56K modem that will bring the most-advanced and
realistic video gameplay ever developed to consumers at
its retail launch on September 9, 1999, has set a record
with 300,000 pre-orders, shattering the previous record
of 100,000 held by Sony PlayStation(tm). The
much-anticipated launch of Sega Dreamcast will have cash
registers in overdrive, expecting to set a new record
for the largest 24-hour retail sales period in the
history of the entertainment industry. Sales of Sega
Dreamcast will bring in nearly $45 million during the
first 24-hours at retail, far surpassing the current
record holder Star Wars: The Phantom Menace at $28
million1.
Launching at a suggested retail price of $199, the
new 128-bit, Internet-ready Sega Dreamcast has peaked
the interest of consumers since the system was first
shown to the public last year. Since then, the Sega
Dreamcast pre-sell campaign has retailers taking an
average of 14,000 orders for the system each week, with
demand increasing by more than 50 percent since August
2, 1999. Sega Dreamcast hardware and software began
shipping to retail outlets today for sale on 9-9-99.
"Consumer demand for Sega Dreamcast continues to
accelerate at an astounding pace," said Chris Gilbert,
senior vice president of sales, Sega of America. "The
unprecedented 300,000 pre-sell order solidly positions
Sega Dreamcast to break every sales record in
entertainment history on 9-9-99."
Retailers participating in the Sega Dreamcast
pre-sell campaign include Ames, Babbages, Best Buy,
CompUSA, Electronics Boutique, FuncoLand, KB Toys and
Toys 'R Us. Orders for Sega Dreamcast can also be
secured online at www.sega.com. The campaign has been
underway since April of this year.
Retailers will continue to take pre-sell orders for
Sega Dreamcast up to the launch, when the system will be
available at more than 15,000 storefronts nationwide.
Once at retail, Sega expects to sell more than 400,000
systems in the first 30 days, one million by December 31
and 1.5 million by March 31, 2000.
Sega is currently supporting the launch of Sega
Dreamcast with an extensive $100 million marketing
campaign, which includes a breakthrough broadcast ad
campaign created by Pacific Data Images, the creators of
the award-winning animated feature film, Antz. Utilizing
models and assets straight from the Sega Dreamcast
hardware and software, the spots feature Sega's beloved
mascot Sonic the HedgehogÔ, more than forty 1st and 3rd
party game characters, and live-action and animated
appearances by a range of NFL and NBA stars including
Gary Payton, Penny Hardaway, Brian Grant, Allen Iverson
and Randy Moss.
About Dreamcast
Sega Dreamcast's 128-bit
architecture makes it the first console with
evolutionary capabilities, allowing it to grow and
change to match advances in technology and the needs and
desires of the consumer. Sega Dreamcast is also the most
powerful video game console ever created and the first
to offer Internet connectivity including e-mail,
browsing and chat using the Sega Dreamcast Network. It
is 15 times more powerful than a Sony PlayStationÔ, ten
times more powerful than a Nintendo 64 and has four
times the graphics processing power of the fastest
Pentium II processor. In addition, Sega Dreamcast is the
first console to utilize hand-held gaming through its
Visual Memory Unit (VMU), which allows players to swap
games with friends in the home, arcade or head-to-head
using two VMUs.
About Sega
Sega of America, Inc. is the arm of
Tokyo, Japan-based Sega Enterprises, Ltd. responsible
for the development, marketing and distribution of Sega
video game systems and video games in the Americas. Sega
Enterprises, Ltd. is a nearly $2.5 billion company
recognized as the industry leader in interactive digital
entertainment media, and is the only company that offers
interactive entertainment experiences both inside and
outside the home. Sega of America's World Wide Web site
is located at www.sega.com.
1According to Exhibitor Relations Company, a Los
Angeles-based firm that tracks box-office revenues.
Way to go Sega!!!