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Die Hard Trilogy (Saturn)
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Development Tidbit -
source
And now with the real news straight from the makers of Die Hard
Trilogy
coming to the PSX and Saturn:
In regards to DHT: "There are alot of things like lens flare,
explosions, and that kind of stuff which relies quite heavily on the
transparency effects of the PSX. On Saturn we are trying to support as
many effects as we can, but maybe we'll have to limit them a bit. Like
the lens flare for example. At the moment on the PSX, we've got six or
seven circular images whcih appear to make the lens flare effect but
maybe we'll have to have two or three on the Saturn version to keep the
frame rate up." In regards to Saturn: "We're are going to reduce the
details of the models quite alot, and reduce the texturing so the roads
on Saturn will prob. be flat shaded - so it's like a gray road rather
then having textures." The mag asks if he thinks the PSX is more
powerful than the Saturn or if he is spending more time on the PSX
version: "It's because Saturn is not up to the job really. What we've
decided to do is lead on the PSX because it's the most powerful format
there is... So we figured we'd do the best we possibly can on the PSX
and
then give it to the Saturn guys." Asking if he was impressed with
Virtua
Fighter 2 and Sega Rally on the Saturn: "It was a pleasant suprise.
Yeah
we're impressed. But I think if you took the code for Virtua Cop or
Sega
Rally and put it on a PSX, it would be just as good. I DON'T THINK THAT
SATURN IS DOING ANYTHING PSX CAN'T DO, IT'S JUST HARDER TO DO IT (on the
Saturn)."
Development Tidbit -
source
I remember the development on that port. The team just gave up trying
to properly convert things after a while. Some developers could get it;
some wouldn't. Ten Pin Alley was ported to Saturn very well with only
one programmer and very limited resources. |
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