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ReGex wrote:
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Not to be
argumentative, but I've never heard of Sony giving hassle to any of the
open source emus... I don't see how Sony could touch you unless that was part
of some sort of legal agreement you made with them.
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Sony sued whoever they perceived to be a threat. We
never thought we were one (rather that we helped by opening up their
software to a greater market). If you think that Sony would have dropped their
suit because bleem decided to go free/open source
you are gravely mistaken.
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btrboyev wrote:
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Emulators are legal, sony knows this.
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So why were we in court for 3 years then?
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Warmachine wrote:
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I have a question for
you guys (bleem!cast
crew). Are you the guys that also made the PC version of bleem? And do you guys plan on making any emulators
in the future (for any system but hopefully dreamcast)
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Rand did bleem PC on his own (it was
before I joined). So you can blame all the bugs on him ;)))
I think it's safe to say that we'll never work on any
console emulation ever again.
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Xylene wrote:
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Also, one day, I hope
someone tell's everyone what "Bleem" means..
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I could never get it out of Rand
I know he was going to tell everyone when a certain milestone was reached.
Unfortunately we fell just short.
I did find out what a lot of the other acronyms stood
for though, and can say it's probably for the best that we don't know :)
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|darc|
wrote:
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A legal issue was
brought up today in #consolevision... What
would be the consequences of distributing this beta? Who would take legal
action? Sony? The former bleem! owners? I understand it is copyrighted, but who could
actually come after you if you distributed it?
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The code is copyrighted so you can not legally
distribute it without permission. I can't give you that permission. I don't
know who has the rights to the bleem program now
(whether it's rand, david,
banks etc.) I would not recommend hosting any illegal material as it may
give another party an easy way to shut your site down.
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law56ker wrote:
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One thing that really
dissapointed me though was the cancellation of
the 100 disc packets. With the release of this beta I see so many game working very well, my question is why did you
decide to cancel the 100 discs.
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The thing that we completely underestimated was the
time it took to test the games thoroughly. It qucikly
became apparent that it would take years to play 100 games with the staff
numbers we had.
What we really needed was a way to update the software
in the future. That way we could do light testing and address any serious
problems if they cropped up. Unfortunately having no hard drive on the DC
made this impossible. It was an oversight that saw us having to play
through all possible parts of the game to ensure 100% compatibility.
To give you an idea, the full testing of the numerous
versions of GT2 took around 2 months.
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Quote:
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My question also is
that if your version was 4 times better than what the beta is why didn't
you release that when you sold the other bleempacks
and sold new versions to it?
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Because not all games were 100%. We couldn't realease a program that might crash 3/4 of the way
through a game, with no way to update it in the future.
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q_006 wrote:
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are
the bleem!cast creators willing to throw a few
"hints" to the PSXDC creator?
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The performance of PSXDC is about in line with what I
would expect for an emulator written in C. The processor in the dreamcast is only 200mHz, so for high speed you really
need to have the majority of the core written in asm.
Last edited by Rod Maher on Sat Mar 15, 2003 1:30 am, edited 1 time in total
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