Rod Maher
BleemCast Creator
BleemCast Creator


Joined: 13 Mar 2003
Location: Australia

PostPosted: Thu Mar 13, 2003 9:24 pm    Post subject: A few words about the beta

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Hi, I'm Rod and I worked at bleem programming the DC version with Rand. I haven't posted here before but I thought it was important to clarify a few things about the beta that has been doing the rounds.

The beta is an extremely early version of bleemcast. Nothing has been modified by whoever has distributed the image, this is simply bleemcast at 30% completion.

This beta in fact predates the E3 show where bleemcast was first announced. For those doubters keep in mind we demo'd Ridge Racer 4, Omega Boost and Gran Turismo 2 at E3 in May 2000. These were selected because at this stage of development the ingame graphics were perfect for these games. Certainly there were no texture problems (grey polys), or rearview mirrors drawing crap everywhere. Otherwise you'd have heard it reported by those who attended at the time :)

A full year of development continued on after E3, with the first bleempak released in May 2001. A significant amount was acheived in this time with speed, compatibility and features.

I can understand why people like seeing a whole range of stuff running. It gives you a glimpse of the promise we saw in the emulator, and why we decided to invest the time to push the DC hardware to its limit. It's a shame however that people are now seeing something that differs so much from the final product. An emu where GT2 chokes as soon as multiple cars are on screen, and where cars run into walls in the replay theatre. MGS doesn't boot, and Tekken 3 gets nowhere close to the 60fps of the bleempak.

If you haven't yet seen the GT2, TK3 or MGS paks do us a favour and check them out to see how good emulation can get. I know you can't buy the bleempaks anymore but maybe you can find a friend who has them and is willing to lend them for a while.

Our definition of perfect is a lot different to those who are posting to the compatibility listings ;)

 

Rand Linden
BleemCast Creator
BleemCast Creator


Joined: 17 Oct 2001
Location: Los Angeles, CA

PostPosted: Fri Mar 14, 2003 12:08 pm    Post subject:

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Warmtoe wrote:

OK - my question is, was there ever a better beta (!) of bleem!cast released than the one that's been cracked?



There were *NEVER* any beta versions that were released -- this one was an early version that was NOT released, but was leaked by an internal beta tester almost a year ago.

This build was from May 2000 ... which makes it almost three years old now, and a full year difference from the actual released product.

Warmtoe wrote:

If that one was so old, did another one ever get distributed and do we now expect to see that one turn up?



No versions were ever "distributed" -- they were sent, under NDA, to beta testers for testing.

Warmtoe wrote:

One other rumour, doing the rounds, is that bleem!cast is 100% SH4 ASM - is that true?



Yes.

Warmtoe wrote:

By the way - I hope, whilst it might be annoying, that you see the cracked beta as an excellent advertisement for both of your's skills - from what I've heard, even this early version runs quite a few things well.



Considering that it's the result of a total of roughly four months' work (including a move to LA, Comdex, and figuring out the DC) it's not too bad.

Timewise, the build is only 25% of the final MGS and TK3 builds, and 30% of the GT2 build.

It isn't a "port", and nothing was reused from the PC version, save for the knowledge gained during its development -- for a whole variety of obvious reasons.

I agree with Rod completely: So many things are missing, unimplemented or buggy, it's a shame that people are seeing it in this state.


BTW, some mod should fix Rod's "banner" ... his should match mine.

Last edited by Rand Linden on Fri Mar 14, 2003 12:17 pm, edited 1 time in total

 

Rand Linden
BleemCast Creator
BleemCast Creator


Joined: 17 Oct 2001
Location: Los Angeles, CA

PostPosted: Fri Mar 14, 2003 12:19 pm    Post subject:

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DcSteve wrote:

I agree with you that it is a shame that people leaked this, but the fact that in 4 months work, you were able to accomplish more than anyone has ever done for dreamcast, gives people a sense of confidence in the system overall :)



It was an immense amount of work that was quite difficult -- the DC certainly didn't make things easy... nor did a whole host of other "issues".

 

Rod Maher
BleemCast Creator
BleemCast Creator


Joined: 13 Mar 2003
Location: Australia

PostPosted: Fri Mar 14, 2003 2:20 pm    Post subject:

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Firstly thanks to those who have enjoyed the bleempaks and offered kind words!

btrboyev wrote:

my question is why you guys just don't release your last beta of it, or release the source code. I mean, the dreamcast is a dead system, asking for money for it is pointless. I appreciate the hard work that was done on it, but why not share this great product?



Yeah, bleem is dead. DC too. But just because it would be provided free would not prevent any legal consequences.... which is a pretty good reason to start with :)

mariobro wrote:

The thing is, distribution was the key problem regarding Bleemcast, even in its heyday.



I agree that distribution was far from ideal, but it wasn't realliy impossible to get ahold of. EB and other stores were selling online.

Warmtoe wrote:

OK - my question is, was there ever a better beta (!) of bleem!cast released than the one that's been cracked? If that one was so old, did another one ever get distributed and do we now expect to see that one turn up?



These betas were used for internal testing right throughout development. Obviously there were a lot of them, but none are meant for the public. As far as I know this is the only leak.

Xylene wrote:

Rand, and Rod, if you dont mind being asked, how do you feel about the leaked/cracked beta?
Are you angry? sad? mad? happy?


bleem has been dead for so long that it really doesn't matter now. I'd say the word is disappointed, but this is directed more to the staff member who leaked it in the first place. bleem was a small company, so everyone knew everyone. It's a shame one of our own was willing to screw over the rest of us, but you get that in life.

 

Rod Maher
BleemCast Creator
BleemCast Creator


Joined: 13 Mar 2003
Location: Australia

PostPosted: Fri Mar 14, 2003 3:08 pm    Post subject:

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Xylene wrote:


well it is a shame. but it seems like alot of people are happy about this.. are you kind of glad people are experiencing some of the amazing stuff unreleased bleem!paks could do?



It depends what people take away from it.

Those who have played with the bleempaks are able to put the beta in perspective. Those who haven't can't.

I think the most important thing that the bleempaks showed was that it was possible to run the flagship titles perfectly on entirely different hardware. Not only that but you could run them in higher quality and at higher speeds in most cases. In short, it was possible to offer a better experience for the games that you had purchased. This isn't evident from the beta because of the significant bugs and features missing from all games.

 

Rod Maher
BleemCast Creator
BleemCast Creator


Joined: 13 Mar 2003
Location: Australia

PostPosted: Sat Mar 15, 2003 12:44 am    Post subject:

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ReGex wrote:

Not to be argumentative, but I've never heard of Sony giving hassle to any of the open source emus... I don't see how Sony could touch you unless that was part of some sort of legal agreement you made with them.


Sony sued whoever they perceived to be a threat. We never thought we were one (rather that we helped by opening up their software to a greater market). If you think that Sony would have dropped their suit because bleem decided to go free/open source you are gravely mistaken.

btrboyev wrote:

Emulators are legal, sony knows this.


So why were we in court for 3 years then?

Warmachine wrote:

I have a question for you guys (bleem!cast crew). Are you the guys that also made the PC version of bleem? And do you guys plan on making any emulators in the future (for any system but hopefully dreamcast)


Rand did bleem PC on his own (it was before I joined). So you can blame all the bugs on him ;)))

I think it's safe to say that we'll never work on any console emulation ever again.

Xylene wrote:

Also, one day, I hope someone tell's everyone what "Bleem" means..


I could never get it out of Rand I know he was going to tell everyone when a certain milestone was reached. Unfortunately we fell just short.

I did find out what a lot of the other acronyms stood for though, and can say it's probably for the best that we don't know :)

|darc| wrote:

A legal issue was brought up today in #consolevision... What would be the consequences of distributing this beta? Who would take legal action? Sony? The former bleem! owners? I understand it is copyrighted, but who could actually come after you if you distributed it?


The code is copyrighted so you can not legally distribute it without permission. I can't give you that permission. I don't know who has the rights to the bleem program now (whether it's rand, david, banks etc.) I would not recommend hosting any illegal material as it may give another party an easy way to shut your site down.

law56ker wrote:

One thing that really dissapointed me though was the cancellation of the 100 disc packets. With the release of this beta I see so many game working very well, my question is why did you decide to cancel the 100 discs.


The thing that we completely underestimated was the time it took to test the games thoroughly. It qucikly became apparent that it would take years to play 100 games with the staff numbers we had.

What we really needed was a way to update the software in the future. That way we could do light testing and address any serious problems if they cropped up. Unfortunately having no hard drive on the DC made this impossible. It was an oversight that saw us having to play through all possible parts of the game to ensure 100% compatibility.

To give you an idea, the full testing of the numerous versions of GT2 took around 2 months.

Quote:

My question also is that if your version was 4 times better than what the beta is why didn't you release that when you sold the other bleempacks and sold new versions to it?


Because not all games were 100%. We couldn't realease a program that might crash 3/4 of the way through a game, with no way to update it in the future.

q_006 wrote:

are the bleem!cast creators willing to throw a few "hints" to the PSXDC creator?


The performance of PSXDC is about in line with what I would expect for an emulator written in C. The processor in the dreamcast is only 200mHz, so for high speed you really need to have the majority of the core written in asm.

Last edited by Rod Maher on Sat Mar 15, 2003 1:30 am, edited 1 time in total

 

Rand Linden
BleemCast Creator
BleemCast Creator


Joined: 17 Oct 2001
Location: Los Angeles, CA

PostPosted: Sat Mar 15, 2003 1:22 am    Post subject:

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law56ker wrote:

They where coded to work for certain dreamcasts, that is there only difference I think.



That the beta is in wide circulation doesn't change the fact that we're not going to discuss technical details -- Please don't ask.

Rand.

 

Rod Maher
BleemCast Creator
BleemCast Creator


Joined: 13 Mar 2003
Location: Australia

PostPosted: Tue Mar 18, 2003 8:22 pm    Post subject:

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There've been a few silly posts with regards to source/newer betas. Neither can ever be released. Period.

q_006 wrote:

in your opinion if the code were converted to asm, would it run as fast as bleem!cast or faster? also would it be of same quality as the beta?


It would be a lot of work to get the speed up. It's not just a matter of converting to asm (that's what a C compiler does), but more in changing your architecture to match the DC hardware. The quality is going to be dependent on their core, so I can't speculate about it.

Stormwatch wrote:


Can you give us any further information on the Mac version of Bleem? I know (correct if mistaken) that it was never released. But how far was it into developement? Any chance to have it ever released?


Only PC and DC versions were in development. I don't know what other platforms bleem would have ended up on if the company continued.

farrell2k wrote:

I was just a first-year law student before I decided that I couldn't take it anymore, but according to the DCMA, anything that allows the circumvention of any copy protection method, on any copyrighted work, is illegal.


This is not true unless the sole purpose of the product is circumvention. The DMCA is not intended to prevent competition (although a lot of companies are trying to use it in this regard).

Quote:

MOD chips are illegal because they circumvent Sony's copy protection schemes and allow you to play illegally copied games on CDR.


It depends on where you live. Here in Australia modchips are legal for dvd's and consoles because of the illegal territorial lockouts implemented by the manufacturers.

|darc| wrote:

It was pretty clear that bleem! wasn't going to be able to make a bleem!pak for every one of the PSX's hits, especially huge ones like the Final Fantasy series games.


Actually this was the intention (to focus on all the hit titles). We showed off the FF9 bleempak on the site, but the company folded before it was released.

 

Rand Linden
BleemCast Creator
BleemCast Creator


Joined: 17 Oct 2001
Location: Los Angeles, CA

PostPosted: Thu Mar 20, 2003 8:12 am    Post subject:

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bleem is dead.

Let it be.

Rand.