3D Realms Forums: Interactivity. You are not logged in. [Login] Main Index · Search · Active Topics New user · Who's Online · FAQ · Calendar 3D Realms Topics >> Duke Nukem Forever Previous Index Next Threaded Pages: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | >> (show all) George Broussard 3DR Staff Interactivity. 03/19/04 04:30 AM What kinds of things do you see Duke interacting with? It could be electronic, mechanical, or any type of item, really. The best things are items that can affect gameplay in some way. But some things are just flat out for fun and amusement. Some examples to give you an idea what's possible: Microwave (fun/barely gameplay): Open it, turn it on. Put food in. Cook it for more health. Put a rat in it and nuke it. Wall valve (simple/gameplay): grab it and turn it left or right to alter steam, or open a hatch, or whatever. NOTE: The above are just examples. No comments one way another as to if those are in the game or not. What kinds of things do you hope to see, both in terms of "fun", and also for "gameplay". In practical terms, there is basically no limit to what you can suggest, but everything has to be balanced with how long it takes to implement vs how useful it is in game. I'll check this thread from time to time to see what you guys have to say. There have been threads like this in the past, but I figured it was time for a fresh thread. Edited by George Broussard (03/19/04 04:31 AM) Edit Reply Quote ADM Re: Interactivity. [Re: George Broussard] 03/19/04 04:39 AM Gameplay: - I would love to be able to turn off lights and put on night vision and be able to get an advantage over enemies. - Shoot a pipe and have steam affect the enemies. - Blow up a shelf full of items (books, glasses etc.. etc..) and have them fall on enemies affecting them, like knocking them over or something at least. - Shoot an enemy and have him fall over and knock over items or perhaps land in water and have the ability to shoot wires down and electrocute him. - Open taps and have the floor fill up over time and so it affects gameplay in away I guess (this'll be abit too hard to do I guess :P) Fun: - Turn on a computer, surf the net (mock up sites or something.. would be cool to have these forums on there and have some regular poster names in topics :P), play games etc.. - Play pool (have to include this.. homage to Duke 3D) - Play pinball in the arcades (if you have them ) - Use pay phones. That's all I can think of right now -------------------- Max Payne Dev (.com) - Max Payne Modding Tutorials, Prefabs, Journals and Support. Prefab Downloads | MPDev Journals Edit Reply Quote ADM Re: Interactivity. [Re: ADM] 03/19/04 04:43 AM Oh one more thing.. you have to have TV's showing TV shows like Max Payne 1 and 2 did -------------------- Max Payne Dev (.com) - Max Payne Modding Tutorials, Prefabs, Journals and Support. Prefab Downloads | MPDev Journals Edit Reply Quote Gideon Re: Interactivity. [Re: George Broussard] 03/19/04 05:42 AM Some of these are silly, but I figure anything is worth mentioning. I'll post more after I've had time to think about it. I'd like to be able to pick up any item (within reason) and examine it closely. I'd like to be able to bring it very close to Duke's face if possible and turn my hand to change my viewing angle of that object. I'd like the option to grab an octabrain by the tentacle if he's close enough and spin him around (Like the Hulk did the tank.) with full karma effect and slam him into anything. Even other enemies knocking them to the ground. If I get in a serious fight and it gets rough, knock Duke's shades off. When the fight is over let us pick them up and put them back on as Duke makes a witty comment. Use matinee with the render to texture feature to have actual 3D shows on TV's or theatre screens. Interactivity with physics. Meaning if you bump a table and a glass falls off of it, you can catch it if your fast enough and put it back, or if someone pushes something at you, you can put your hand out to stop it. Be able to take toilet paper from the bathroom and toss it up in trees. Playable video games where you can see Duke's hands on the controls. I want to ride the roller coaster on top of that casino. I want to go to a diner and be able to play a song on the jukebox, order some pancakes and decide how much I want to tip the waitress. I want to see my hands on the wheel when I'm driving a car, I'd also like to adjust the radio and open the glovebox. I'd like a place to keep all the stuff I buy, and I'd also like to be able to pawn that stuff in a pawnshop. I want to be able to check Duke's Email and it would be very nice if Duke could surf the real web from inside the game. I want to order a burger and fries through a drive-thru window. I want to get pulled over by a cop for speeding and try to talk my way out of it. I want to be able to use my fist and legs in melee combat. I'd also like the option to kick someone in the groin (if they have one) or give them a backhanded bitchslap. I'd like to break a bottle and fight somebody with it. I'd like to pick up a fire extinguisher and either throw it at an enemy or spray them in the face with it maybey even hit them in the head repeatedly with it. I'd like to be able to control Duke's finger for pressing particular buttons, say on an elevator or keypad. If a valve is stuck, I want to be able to take a crowbar and force it to open. On the microwave, I want to be able to put aluminum foil in it and burn the thing up. If I overcook something, I want it to explode. Say I buy a bag of marbles at the pawnshop, it would kick ass if I could throw them on the ground if enemies we're chasing me and trip them up. If I get a flat, I'd like to change it if there is a spare tire and a jack. The ability to drive a forklift and possibly use it to get somewhere I couldn't get otherwise. The ability to leak gas out of an 18 wheeler and throw my cigar on the gas stream to blow up aliens. other stuff: Poping Duke's Knuckles/neck working hand dryer/soap dispensors/sinks ect. in the bathroom. working remote control for TV's. Lights on a dimmer switch Ability to light and extinguish a cigar, by stepping on it or using an ashtray. Play a guitar or drums. Drink from a water fountain. Realistically climb a rope. Step in dog crap and whipe it off your feet. Fly a UFO Chew bubblegum Open doors, kick in doors, knock on doors, open in partially to see who's outside. The ability to open/close the roof of the dome stadium. Go to a theatre to watch a movie and tell people to shut up. I also want to be able to work at Gideon's desk at 3DR and throw Duke Nukem poker chips at George! Thanks for asking George! -------------------- Hire me already! http://www.planetunreal.com/expectations/ Edited by Gideon (03/19/04 05:54 AM) Edit Reply Quote zakath Re: Interactivity. [Re: ADM] 03/19/04 05:47 AM yeah, the tv's were very cool indeed, always kept watching them even though they were merely slideshows was a nice add to the enviroment. but what games have been lacking , and I've always wanted, is a moviestyle foam extinguisher , that you could pick up, and use to blind the opponents, or just merely create big thick fog/foam on some hallway. ofcourse using spraycans and/or pens on walls, blackboards and paper would be cool considering multiplayer deathmatch, taunting not only by voice but writing cellphones, we definetly need some cellphones, working ones Edit Reply Quote SpaceCow Re: Interactivity. [Re: George Broussard] 03/19/04 05:55 AM Ahhh jeez, DoomedMarine basically already said my idea, but I'd like to add the following: You might just have blown up Hoover dam and then there'd be the headline on GNN "Hoover Dam NUKED!" and the article snippet would say: "Duke Nukem, controversial CIA agent and the presidents personal security manager has been implicated as the man responsible for yet another massive explosion. No civilians were hurt, but the carcasses of many extraterrestrial creatures were discovered washed up on the shore, downriver amongst the wreckage. Senator Beeblebrox, longtime critic of Nukem and his policies had this to say about the incident: 'This is yet another example of Nukem's complete disregard for...'" bla bla bla so on and so forth. And of course by extension of that you might have tv news and NPC's talking about it maybe or somesuch, but basically what I wanted to put forward here was a combination of these two 'cool things' that I like to see in games - player-refference and interactive computers. Oh and there's one other thing that I really want. I wanna see enemies die in COOL ways. There should be enemies in the game that really aren't a challenge and are just there for the player to be able to blow them away in a nifty manner. So you mght have the generic stormtrooper type, and shoot him in the head - so have him fly back and fall to the ground, like the bullet was a sledgehammer that hit him going 200 mph. Or shooting him in the throat and having a really exaggarated animation where he's clutching at his neck in a most comical way, a bit of sadism, if you like . But really just take a cue from all those nifty John Woo movies with alll their style . I just feel enemy deaths aren't so cool anymore. They just fall over, the damned beasts! Hope you like the ideas. P.S. Explosions need to be BIG! I find explosions are wimpier and wimpier these days - like in UT2k3's rocket launcher, my word that's a wimpy explosion! /promises to stop re-editing his post from now on -------------------- Cake, ladies and gentlemen, cake is the savory saviour of us all... Please... put the cake in my darkside... Edit Reply Quote crunchysuperman Re: Interactivity. [Re: George Broussard] 03/19/04 05:59 AM Gameplay: - I'd like to be able to shoot down large outdoor overhead signs & have them deal damage if they fall on enimies. - Kick enemies into moving traffic. Fun: - How about having change spill out of slot machines, payphones, vending machiens when they're damaged? - Have some 'gag weapons' here and there that make enemies bend over laughing when they see Duke firing them (water pistol, slingshot, spit-wad shooter) - Working sprikler systems. Edit Reply Quote Detharin Re: Interactivity. [Re: ADM] 03/19/04 06:01 AM Fun Situational idle animations. This one im still thinking on how it could be applied. Most games have a couple idle animations, occasionally one for each gun. I would like to see it taken one step further.For their to be more interations with the guns than point and click. Such as dissassembling and reassembling of the various guns as idle animations and if you interupt the animation it could cause one more more humerous screwups. If the interuption was "firing" of the gun say a monster surprises you Duke could drop the weapon and draw his pistol, to be picked up again post combat. Imagine accidentally shrinking your own head with the shrink gun. Dropping the barrel of your machine gun on your foot, examining and the tossing out a shotgun shell with the comment of "i only use magnums", fiddling with the detonator of the pipebombs and the lights go out, a nearby car starts, or its alarm turns on. If left alone near a motorcycle come back to duke revving the engine, writting weird things on whiteboards. These could also be done with the use key, but maybe a bored duke automatically using things in the area if left unattended. Mixing drinks. If i "use" a beer have duke open it by banging it on the edge of a nearby table or counter. If nothing is nearby use a bottle opener. If i use a bottle of whiskey and there are glasses nearby have duke pour himself a glass. Make alcohol flammable, if i throw a pipebomb into a liquer cabinet make it turn the room into an interno, also allow me to pour whiskey on the ground for later ignition. When interacting with the womenmake their reactions based on what area of the body the crosshair is pointed at when you press the use key. Certain areas might earn you a slap (which should cause your view to snap to a different direction) but other gestures such as using their face (brushing the hair out of their eyes) might go over better and earn you a nicer reply. Ill post more once i get home from work, have slept and can think clearly. Edit Reply Quote Ninja Re: Interactivity. [Re: zakath] 03/19/04 06:05 AM * Explosions should break wooden/plastic chairs and flip over or knock over metal ones, although not too exaggerated. * Some things like drawers and cupboards should (obviously not everyone) be open-able and give out secret items or interesting information tidbits. * Impact speed is a nice detail. If I run full pelt into a shelf of items, it should wobble back or forth and maybe even fall over. However, it shouldn't be overdone: I hate it in games where you brush past an item andd it goes flying for 50m. *Multiple interaction points (can't think of an appropriate word) on objects, although very heavy on systems would be awesome. Imagine being able to pick the antenna off an old TV and beat somebody with it, but with the consequence of not being able to watch TV! Edit Reply Quote RedSplat Re: Interactivity. [Re: Ninja] 03/19/04 06:23 AM I hope to explore new areas of interactivity that have previously been inaccessible. I hold a more interactive game in higher esteem than a less interactive one and i honor a designer who boldy goes where no designer has gone before. I would like to play the game, go to a forum and read how much of all interactivity in the game i still missed. If you know what i mean Edit Reply Quote PlayfulPuppy Re: Interactivity. [Re: Detharin] 03/19/04 06:25 AM Quote: Fun Situational idle animations. This one im still thinking on how it could be applied. Most games have a couple idle animations, occasionally one for each gun. I would like to see it taken one step further.For their to be more interations with the guns than point and click. Such as dissassembling and reassembling of the various guns as idle animations and if you interupt the animation it could cause one more more humerous screwups. If the interuption was "firing" of the gun say a monster surprises you Duke could drop the weapon and draw his pistol, to be picked up again post combat. I like this idea, it's cool and inventive. But it interferes with the gameplay too much and would serve as nothing more than a "Cool the first time, irritating thereafter" mechanic. What this COULD be mutated to, however, would be having the enemies doing weapon checks and the like. This way, stalking and waiting on an enemy could serve a strategic purpose. I'd love to look around a corner with a piece of mirror or fibre-optics, wait for an enemy to 'twirl' their gun and drop it, and then jump out while they're unarmed. My list: - Playable games are a MUST. Preferably something more complex than Pac-man or Space Invaders. - Kicking an enemy through a glass window and watch them plummet to the ground. I've always wanted to do this. - Ability to disarm enemies in an inventive manner. Throwing a rock at their head, tripping them up, suprising them, etc. - Enemies/NPCs that utilise and react to their enviroment that can be used to the players advantage. Enemies having a drinking game that run out of alcohol so you can jump them in the wine cellar, breaking a computer so a maintainance guy comes around to fix it, creating distractions with explosives drawing idle enemies to an area, etc. - Locking doors, giving you some time if enemies are tailing you. - News reports (Or radio reports) that reflect actions you have caused within the world. - The ability to pre-plan an escape. Put some empty boxes or a matress near a building, then make a daring escape by jumping off the roof onto them, taking little or no damage. I realise most of these aren't exactly 'Dukes Style', but hey, this is my wishlist. Edit Reply Quote IHerman Re: Interactivity. [Re: George Broussard] 03/19/04 06:39 AM Gameplay: - Shooting of limbs without the victim dying. So they keep crawling after you. - Aliens "communicating" with each other. - Using dead bodies as a shield. - More tilting if you get hit. Explosions blow you over and make you fall. In other words, more realistic. - Talking to NPC's, making them do stuff. - Being able to pick up/throw any object in the neightbourhood that's not too heavy. Using object as "weapons" or distraction. Fun: - Aliens/enemies communicating, sometimes pissing eachother off or having laughs. - Playing videogames/pinball, showing Duke's hands, to make it more realistic. - More interaction with strippers than "Wanna dance?". No porn, just being able to make them show some "special moves". - Descructable objects. Every object that can be blown up in the real world should be destructable. (especially lights) - Drinks having effect on Duke. Duke is able to drink coffe or beer, but you will suffer the consequences of drinking too much. (becoming shaky or drunk, or both) I could write some more, but that's allready covered by others. Also I expect at least the same gameplay as DN3D had. -------------------- Beer. Edit Reply Quote hell-angel Re: Interactivity. [Re: PlayfulPuppy] 03/19/04 06:39 AM When I kick an enemy in the stomach I want to be able to walk around him and kick him in the ass. (duke can then say: "Sorry but I am outta gum.") I think this would be fun. Think the rest will be covered by the others. -------------------- -Everything you say can and will be misinterpreted and used against you. -As a finishing touch, GOD CREATED THE DUTCH. -Satan is the churches best friend; He kept it in business for all these years. Edit Reply Quote Yenz Re: Interactivity. [Re: George Broussard] 03/19/04 06:50 AM This thread is goona be huuuge (hope it doesn't slow down the DNF process, just keep the coders buissy now when the engine is done) (gamplay & fun are mixed) Gameplay: *Shoot a aquarium/fish tank = os the wather get on the floor (maybe to casue a blackout or get the *water electric from a loose cable or something, so enemies can't get to you. *Rolling barrel, shoot down signs *Shoot leak of oil barrels so enemies slipp *Pure out concrete from a mixer (the hughe once), nad when enemies get in it, they slow down. Fun: *Gambling (throw dice) *Play poker (see the hand and the card, maybe a cigar in the left hand) *Work out in a gym with weighs *Shake a champange bottle (like racing drivers does) *Dial phone number (numbers that are hard to find) *Use a speaker system (turn it up so loud that the nemies get deaf or paralysed *Put the gas on at a gas stove, and then boom. *Use the "gas hose" at gas stations and then pure everyhting u want i gasoline and then light it. *Be able to sit at a bar/ strip-stage and just sit and watch/drink *Have an alt key on the mighty foot or the fist. It could be a nice fondle or something similar (like fist on mouse b1, nice hand on mouse b2). that could be useful for talking with girls or to shake hands with nice people (good NPC;s) *Throu dart at a dart board (ands other things, like people, balones) *ligth liqour (Sambubca) and drink it I like the qoute of Steve-O from Jackass. -"If there's one right way to do a thing, there's allways two bad things also to do it." Think like this and everything will have a new meaning Well I'm away to the gym. I'll be back. With more .... -------------------- "Take Two needs to STFU IMO." Edited by Yenz (03/19/04 10:49 AM) Edit Reply Quote DLT Re: Interactivity. [Re: Yenz] 03/19/04 07:10 AM I think a good way of doing poker would be to have video poker, if you interact with the cabinet you get zoomed in to the screen much like the cctv from duke 3d. Then have the game cursor driven a bit like how doom 3 will do things when using key pads just in doom 3's case they dont do a full screen zoom. Edit Reply Quote jimbob Re: Interactivity. [Re: DLT] 03/19/04 07:21 AM i`d like to, *be able to open windows, not just doors but windows too and cupboards boxes crates to see what i find *push enemy`s. like pushing em of a cliff or a roof when i snuk op on them \o/ -------------------- "Check out the polygons on jimbob's girlfriend!" killerbyte "Jimbob, you're a god-damned genius" rollingbrass Edit Reply Quote bubba Re: Interactivity. [Re: DLT] 03/19/04 07:28 AM Alien poop. Have an alien take a shit, and Duke smells it and says "Poowee-I hate alien shit". Then he might accidently step in some and slip on it. You get the idea... Edit Reply Quote KaiserSoze Re: Interactivity. [Re: hell-angel] 03/19/04 07:29 AM in before what will become a truely massive thread. on to the suggestions: -gameplay-i like the valve idea. perhaps a huge pipe of water is running down a corridor. you see enemies running towards you. you also see hanging lights above. hmmm. duke throws the valve open and water comes flowing out. he then takes aim at the lights above and just as the enemies reach the water on the ground, he blasts the lights and they fall to the ground, electrocuting the enemies. -gameplay-fun-perhaps have an arcade/casino with playable games. darts, pool, poker machines, heck-buy lottery tickets from the npc and watch the tv as it broadcasts the winning numbers. if you win, you go collect the money from the casino payout area. -gameplay-fun-mix drinks at a bar. have a choice of liquor and mix up some mean drinks. i suggested this in another thread. something like mixing absolute vodka with some crown royal over ice with a slice of lemon. if some pig cops want to have a drink, mix them up some bacardi 151 , mad dog 20/20 and put some tabasco sauce in and shake well. then serve it to them. they'll slam it down, look at each other then faint. -gameplay-fun-those alien bastards have invaded an amusement park! poor kids are being terrorized! duke chases them to the theme park. have it where he gets on the park intercom and maybe give him a few choice lines like "all non-alien beings, please leave the park, it's gonna get messy!" "the park is now being shut down for some much overdo cleaning-get out!" "ohhh, this is gonna be fun!" get on some rides like rollercoasters, tilt a whirls, etc. stop on the midway and play some more games. -gameplay-make explosions cool. i mean, they're cool already but have them impact the gameplay. duke MUST use nukes. we have to find out when he's called duke nukem. if a pipe bomb is thrown into a room full of ammo, i want it to get set off, ammo firing off, explosions, etc. c4 takes out concrete and leaves craters in the ground and throws chunks of debris in the air that can harm enemies and npcs-flies through windows. -gameplay-pick up a mirror and deflect sunlight into enemies eyes and temporarily blind them to pick them off. this is where you could improve on the "lens flare"-make the lens flare interactive. -gameplay fun-duke finds a dog pound with some pooches and they aint in a good mood. a bunch of pig cops have you cornered. open up the cages to the dogs and let them loose. they go and attack the pig cops and rip em' apart. duke-"fido want a snack?" -gameplay-fun-video cameras/cameras. duke 3d had em. you guys know what to do. take it up a notch. maybe have a few "in jokes" with movies here. there's been alot of movies with guys looking out their apartment windows with video cameras or cameras. heck, the movie "mimic 3" with killer human sized cockroaches has this storyline. it'd be funny for duke to use a video camera and see a giant roach/alien attacking a npc in his/her apartment. -gameplay-fun-credit cards and atms. have duke use a credit card and atms for various purchases. -gameplay-fun-open up refrigerators and look at the contents or pick them up. "jimmy hoffa's frozen body". -gameplay-kick objects like chairs into enemies to mess up their aim. mighty kick em in the nuts. -gameplay-fun-you must have a gothic shemale cop stripper. i'd die laughing if you guys put this in. that would be hilarious and so would duke's one liner. maybe have duke puke when he sees it. "damn, i don't feel so good!" -gameplay-have enemies talk trash to duke. far cry is doing this a bit with enemies talking trash. -gameplay-fun-have duke's sunglasses do stuff. "they live" for example. he can read some sublimanal signs when he puts them on. "kill duke nukem!" "we did duke's momma" "1-800-alien-invasion" "eioujfk" seeing eye chart. thermal vision, x ray vision, etc. that's all for now. oh and one last thing. at the very ending as duke is about ready to nuke the last huge alien boss, it cuts to a close up of the boss and he says "SOMEONE SET US UP THE BOMB!" boom! -------------------- "Keep the faith... trust me, the game rocks."-Wieder3DR on DNF Edited by KaiserSoze (03/19/04 07:31 AM) Edit Reply Quote Atum Ra Re: Interactivity. [Re: jimbob] 03/19/04 07:48 AM ~Being able to pick any object up and use it as a weapon ~Play older 3DR games on an official duke console ~Look in the mirror and beable to do some self grooming ~after particulary bloody fight beable to remove shades and clean them ~Filling up the Jetpack, bike etc manually at a petrol station ~Being able to open Dukes wallet and looking at his drivers licence and various other cards ~Sign autographs for addoring fans Ill add more as i think of them Edit Reply Quote Drazula Re: Interactivity. [Re: George Broussard] 03/19/04 07:50 AM -Allow non-activated grenades/pipebombs to explode if you shoot them. (Enemy dies, he drops a grenade. I can pick it up to use it or shoot it.) -Knocking over slot machines onto an enemy does damage. In general, physics is nice, but if it doesn't impact gameplay, it is a waste. -Blow up Hoover Dam and watch the flood! Thanks for listening GB! -------------------- "Mountain Man was right about activation!" "I prefer the company of nitwits!" - Seinfeld "Anyone that gives Doom 3 an 8.5 is a poo head!" - GB "I actually like this Drazula guy. He's like a little pixie that runs past people slapping them and then claims it was a joke...then slaps them again " - Tang Lung Edit Reply Quote KaiserSoze Re: Interactivity. [Re: Drazula] 03/19/04 07:52 AM Quote: -Blow up Hoover Dam and watch the flood! i agree with this. this is like one of the "musts" for dnf. hoover damn must get destroyed! -------------------- "Keep the faith... trust me, the game rocks."-Wieder3DR on DNF Edit Reply Quote Orochi Avlis Re: Interactivity. [Re: KaiserSoze] 03/19/04 08:30 AM I want to shotgun at close range to snap the alien's neck but leave a bit of skin attached to his head to make his head dangle. I want to shoot a Fire Extingusher and make the foam blind the enemies (and cause a little explsion). Shooting at pressured can makes them react like there real life counter-parts. If a fire breaks out inside during a fire fight the sprinklers turn on and any fire based weapons become useless and makes the floor a tad slippery. Shooting through doors (wheter it's Duke or the aliens). And breaking through doors. Popping car tires ala GTA:VC thus making the car unstable and slower while using it. Kicking Pipe Bombs and shooting them in mid air. Kicking enemies makes them fall back (it would be cool if it was through a glass window or incoming traffic). Using the cenario against the aliens. Shooting certain stuff would make them fall on them, killing them. Make the aliens react to each shot. Like a shot gun blast would make them fall back. Or the freeze thrower (if it's still in there) could slow down their movement until freezing them completly. Boot imprints (On both enemies and walls, doors etc etc) Like if we walk for an enemy cover in blood then kick a wall we would see the imprint in red. Speaking of which there better be bloody footprints like in DN3D.) Water trickling down the screen while it's raining. Craters. (Can't stand it in Call of Duty when the mortars hit the floor and there is not even a scratch.) Breaking fragile things. Throwig a bottle of booze then using a flamethrower (making him catch flames faster) or the freezethrower (making him freeze faster). -------------------- "Yes, Valve truly is the antichrist for doing business with such backwards people." - Warmaster129 "And I thought fallacies have something to do with oral sex." - Klaus Kinski Joe, the King Of Fighters Edit Reply Quote Lazaroth Re: Interactivity. [Re: George Broussard] 03/19/04 08:38 AM I would like: * Interaction with ordinary girls, who says Duke doesn't get his face slapped from time to time. * Interesting computers, be able to hack ingame computers to browse my harddrive and perhaps even surf the internet. * Interactive ammo, perhaps stick a pipebomb to some dropped ammo and the explosion gets bigger, and the more ammoclips you put together, the bigger explosion. * Interactive tvs, multiple "real" channels, perhaps even "interesting" channels. Edit Reply Quote mysteryperfecta Re: Interactivity. [Re: George Broussard] 03/19/04 08:39 AM Turn this concept on it's head. Besides Duke interacting with the world, I would like to see the world interacting with Duke. I'd like to see different genders/ages/opinions of Duke react accordingly. A female could swoon/check him out, a male could ask for an autograph, a kid could point and stare, etc. A waitress could ask if Duke wants a drink, a cheap suit could pitch a timeshare, a "working girl" could "solicit", etc. Vegas has lounge singers. It would be cool and funny if Duke could step to the mic and warble "Fly Me to the Moon" while shooting baddies (as long as he stayed in close proximity to the mic. Of course, it would eminate from the sound system as well. *Duke could find a cigar, and when needed, take it out of his inventory, put it in his mouth, find an NPC (or a match) to light it, and use the cigar to light sticks of dynamite to throw. Eventually, the cigar would burn up, and Duke would spit out the butt. It might be cool if Duke HAD to have a cigar, and HAD to have an NPC (or book of matches) to light the cigar, to even be able to use dynamite. I guess he could buy a lighter, but even those run out of fluid. Newpaper dispensers that dispense newspapers, with funny headlines. If there is a level on an huge alien ship, it would be cool to be able to find the bridge, and actually "steer" the ship (according to the main screen). What if you had to steer the ship into the moon/sun, and then hurry to an escape pod? Some people may recoil at this, but what if could actually make your own molotov coctails, using bottles, rags/sheets, and fuel? It would simply be a matter of finding these elements, and when you had all three, having the coctails appear in your inventory. -------------------- Free Babe Gallery!!! Edit Reply Quote Lazaroth Re: Interactivity. [Re: George Broussard] 03/19/04 08:49 AM Remembered another important!! thing. In the options, have a setting which allow how long stuff should be laying around before they vanishes - BUT the highest setting should be that things NEVER dissapper! Edit Reply Quote Nessus Re: Interactivity. [Re: Lazaroth] 03/19/04 09:04 AM Using a hose to put out a fire. Ride a roller coaster, maybe even shoot enemies trying to snipe you while on it. Play pool. Play blackjack with NPC's Be able to change a channel on a TV. Use a computer realistically. -------------------- "Times are bad. Children no longer obey their parents, and everyone is writing a book." Marcus Tullius Cicero (106-43 BC) Edit Reply Quote Wamplet Re: Interactivity. [Re: Lazaroth] 03/19/04 09:07 AM Probably more of a multiplayer idea, in terms of usefulness, but allow Duke to set up security cameras rather than be forced to use them where they are initially placed. Having bullets richochet off some surfaces would be nice, as well as being able to shoot through others. -------------------- "IT'S HUGE!!!!" -chimera I think it's a 17"... or maybe it's a 19"..... it's huge... and bulky! but it has served me quite well -Mariamus 3DR UBB Album Edit Reply Quote Robstamack Re: Interactivity. [Re: George Broussard] 03/19/04 09:08 AM -Definitely a lamp that you can pick up and use as a weapon. Imagine the light & shadowing effects as you swing it around before finally connecting with an enemy and leaving the immediate area light-less. -How about some of those electricity balls that you touch and the electricity collects where your hand & fingers are touching. Imagine the possibilties with throwing this item at an enemy (Duke: Shocking!) -------------------- freeIPods.com - After seeing my friend get one from these guys, I decided it was time... Edit Reply Quote Kronx Re: Interactivity. [Re: Nessus] 03/19/04 09:28 AM vibrating bed - (Flips it on. It gets out of control and explodes perhaps?) Garage door opener Any kind of vehicle Phone - I always thought it would be cool to have a "useable" phone. Perhaps Duke finds various phone numbers in little places here and there and when he calls them he gets different Easter Egg type messages. Reading folks e-mail is always fun Hmmmmm...a playable Atari 2600 game! Or a fictional console from that era with a game like that. -------------------- Movies I'd Like to See www.beatallica.org Edit Reply Quote Combat Chuck Re: Interactivity. [Re: Detharin] 03/19/04 09:33 AM Quote: Most games have a couple idle animations, occasionally one for each gun. I would like to see it taken one step further.For their to be more interations with the guns than point and click. Such as dissassembling and reassembling of the various guns as idle animations and if you interupt the animation it could cause one more more humerous screwups. I think it'd be cool to see Duke turn his pistol sideways, rack the slide, and catch the live round it spits out. The only problem would be whether the round should be taken into account with the total number of bullets in the clip at the time, as some people wouldn't want to be losing random bullets from their clip. The bullet wouldn't be lost, though, as it could go back into the total ammo count for the weapon. Quote: -gameplay-i like the valve idea. perhaps a huge pipe of water is running down a corridor. you see enemies running towards you. you also see hanging lights above. hmmm. duke throws the valve open and water comes flowing out. he then takes aim at the lights above and just as the enemies reach the water on the ground, he blasts the lights and they fall to the ground, electrocuting the enemies. In one level, Sin had a massive pipe with a valve on it that would cause a pretty big explosion. On a sign above it, it said, "Do not play with valvE." On further interactivity, I'd love to see some computer puzzles, where you had to actually use computers regularly rather than simply flipping switches. Edit Reply Quote maxskill Re: Interactivity. [Re: ADM] 03/19/04 10:03 AM Quote: Gameplay: - Turn on a computer, surf the net (mock up sites or something.. Heres an idea .. when in the duke nukem forever game you run up on a computer and from that computer you can play the a few levels of duke nukem 3d .. could be where if you beat the level in that game it will make a door open in the real game or something like that ... or you could play the old duke or some other game in multiplayer from within the new duke game .. it would be a war within a war .. ( like to get to a big gun you have to make a door open but to do that you have to challange someone to a " small game of duke 3d then both sides go into a locked room (this way they can't get shot in the back by other players )... a fight it out and the winner get to leave the roon out the front and get the big weapon and the losser just respawns somewhere in the level ... or It could be like capture the flag in that you have 2 teams and each team protect the player that is playing on the small computer while he plays the other teams player .. and with each kill in the small game "d3d" the winning teams gets an item that they would need to win the main game that is being played .. so then a member has to leave with that item and get it to the other side .. at this point you has a chioce on wheater to send that person alone with the item or send other player to gaurd him but in doing so you have less players to gaurd the small computer game .....while other item are won I say all this because it would be a way for the old timmers to use the skill with D3D in the new duke nukem forever ...... there is alot more way to use this idea .. I just listed a few. Edit Reply Quote Detharin Re: Interactivity. [Re: Combat Chuck] 03/19/04 10:17 AM Quote: I think it'd be cool to see Duke turn his pistol sideways, rack the slide, and catch the live round it spits out. The only problem would be whether the round should be taken into account with the total number of bullets in the clip at the time, as some people wouldn't want to be losing random bullets from their clip. The bullet wouldn't be lost, though, as it could go back into the total ammo count for the weapon. I dont think the animations should affect the ammo levels. That way when they happen you dont have to reload to get that bullet back. Racking the slide on the Desert Eagle would be good. Taking the clip out and checking to see how many rounds remain (possibly have little nukem symbols on the tips of the bullets). Fun: I would also like to see the ability to put personalized patches on pipebombs for multiplayer. Kind of like armbands in rainbow 6. Imagine pipebombs with little smiley faces, or pick me up written on them. Gameplay: Shooting a ceiling of appropraite material can cause dust and debris to rain down on an opponent. Say for instance theirs a soldier behind a desk taking potshots at you, shoot the ceiling above him to temporarily blind and disorient him due to the dust. More after i sleep. Edit Reply Quote Bluntaxe Re: Interactivity. [Re: George Broussard] 03/19/04 10:23 AM few ideas, some might have already been said. Zip cords - Those wires that you always see some action star 'zip' across from one building to another. Radios - Lets you select from a directory of MP3s to play a song. Maybe attracts nearby enemies. Slot Machines - It's Vegas!!! Working Elevator's (can select which floor to go to) Working Doors - Especially for multiplayer. Mounted Weapons - Oh Ya! Road block that says "Road Open: When it's done!" :P Edit Reply Quote Soilwork Re: Interactivity. [Re: Combat Chuck] 03/19/04 10:30 AM I wanna see blood / guts on my weapons after an insane close encounter with some enemies (Shadow Warrior) or if an explosion goes off near an enemy and Duke is close, ya should get covered in blood / guts, etc. the blood / guts should stay on the weapons until ya jump into some water, go into a bathroom - turn on the shower, etc. er hey, if you wait long enough it would dry on. I hate always seeing "clean" weapons, I mean gimme a ****** break.. I just killed 100 alien bastards, atleast make it look like i've been in a battle, y'know? If i throw a grenade / pipebomb er some sort of explosive into water, sand, grass.. i wanna see water, sand, mud, grass.. ****** debris! fly up after the explosion. Water, blood, er any liquid for that matter get's splashed onto the screen (Dukes glasses).. Imagine acid of some sort from an alien splashing onto Dukes glasses, and watching them corrode / melt right infront of yer eyes, stuff like that would rock! I think we've already seen some of this in the E3 2001 video, but more so.. Metroid Prime / Wave Race 2 comes to mind, different effects on Dukes glasses, condensation (steamy situations ) ect. This adds alot of immersion. Particle effects gallore, I wanna see sparks, smoke, debris fly off shit if i'm shooting things. If i'm shooting alot, smoke / heat distortion should come from the barrel(s) of the weapon. I guess that didn't have much to do with interactivity. But alot of these things would make gameplay more interesting.. -------------------- Wake up Mr. Freeman, wake up and smell the ashes.. www.cocainecowboy.com Edit Reply Quote Bluntaxe Re: Interactivity. [Re: Kronx] 03/19/04 10:33 AM Quote: Phone - I always thought it would be cool to have a "useable" phone. Perhaps Duke finds various phone numbers in little places here and there and when he calls them he gets different Easter Egg type messages. What about a cell-phone that he can call up other players in multi-player and taunt them directly... Edit Reply Quote maxskill Re: Interactivity. *DELETED* [Re: Bluntaxe] 03/19/04 10:36 AM Post deleted by maxskill Edit Reply Quote Dr.Dude Re: Interactivity. [Re: George Broussard] 03/19/04 10:47 AM Damn, it took like 10 minutes to read this thread! Anywhoo--- Duke's hands should be a part of interacting, so to speak. Whenever Duke does any interacting--opening doors, unscrewing bottle caps, climbing ladders, pushing a button etc.---you should see his hands making the appropriate motions. It would immerse you into the game's world immensely, IMO. Enemies interacting with everything. In the casinos you'd get to see Pig Cops attempting to use the slot machines then busting them up whe they fail, playing pool, and so on. I really like the already mentioned idea of computers so much I'm mentioning it again. You'd have fairly simplistic computers, with a few games that are mocking standard things--MS-Solitaire with a deck that has pig cop images on back, Pacman with a a little Duke head with sharp teeth eating the pellets ...and then also have a small internet with a few spoofs of popular sites, and mini version of the 3dr forums making fun of all the cliche's around, such as a new poster with the name "n00B" posting and whining... "It's taking too long, man! My life revolves aroudn the game! I'm gonna commit suicide!!"And then George and Joe both posting GIANT " " and locking the thread. Shotgun power. No FPS shotgun has ever felt more kickass than the Doom super-shotgun, because of it's..power. So follow from there, and don't go with a realistic shotgun: make it fling enemies back about 10 feet and very quickly as the crash into whatever's behind them. And finally, I'll just say the Shrinker. Use it well and make it interact with other objects, IMO. -------------------- "As a wise dude, just quotes himself, man." -Dr.Dude Edit Reply Quote Krid Re: Interactivity. [Re: George Broussard] 03/19/04 10:50 AM *A revolutionary MacGuyver system - If you can lift it, you can smash crap with it. *A computer console system where you can browse a simulated (Real?) internet (Porn!) and play old games that are rendered to a texture (Dukes 1, 2, 3D. The full versions in some kinda module format. Emulated if need be for the first two.) *An electronics system - You know that crap you learned in Physics 2? Let us screw around with that stuff. Roll your own railgun *If the previous one, then a digital logic system. Just because it'd be cool to make a computer from transistors and the like inside a computer game. Edit Reply Quote Soilwork Re: Interactivity. [Re: Soilwork] 03/19/04 10:50 AM If i'm driving vehicals you should be able to play with some of the buttons inside, example.. windshield wipers (especially after some Carmageddon action ), radio (volume, different stations, CD's, etc.), e-brake, horn, clock that works?.. Listen to yer own custom soundtrack while you play? Say you find an MP3 player in the game, you could pick it up, use it - have the songs that you chose be played on the MP3 player. Maybe not very Duke-ish, but it would be cool none the less. ... -------------------- Wake up Mr. Freeman, wake up and smell the ashes.. www.cocainecowboy.com Edit Reply Quote JackMeaph Re: Interactivity. [Re: maxskill] 03/19/04 10:52 AM Perhaps a theme park level with interactive games and rides? Edit Reply Quote KaiserSoze Re: Interactivity. [Re: JackMeaph] 03/19/04 10:57 AM Quote: Perhaps a theme park level with interactive games and rides? i mentioned it somewhere above: "-gameplay-fun-those alien bastards have invaded an amusement park! poor kids are being terrorized! duke chases them to the theme park. have it where he gets on the park intercom and maybe give him a few choice lines like "all non-alien beings, please leave the park, it's gonna get messy!" "the park is now being shut down for some much overdo cleaning-get out!" "ohhh, this is gonna be fun!" get on some rides like rollercoasters, tilt a whirls, etc. stop on the midway and play some more games. " -------------------- "Keep the faith... trust me, the game rocks."-Wieder3DR on DNF Edit Reply Quote Krid Re: Interactivity. [Re: George Broussard] 03/19/04 11:06 AM Oh! I know! NPCs that don't act like idiots! You know, people who run and hide when they're being shot at instead of just standing there and taking it, or trying to return fire from out in the open. AI needs to seek cover, period. Unarmed AI needs to run away as fast as it can, period. Edit Reply Quote Syph Re: Interactivity. [Re: Krid] 03/19/04 11:28 AM I don't want to be stuck and not able to get over a four foot wall without the aid of a jetpack. Basically, I want to feel more powerful than I do in real life, not handicapped. It's annoying to play something and go, "Shit, I could do that. Why can't the bad-ass hero?" -------------------- "Luke. Luke, the force is strong with you." "Is it?" "...Yeah!"- Eddie Izzard Edit Reply Quote Mr.DJ Re: Interactivity. [Re: George Broussard] 03/19/04 11:34 AM Here's some ideas(no particulary order), I think would make Duke cooler than ever ;-) 1. It would be cool to finally see an UFO. if you could make an invasion of LA like in "Independence Day"it would be ultra cool. The giant mothership would of course have to be destroyed, with the biggest and most advanced explosion ever seen in a video game. 2. Weapon stores, with LOTS of weapons would be cool to have. Alien spaceships could also have these and be an good excuse to have alien weapons :-) 3. Flameable liquids. It would be fun to take these to a further level than done before in other games. 4. A cool game moment could be created by letting a comet crash down on earth and let all kinds of weird aliens rise from this. 5. Interact with strippers. Some examples: Pay a stripper to distract 2 badguys away from a security door. Save a stripper from an assult and let her help you by givin her a weapon. They could also be used to open/lock doors for you. 6. Many people is complaining about dead bodies dissapering, so it would maybe an idea to let this be an performance option, you could enable/disable. 7. When duke is almost dead you could blur his vision a little and make the crosshair lesser steady. 8. Earthquakes which opens a big crack on the ground or makes buildnings coming crashing down would be cool. 9. Other nature disasters like tornados, vulkanos would also add to cool gaming moments, if done ingame and in realtime :-) 10. Deformable terrain would be cool. 11. An underground train subsystem would be cool. Duke could use it for transport or to solve other gameplay problems. Example Duke has to get inside a highly secured building. It so happens that the subway is running under the building. And....... I'm sure you can come up with an idea of what could happen next ;-) 12. Now we are at it, an airport would also be cool. Especially if Duke is able to control a plane. You could have 2 airports in the city. And this way have air traffic and maybe be able to shot those airplanes down with passengers ;-) That's it from now. I'll maybe post some more ideas later :-) Edit Reply Quote Soilwork Re: Interactivity. [Re: Syph] 03/19/04 11:34 AM Quote: I don't want to be stuck and not able to get over a four foot wall without the aid of a jetpack. Basically, I want to feel more powerful than I do in real life, not handicapped. It's annoying to play something and go, "Shit, I could do that. Why can't the bad-ass hero?" I remember George saying something awhile back that alittle 4' table ain't gonna stop Duke from jumping onto it, so i wouldn't worry. -------------------- Wake up Mr. Freeman, wake up and smell the ashes.. www.cocainecowboy.com Edit Reply Quote Beelze Re: Interactivity. [Re: George Broussard] 03/19/04 11:54 AM All of these are for gameplay and many of them are for fun. Using the Shrinker to interact with the environment: Using the Shrinker to shrink large objects, pick them up, throw it at your enemy and timing the throw so that it regains its size just before hitting your target. Imagine shrinking a big boulder and throwing it at an enemy. In the right moment the boulder becomes large once again and transforms your enemy into a baggy sack of meat. Shrinking yourself to walk through narrow spaces (already done in DN3D I believe). Shrinking boobytraps that might be in the game so other players won't notice them (laser trip mines, other mines, trip wire bombs, pipe bombs, etc). Using the Freezer to freeze most interactive objects for various purposes: You could freeze a lever, button, switch, etc, to make sure no one will be able to push it for some time. You could also freeze the top layer of water in a pool to lock someone inside it. You could barricade corridors or entrances/exits with blocks of ice. You could create big blocks of ice on top of a building and pushing them down on unsuspecting opponents. If someone jumps from a high building, planning to land safely in water below (a pool or something), you could estimate where in the water he's going to land and freeze that spot... in that way you can help him with breaking some bones. You could freeze machinery so that it stops. ... I'll post more if I come up with something... -------------------- "Wisely done, Mr. Freeman... I will see you up ahead." -- G-man (Half-Life 1) "In the meantime... this is where I get off." -- G-man (Half-Life 2) "Will I ever actually reveal anything?" -- G-man (Half-Life 3) Edit Reply Quote The Cartographer Re: Interactivity. [Re: George Broussard] 03/19/04 12:18 PM Quote: What kinds of things do you hope to see, both in terms of "fun", and also for "gameplay". In practical terms, there is basically no limit to what you can suggest, but everything has to be balanced with how long it takes to implement vs how useful it is in game. If 3DR has a policy of keeping the controls and key bindings to a minimum, then I think a game must maximize the use key and the effects of a gun shot. The gun shot destroys targets. Enemies, but also the environement. So I think "interaction with a gun" should be maximized as well. So you should many different things happenning when you shoot something. WEAPON INTERACTION: Basic gunshots : Cutting the rope/chain that supports a container? The container falls and crushes the enemies underneath. (Works with the chainsaw, too). Shooting crates or barrels so they tumble down and crush incoming enemies? Puncturing holes in liquid containers? The liquid (lava, water, etc) comes pouring out and kills enemies? Activating "pressable" switches from a distance, like in Duke 3D? Shrinker : Possible to shrink something else than enemies? Shrinking something that blocks your path, like a tree or a living alien artifact? (It has to be organic otherwise you’d have to flag every damn thing like desks and pencils as "shrinkable". And then it’s the same nightmare as deciding what’s destructable and what’s not.) Freezer : Possible to freeze something else than enemies? Lava, rushing water or any other form of liquid hazard that blocks your path. So you whip out the freezer and shoot the liquid. It becomes solid and this solves the "puzzle" created by the liquid. If it’s lava that blocked your path, you can now walk upon it (but be quick as it will melt soon!). Ex: let's say the Freezer's primary fire shoots ice shards, but secondary fire shoots a straight beam of frost. And you have to run through a lava pool. So you keep the Freezer aimed down and you shoot a constant beam with the secondary fire, always aiming at where you're going. A bit like that Ice Gliding dude in X-Men. Or if a rushing stream of water was powering gears below, you freeze the water. It stops the gears and turns off the machine since the water no longer moves. Flamethrower : Used for something else than burning enemies? Burning trees and foliage that block your path? Cutting through a wall of ice/alien slime that blocks your path? Heating the water of a steam machine so it has power? USE KEY INTERACTION : Operating the obvious. Switches, buttons, elevators, keypads. Picking up useful stuff. Pick up a fire extinguisher, throw it and shoot it. Boom! Last resort when you’re out of pipebombs. Activating stuff for fun : pool tables, phones, toilets, TVs, slot machines, vending machines, strippers, etc. Grabbing onto ropes, legdes and stuff. This could be hell to implement though. Edit Reply Quote brabee Re: Interactivity. [Re: George Broussard] 03/19/04 12:22 PM 1) If enemies can throw grenades, Duke should be able to return them. 2) Being able to pick up e.g. chair and smash it of enemy's head 3) seeing max payne running very slowly and being killed by very fast alien (similar could happen to every famous action hero 4) being able to kick doors 5) being able to rollover a table for cover 6) being able to get drunk (but better done than in deus ex) 7) witty jokes about some posters or pictures of famous people 8) I really think DNF should contain some real informations (UFO accident in Roosevelt) 9) smoking man, mulder and scully (they investigate, duke shoots...) or some similar characters Not much, but it is something:) -------------------- I want to believe... Edit Reply Quote Soilwork Re: Interactivity. [Re: Beelze] 03/19/04 12:23 PM Quote: You could also freeze the top layer of water in a pool to lock someone inside it. If someone jumps from a high building, planning to land safely in water below (a pool or something), you could estimate where in the water he's going to land and freeze that spot... in that way you can help him with breaking some bones. Nice! It would also be cool if there was a setting on the shrink-ray of some sort that allows things to be shruken permently! Imagine shrinking a car, then yourself.. driving around a level micromachines style. Haha, endless possibilities, endless fun! -------------------- Wake up Mr. Freeman, wake up and smell the ashes.. www.cocainecowboy.com Edit Reply Quote Beelze Re: Interactivity. [Re: Soilwork] 03/19/04 12:31 PM Quote: Imagine shrinking a car, then yourself.. driving around a level micromachines style. Great idea! I'm against permanently shrinking things, but I would like it if you could charge up the weapon so things could stay shrinked for longer times. Also... you must shrink the car first and then yourself. Otherwise you'll grow big before the car and get squished in it... or something. -------------------- "Wisely done, Mr. Freeman... I will see you up ahead." -- G-man (Half-Life 1) "In the meantime... this is where I get off." -- G-man (Half-Life 2) "Will I ever actually reveal anything?" -- G-man (Half-Life 3) Edit Reply Quote Jezza Re: Interactivity. [Re: Beelze] 03/19/04 12:50 PM I'd like to see a realistic health system... As duke gets porgressively injured, he becomes slower, his aim is reduced and he sweats... causing his glasses to condence and him have to keep wiping them dry. When he takes them off, you could blur everything showing how poorly sighted Duke really is. I'd also like to see reactions from enemies relating to where you shoot them. A well placed shotgun shot in the groin would prevent all enemies from fighting back... cos I'd certainly not be thinking about that if my crotch had just been filled with shot. A few shots to a knee would cause an enemy to fall over, and shooting their hand could cause them to drop their gun... Obviously this should also be applied to Duke, too. Duke should be able to kick dead bodies on the floor. I agree with alot of people on here already who've said that environment should be able to be used to kill... Shooting a fire extinguisher would squirt foam at enemies and cause them to be ubnable to see, or if it's a CO2 extinguisher then it should just explode. I'd like to be able to club people with the extinguisher before I throw it and shoot it, too. It would be cool if I could but napalm or ethanol and throw it at enemies, and then shoot at the floor beneath them (where it's dripping) and set them alight... I'll be back with more ideas later -------------------- God gave man imagination to compensate him for what he is not; and a sense of humor to console him for what he is. Edit Reply Quote Agulf Re: Interactivity. [Re: George Broussard] 03/19/04 01:36 PM Uberrequest: When you look down, you actually see something there. Come on, is it just me or is it getting really boring floating around as a head with a gun making odd walking noices? Edit Reply Quote Beelze Re: Interactivity. [Re: Agulf] 03/19/04 01:39 PM ^ I agree with you, 100%. -------------------- "Wisely done, Mr. Freeman... I will see you up ahead." -- G-man (Half-Life 1) "In the meantime... this is where I get off." -- G-man (Half-Life 2) "Will I ever actually reveal anything?" -- G-man (Half-Life 3) Edit Reply Quote Inanimate Carbon Rod George [Re: George Broussard] 03/19/04 01:57 PM I would like to see the roof tops accessible. It always kind of bugs me when you can see the roof top but the boundries of the level block you from doing so. Funny idle animations would be cool, but not taking apart a weapon.. that would get gay really quickly. Boobie physics... nuff said Doors that stay open. Since there is most likely going to be a casino level, I would like to see many of the games playable. -------------------- "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." -Albert Einstein Edit Reply Quote FireFly Re: George [Re: Inanimate Carbon Rod] 03/19/04 02:00 PM NPC interaction - NPC's should react differently depending on the situation and their innate personality. So women might run away screaming if you try to attack them, but men would stand their ground, maybe teaming up with other bystanders to take you on. Also, every NPC should have a role, and a purpose within the gameplay world, so you should be able follow every character around and watch them go about their day to day business. For instance, you might follow a scientist into some secret laboratory and pick up the latest experimental weapon. Even better, if it really was experimental and ended up going wrong or blowing up the scientist! Hopefully, we'll see plenty of macabre humour in this regard Environmental interaction - This should be consistent, so if you can blow up a TV you should be able to destroy some light shelving. Furthermore, the effects should realistic. I want to see the plastic casing of the TV break apart sending circuitry flying, not some generic billboarded explosion effect. Progressive destruction would be awesome, if it can be implemented. The microwave example GB gave was impressive, but why stop at rats? What about microwaving body parts, weapons, ammunition, electrical devices, money. Or maybe you could shrink a sofa and watch it toast! In this vein, how about being able to flush things down the toilet, freeze them using a fridge or melt them with corrosive chemicals. -------------------- "I think the push for people to innovate in gameplay - i'm not sure that I particularly agree with it" John Carmack Edit Reply Quote Shakuan Re: George [Re: FireFly] 03/19/04 02:09 PM I'd like to be able to lay down pipe bombs, put a garbage can cover on top of them, jump on top of it, and detonate to make extra-high jumps. Edit Reply Quote Agulf Re: Interactivity. [Re: Beelze] 03/19/04 02:23 PM ^^ Still, I think that should be a feature and not a must. For low-end systems you could turn off high-detailed Dukebody or something. Wonder if Gordon will has a body in HL2... Guess not. Wonder if you have a body in Doom 3... Nope, guess not. Just that same old floatin head we have seen for 10 years... In the mirror you seem to have a body, but as soon as you look down.. Nope. Either you are invincible from neck down and make a circle shadow on the ground (floating head, somebody? ), or you are some kind of inverted vampire who can only be seen in mirrors... Exept from in maybe two fps games, that is what you got. Come on; Duke is not a head. Duke is a body, with feet to kick ass, hands to hold a RPG and head to think, aim and speak witty one-liners! Edit Reply Quote Hudson Re: Interactivity. [Re: Agulf] 03/19/04 02:40 PM I would like something along the lines of "Devastation" (i.e. many, many interactive items in the environment) however tweaking to reduce the "clutter" effect that occurs in Devastation (i.e. wading through piles and tons of bullshit in your way) however anyone who has played the game must admit, its fxcking cool to open fire inside a room and knock just about EVERYTHING off the shelves and tables with your hail of gunfire -------------------- "Life is just a fatal sexually transmitted disease" - Logic BomB "I cast my vote for Hudson as President of the Internet" - RollingBrass When all this is over.. Heaven knows i'm going nowhere.. I was only dreaming.. Censored for a deeper meaning.. Decay TC - Lead Designer Edit Reply Quote Hudson Re: Interactivity. [Re: Agulf] 03/19/04 02:43 PM Quote: ^^ Still, I think that should be a feature and not a must. For low-end systems you could turn off high-detailed Dukebody or something. Wonder if Gordon will has a body in HL2... Guess not. Wonder if you have a body in Doom 3... Nope, guess not. Just that same old floatin head we have seen for 10 years... In the mirror you seem to have a body, but as soon as you look down.. Nope. Either you are invincible from neck down and make a circle shadow on the ground (floating head, somebody? ), or you are some kind of inverted vampire who can only be seen in mirrors... Exept from in maybe two fps games, that is what you got. Come on; Duke is not a head. Duke is a body, with feet to kick ass, hands to hold a RPG and head to think, aim and speak witty one-liners! This is always been on of my biggest peaves in gaming, Iron Storm was one of the first games that I have ever seen to let the player have a body Im hoping that DNF may include this -------------------- "Life is just a fatal sexually transmitted disease" - Logic BomB "I cast my vote for Hudson as President of the Internet" - RollingBrass When all this is over.. Heaven knows i'm going nowhere.. I was only dreaming.. Censored for a deeper meaning.. Decay TC - Lead Designer Edit Reply Quote Mr.Blud Re: Interactivity. [Re: Hudson] 03/19/04 03:08 PM Everything I use in the real world I'd love to have some kind of reaction with in the game. For the microwave example you should be able to put anything in there and it have some kind of effect. EVERYTHING should be either used, picked up, or both. You could freeze the floor and cause enemies to slip (same thing with shooting foodstuffs.) A working sprinkler system would rock. EVERY light should be able to be shot out (except weird alien lights or whatnot.) Edited by Mr.Blud (03/19/04 03:09 PM) Edit Reply Quote Kalki Re: Interactivity. [Re: brabee] 03/19/04 03:12 PM Thank you George for allowing me the opportunity to repeat just about everything I’ve said on these boards since 1999. I have some solid wisdom to provide I think. Before I proceed, I want to pimp the body agenda a bit. First off, I liked Breakdown’s overall approach to interactivity from the vids I’ve seen. You couldn’t harm DNF by building on that. When Trespasser introduced the concept of first person with body perspective, it was found to be too radical. I hope it can work today though. And I think Duke should be the guy to reintroduce it. What better way to “up” the characterization revolution begun by Duke3D, than by evolving the voice into a persona who is every bit within the gameworld. The ego-trip could reach a new level. *I* could finally have muscles to be proud of! Or atleast have hands interacting with objects. That is very important, George. You can’t believe how lame it looks in the HL2 Dune buggy video where the steering wheel and mounted gun seem to move about by themselves. Object Interactivity:- Imaging devices(mostly fun): Stuff like TVs should show some kind of small video footage if you can hack them into the game engine. Explain the intermittent static and blackouts as the aliens messing around with our television. Ditto with Videophones. And the futuristic gameworld has to have a lot of these. Oh, do the wrong number deal with the naked girl on the other end who gets embarrassed and covers up. It’ll be a nice homage to quite a few films. Computers: Software hacking is something I leave up to you. If you think it fits in the game as an interesting thing the player can do, go for it. Have a puzzle element to it. But it could slow the game down for players who don’t seem to be able to pass on the optional challenge. Duke should be able to use these to glean some info. If not, he should find some safe porn on there. Cameras and Security Monitors(gameplay): You don’t have to go too deep with these things just because you want to build on this aspect of Duke3D. A limited panning and zooming feature in the security monitors should be enough. Enough to get an idea as to what you’re going to be facing soon enough. Now all imaging devices should be destroyable. When shot up, they could get smashed or electrically explode if they were running at the time. Security cameras should be destroyable too. Of course, an enemy on the monitor that was watching through it should get static on his screen and either signal reinforcements to your position or get down to you personally, gathering any enemies it finds along the way. This falls in NPC AI territory a bit and while I’m not a fan of stealth-based gameplay, avoiding the camera should have rewards by not having the player be detected. Of course, if the player chooses to ‘use’ a wall mounted security camera, Duke could wave and say, “Cheese, now come and get me a**hole!”, an invitation for some simple rushing enemy tactics(which would otherwise be duck and cover), for some plain old ass kicking fun. I suggest you watch Minority Report for ‘futuristic’ ideas. Unless some fresher movie comes along when you’re implementing all of this. Drink stuff and fluid dynamics(gameplay *is* fun): The ‘99 Damguide screenshot featured this nice coffee pot. That should be usable. You could drink it, giving Duke a slight speed boost as well (since you’re probably implementing steroids…) as some health points or you could smash it, particularly if it’s hot, on some poor schmuck’s head to watch the sizzle and steam. The paint bucket splatter in the ‘01 vid was a good effect, the way it got all over the walls and stuff. The old adage works fine. If you can’t use it, you can grab/throw it. If you can’t grab/throw it, you can destroy it. Every small item should be usable and inevitably breakable. If it is broken, it should also have a smaller broken down state or single leftover component that should also be useable, perhaps to greater effect. eg: sharp splinter from baseball bat, etc. Or break the glass from a swiveling window to have a debris of glass fall on the floor. Out of that debris, have one shard of glass that you can pick up, the rest can eventually disappear but the player will focus on the shard in hand. So I can down a coke bottle for health. Once I’m done, I can smash it on somebody’s head for small damage. Once smashed, I can use the broken half as a stabbing weapon for a kill. Simple design philosophy and a complete one for any game’s interactivity for ages to come. Every item also has a 2-3 step wear and tear progression down to nothing except the particles ’n’ decals that disappear. That still keeps it real. Soda cans should be in as well. Take a look at your pantry for ideas on what foods should be in. Joe’s shown us a good selection of stuff. I think food for health points is a good system in games, even if it’s not too realistic. Don’t make your health system any more complex than it has to be. People have enough trouble simply getting used to the ego system, forget being able to heal a visible player model on a per-pixel basis(which would have been good and realistic…err, realistically good). Flammable/dangerous liquids. Gamers have been wanting this for ages now. Tip over a drum of oil and it should spread across the floor and we should be able to set fire to it. Similarly a spilt vat of acid or toxic chemicals could be dangerous if you step in, wearing down your boots. Work on this, it will prove well worth the time taken when it causes people to splooge all over themselves. Freezing stuff: Water areas are where the Freezer could really shine, you know. Freezing the surface of the pool below your feet should let you walk on it. I’d call that move alone the next rocket-jump. You could also prevent someone underwater from coming up by freezing the surface. Using the freezer underwater could form a chunk of ice right in front of you that hurts you a bit with the cold, but also shields you from deadlier incoming projectiles, even rockets. Btw, I think the shrinker could merely bounce off of vehicles. Would save you a lot of effort. Then again, it wouldn't be as much fun. Vehicles: There is no good excuse not to have them in anymore. Jetpack usage in certain areas and some kind of aircraft for aerial battles are also a must now, sorry about the expectations. Have Duke be the man wrapping his hands around turret controls and steering wheels, that’s all I can say. Don’t allow third-person vehicle views if you’re willing to spend time on the in-vehicle HUD. Humvee, motorcycle, dune buggy, jet ski, mech, jet fighter etc. would be good bets. Animal vehicles should be unruly and dimly responsive to controls. Car radios are cool. Ladders: Again, I’d like the visual “hands-on” approach. Draw weapons (for smaller ones) would be automatic in mid-climb should you turn, no need for a weapon when you’re only looking at the ladder though. Doors: Wooden ones can be broken down with kicks, tougher ones with pipebombs. Again, hacking door electronics for the more open-ended map is your call but I’ll give it a shot if there’s a nice puzzle involved. And hurling the octabrain by the tentacles is a good idea. Very hulk-like. In fact, that’s the approach you should take with all throwable stuff. It gets a lot more engaging than a gravity gun that way. Grabbing onto chains and ledges while tedious to implement would make navigating through puzzles/hazards more cinematic. Being able to hoist a helpless female on your shoulders while you're doing it is even more cinematic, especially if there's a nice payoff at the end. In-game games: Don’t go overboard on this. People keep fantasizing about playing video games within a game so do 1 or 2 arcade games that get over quickly. Maybe as a joke you simply have the viewpoint switch to third person when you use the video game. In this mode, there is no way to leave the immediate area and you screw around with the other machines only making beeping and ringing noises. That’s all. When you hit use again, you switch back and find yourself in front of the arcade machine again. It’s the future, they’ll have games that look as good as RL. Since it is Vegas, your focus should be slot machines, roulette wheels, etc. Gameplay impact on Duke’s economy? Depends on how you fare. Don’t do: Assembled weapons. That could get boring. I don’t want to have to pour oil down and empty bottle to build a molotov’s cocktail. It wouldn’t be worth it. Heck, I don’t think you could get the average gamer to hold a lighter in their left hand, a can of hair spray on their right and use them together as a flame thrower. A damage system that impedes vision, movement too badly. Misc: Elevators, valves, ATMs (hackable? Sure, if Duke’s credit card gets rejected when the economy takes a dive), info kiosks(telling you not to panic and to cooperate with your alien overlords), newspapers (lying everywhere. Digital? See Minority Report), browsable magazines (refer to UBB babe thread), any of the interactive Las Vegas sights, etc. Household appliances: Ceiling fans, lamps, lights, refrigerators, drawers, cupboards, microwaves, toasters, gas ovens (turn them on without lighting them and put a aerosol can in the microwave and set it on a timer- burn the whole kitchen!), answering machines, plasma televisions(or 3D holo displays), kitchen knives, music systems, safe vault, etc. NPCs: Stripper. The hooker with the heart of gold who takes you in. The intelligent female doctor who while healing you slowly is annoyed yet flattered by Duke’s lewdness. The pretty young thang who tears off a part of her itsy bitsy t-shirt, to bandage it around your arm/Duke autographing said t-shirt. Elvis impersonator. Stripper. Lesbians in porno shoot. Clown. Showgirl. Stripper. etc. See mysteryperfecta’s post on npc interactivity. If you haven’t been paying attention to what we’ve been saying all these years, I’ll remind you of them when expressing my opinions about this game. Edit Reply Quote KaiserSoze Re: Interactivity. [Re: Kalki] 03/19/04 03:46 PM at this point, i wouldn't mind if they just push back dnf to 2006 and release it on duke's 10th anniversary from duke 3d. these ideas rock for the most part and they should look at implementing alot of this stuff. that will take time. at this point, what's the harm? -------------------- "Keep the faith... trust me, the game rocks."-Wieder3DR on DNF Edit Reply Quote QuiGonJ Re: Interactivity. [Re: KaiserSoze] 03/19/04 04:07 PM Being able to drive multiple paths in the vehicles would be nice. Not to the GTA extent, but just something that would change the levels up a bit during replays, with an easier path and a "Damn I'm Good" path possibly as options. If it's a door, we should be able to open it, like Bioware did in KOTOR, or just like you did (come to think of it) in Duke 3D. More fun not seeing locked doors all over the place. For non-story critical areas, destructable walls would be cool. If the point is to blow stuff up, then that's what we wanna do. Dunno if Bombshell is still in the game, but good interactivity there in terms of story, facial expressions and the like as in BG&E would be cool. BG&E's companions were relatively smart in healing themselves and in holding their own against enemies. Edit Reply Quote 8IronBob Re: Interactivity. [Re: KaiserSoze] 03/19/04 06:05 PM Quote: at this point, i wouldn't mind if they just push back dnf to 2006 and release it on duke's 10th anniversary from duke 3d. these ideas rock for the most part and they should look at implementing alot of this stuff. that will take time. at this point, what's the harm? Well, why not? That's what id Software's been doing with most of their titles, making their releases 10 years after the originals. Of course, Duke Nukem goes about 5 years before Duke 3D with the original side scroller, different topic, though. As for what I like to see as far as interactivity, well, like in Deus Ex, I like to pick up explosive crates or barrels, and toss them through windows, or toss them into aliens and splatter them on contact. Also, like in Max Payne, I'd like to be able to play the slot machines and spin the roulette wheel, that was awesome... Also with the beer fountains, that was cool, too. Duke could drink the beer to get himself healthier, but the Dukeweiser (tm) would also include some steroid ingerdients in there, that'll be awesome. I liked those phone jokes that you had in DNMP, and the calls that made me roll outta my seat. I think those deserve to come back in DNF, I liked those jokes in Shadow Warrior with the phones, too, something like that. Having a pool table was a must, like someone mentioned before, and how does using the cue stick as a weapon sound? That would be awesome! Yeah, I could keep going on and on, but I understand that this thread is limited, so I'll just keep what I got now, and say some more suggestions come tomorrow. That sounds great, though. -------------------- What is there left in the world that would make one happy throughout his whole life, yet satisfaction only comes once in a blue moon, when you realize that not everything in life is free? I don't get it, but it is very true! Edited by 8IronBob (03/19/04 06:07 PM) Edit Reply Quote Krid Re: Interactivity. [Re: QuiGonJ] 03/19/04 06:18 PM Let us play as bombshell! Maybe with an alternate set of levels or something, or even just alternate text and speech, but you gotta let us play her! Edit Reply Quote tony Re: Interactivity. [Re: George Broussard] 03/19/04 06:31 PM One thing I really love to be able to do is pick up most anything, and be able to throw it at something. I probably spent a half our in DX2 throwing a pillow at people. Id lik to see new reactions to this type of thing from NPCs. Instead of a generic "hey, dont do that!" maybe they could have a threshold before they could freak out and maybe attack. And not just throwing too, being able to swing things like chairs, lamps, baseball bats, the leg of a stripper, and cause damage would be all too cool... then the alt-fire of the item could be to throw it. Beating a half-way dead enemy with his own leg would be great Different kinds of mines/bombs are a must, imo. I'm assuming laser-trip mines and pipe-bombs are in.. so Id like to see a 'sticky' remote-driven mine/bomb added as well as a proximity mine. Causing damage to things is always cool. I dont care for destructive levels ala RedFaction, but something better than the face of a vending machine just switching to a 'broken' texture. Doing something simple as having it fall over would make it a lot cooler. Having it fall over if an exposion is near by would add a neat gameplay element. I could throw a pipe-bomb behind a vending machine, wait for someone to walk close to it, then cause an explosion having the vending machine fall on the unsuspecting enemy. Vehicles are fun, even if they dont add much to the story line of the game. Turning lights on and off, and having it cause reactions from enemies and NPCs. If the light is off, and NPC would try and turn it on. If the light is broken, they'll flip it a few times then make a comment about it. Conversations between NPCs and between enemys are always great. Lude comments between Duke and the strippers would be great. -------------------- o·pin·ion n. A belief or conclusion held with confidence but not substantiated by positive knowledge or proof. Edit Reply Quote 0marTheZealot Re: Interactivity. [Re: George Broussard] 03/19/04 06:46 PM How having a large explosion (C4, detonators on a building going off, dynamite) make Duke drop his clip while he's reloading? That'd be pretty sweet. Also, PLEASE FOR THE