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Author Topic:   Frame rate or detail ?
Thompson!

Gaming Aged Member

Posts: 1138
Reg: Sep 99

posted 09-04-2000 08:19 PM     Click Here to See the Profile for Thompson!     Edit/Delete Message     Reply w/Quote   Search for more posts by Thompson!      
Now I know no one likes these types of topics anymore. But walking around ECT a realised, alot of western developers are trying to do stuff on these new consoles they really have not thought out.

MSR is a prime example the game could have been very good graphically if the developers had not been so ambitious - alot of the backgoround could be removed, the frame rate increased & a quality title delivered.

Timesplitters is another one. No.s on screen reduced & the frame rate dropped to deliver more detailed characters & a much better looking game.

Western developers really need to learn their trade & learn to walk before they try to run. Some of the stuff on show was abysmal.

So without sitting on the fence & saying both, which one frame rate or detail.

for me it's detail, well actually I like high frame rate, well now I think of it .... hay I'm asking the question.


Thompson

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Newzboyz99

Gaming Aged Member

Posts: 3690
Reg: Oct 99

posted 09-04-2000 08:22 PM     Click Here to See the Profile for Newzboyz99     Edit/Delete Message     Reply w/Quote   Search for more posts by Newzboyz99      
Blast Processing. Nuff Said.

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Alex

Gaming Aged Member

Posts: 3994
Reg: Mar 2000

posted 09-04-2000 08:23 PM     Click Here to See the Profile for Alex   Click Here to Email Alex     Edit/Delete Message     Reply w/Quote   Search for more posts by Alex      UIN: 23472832
Depends on the framerate, I'm perfect with 30FPS, but once you start getting into some horrificly low numbers for detail, no.

Chrono Cross for instance, was a very pretty game, for being on a PSX that is, but get four or more enemies on screen and the thing started to chug below 10fps, that's not worth it for a little bit more detail.

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LegendFLs
Junior Member

Posts: 2
Reg: Sep 2000

posted 09-04-2000 08:23 PM     Click Here to See the Profile for LegendFLs     Edit/Delete Message     Reply w/Quote   Search for more posts by LegendFLs      
well i would take frame rate with less detail but the best would be to try to get these two *live* together..i mean get a more than 30 fps with not so kick ass detail..you know balance them as good as possible

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Doc Holliday

Novice Member

Posts: 248
Reg: Jul 99

posted 09-04-2000 08:23 PM     Click Here to See the Profile for Doc Holliday   Click Here to Email Doc Holliday     Edit/Delete Message     Reply w/Quote   Search for more posts by Doc Holliday      
Well I like Kick A$$ modelling, textures, and art design with with solid framerates. Great modelling does not mean a lot of detail. Thats what the misconception among western developers. They need to learn how to use the polys they have. Same thing with textures, MGS2 and ZOE are prime examples of how to use what you got. It all starts at the pre-prduction stage, spend more time on the concept designs, hire quality artists nstead of wanna be comic book or wanna be anime guys. My 2 cents

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[This message has been edited by Doc Holliday (edited 09-04-2000).]

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