| Author |
Topic: For the tech people:Exactly how
powerful was the Jaguar? |
Thor Member
Posts: 92 Reg: Jun 2000 |
posted
08-19-2000 07:22 PM
What system is it most comparable to?SNES,PSX,what?
------------------ The wolves Skoll and Hati Hrodvitnisson
will swallow the sun and the moon, bringing total darkness into the
world. The starry heavens will fall, the earth will tremble;
mountains and trees will crumble to the ground. Monsters will break
free from the fetters that bind them; and the wild hunt will
begin.

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Boa
Constrictor
    Gaming Aged Member
Posts: 2938 Reg: Jun 2000 |
posted
08-19-2000 07:52 PM
Not powerful Enough.
------------------ "Suck It Down" - John Romero
"Assassins we will be, through human history Jesus Christ to
Kennedy, the Domino Decree Disciples of the Watch, prepare the
coming curse If it takes ten thousand years, we never will
retreat" - Iced Earth

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PHREDD
    Gaming Aged Member
Posts: 3213 Reg: Apr 2000 |
posted
08-19-2000 08:02 PM
This site should answer all your questions.
------------------ These
pretzels are making me thirsty.
[This message has been edited by PHREDD (edited
08-19-2000).]

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Hitokage
   Expert Member
Posts: 719 Reg: Jul 99 |
posted
08-19-2000 08:02 PM
TG16
------------------ Rin, pyou, tou, sha, kai, jin, retsu,
sai, zen. Akuryou taisan!

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lilbastard
  Member
Posts: 437 Reg: Dec 99 |
posted
08-19-2000 08:07 PM
Wow... It seems pretty comparable to the psx and
saturn... Heh... No games though...
------------------

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Urinal-Cake
  Member
Posts: 319 Reg: Aug 2000 |
posted
08-19-2000 08:20 PM
Fight for Life is still the greatest looking and playing 3D fighter
ever made.
 Qui!
------------------ I likes the urinal cakes.

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COOLIO Junior Member
Posts: 40 Reg: Aug 2000 |
posted
08-19-2000 08:22 PM
Contrary to popular belief, yes, the Jaguar was a powerful system in
the days of SNES and Genesis. The blitter chip gave you a helluva
speed boost if you knew how to use it.
There were some bandwidth bottlenecks as I remember, though...
------------------

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Cesario
Manzo
   Expert Member
Posts: 870 Reg: May 2000 |
posted
08-19-2000 08:24 PM
Picture 3DO, only less powerful.
BTW 3DO was a pretty good system, overpriced yeah, but a good
system anyways.
------------------ C e s a r i o

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Mandark
    Gaming Aged Member
Posts: 1072 Reg: Mar 2000 |
posted
08-19-2000 08:33 PM
Remember when some Atari exec said in an interview with Next Gen
that it was just as powerful as the PSX, only with less RAM?
Oh, and don't forget it's "64 bit." Do the math!
------------------ "I'm not sayin I'm number one. Oh sorry, I
lied. I'm numbers one two three four and five!" - KRS One, "Step
into a World"

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PrrVrrSss
  Member
Posts: 442 Reg: Dec 99 |
posted
08-19-2000 09:07 PM
Of all the big cats, the jaguar remains the least
studied. While some information comes from the wild, most of what is
known about jaguars has been learned from captive animals. Wild
animals are difficult to study because they are extremely rare, the
reason for this will be explained later.
What is known about jaguars is that they are solitary animals,
meeting only to mate. The young stay with their mother for a few
years before leaving to find their own territory. At about three
years, they are fully mature and able to mate
An adult jaguar weighs from 200 to 250 pounds, making it the
largest cat in the North America. Jaguars hunt mainly at night.
Their range of prey includes such forests and river animals as deer,
pigs, sloth, fish, and even small alligators.
The jaguar is a
common symbol of strength and power in central and South America.
Like the lion in Europe and Africa, jaguars were associated with
royalty and strength and bravery in warfare. In Maya civilization,
the jaguar served to communicate between the living and the dead as
well as protect the royal household. The Maya, known for their
aggressiveness and brutal treatment of captives, saw these powerful
cats as their companions in the spiritual world. Many rulers even
had jaguars attributed to their names, such as 'Shield Jaguar',
'Jaguar Paw', 'Bird Jaguar', 'Smoke Jaguar', and 'Snake Jaguar'
Aztec civilization also had the same image of the jaguar as
representative of the ruler and as a warrior. This is best seen in
the elite military order of the Jaguar Knights. This order could be
joined by anyone, noble or commoner. Admission was obtained through
the number of captives taken for sacrifice. Each captive taken
advanced a warrior along different orders, and the forth allowed
admission to the elite Jaguar Knights, and all the privileges the
title entailed. Among these were exemption from taxation and
tribute, taking part in war councils, invitations to dine in the
royal palace, and the more gruesome: participation in cannibalistic
feasts.
------------------ Cuz PrrVrrSss said so...

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PHREDD
    Gaming Aged Member
Posts: 3213 Reg: Apr 2000 |
posted
08-19-2000 09:19 PM
Yeah Sam Tramiel said Jaguar was more powerful than Saturn and
almost as powerful as Playstation in Next Generation magazine. Here
is part of that famous interview that I found:
quote:
NG: Is it fair to say that Atari produces excellent products which
suffer a poor public image?
Sam: We do make excellent products. We have made mistakes in
the market, and some of the circumstances in the computer market
just made it impossible to compete. The Jaguar will get proper
marketing support and we and others are working hard to deliver
great software. Whatever poor image exists will change.
NG: Atari's shifted its emphasis from computers to consoles. Is
this a permanent shift or not?
Sam: Around the end of 1989, Atari decided that the computer
hardware business was too cut-throat, and a proprietary system
could not succeed in the long run against the IBM/Intel
juggernaut. We decided to focus on the interactive entertainment
market. If the business opportunities exist for us to get back
into the computer business, we will. We feel that the Jaguar has a
great future and is a very exciting platform at a great price.
NG: But why launch a console now, when everyone else seems to
be moving into multimedia hardware?
Sam: The console approach enables us to have a low price
starting platform and gives the user the chance to add peripherals
as he or she can afford them. The future peripherals will be a CD
player, a voice modem, a VR headset and something else I can't
reveal. The other new platforms are just too expensive for the
consumer and this has been proven by the failure of Commodore's
CDTV and the CD players. We are focusing much energy now on the
multimedia software that will make Jaguar a success.
NG: Is it true that the Jaguar is a make-or-break product for
Atari?
Sam: The Jaguar is not a make-or-break product but it is what
we are focusing on. We are also going into the publishing business
for PC CD-ROM and perhaps others as well, with another brand name.
NG: Do you think Atari can compete with the giants of the
console market, like Sega, Nintendo, 3DO, and Sony?
Sam: Atari invented the videogame business and during the late
'70s and early '80s was the dominant company. The industry has
been through a number of cycles and we are now entering the fourth
cycle. Cycle two was dominated by the NES, cycle three has been
shared by Sega and Nintendo and we, at Atari, have put a lot of
effort into assuring the success of the Jaguar in cycle four. The
Saturn is too expensive and Nintendo doesn't even have a product
yet. All Nintendo is doing is trying to confuse the market with
disinformation. The 3DO group has doubled the royalty to the
software community and the hardware manufacturers aren't happy.
The Sony product is just too expensive to be taken seriously, and
I can't see Sony focusing on a product that won't have the
quantities due to the high price. It will not be a big player.
NG: But the Jaguar is going to be in direct competition with a
lot of heavily-backed machines. Does Atari really stand a chance?
Sam: We have some very compelling advantages in terms of power,
low price, and lots of good software, with more on the way. We
have a very experienced tem. We also have the financing. Also
important is our strategic investor, Time Warner, and our new
partner, Sega, which gives us another source of good software.
NG: How much input does Time Warner have with Atari? Does it
provide monetary help beyond its obligations as a large
shareholder?
Sam: Time Warner has no official input into Atari. But we do
talk to many of the Time Warner divisions and we value our
relationship with them. For example, we were chosen to be
scheduled in the Time Warner Cable Full Service Network test in
Orlando, FL. We got a license from Warner Brothers for the big
Batman Forever movie. We also work closely with Time Warner
Interactive and you'll see it publishing many titles on Jaguar in
the near future. We have no need for more money at this time, but
if we did have a good reason to raise more, Time Warner could be
an option.
NG: Why has it taken Atari so long to pursue patent
infringement? Why didn't you go after Sega and Nintendo when you
bought Atari from Time Warner?
Sam: The issue of patents is very complex and we pursued the
issues as soon as it was prudent to do so.
NG: Are you going to pursue Nintendo, 3DO, Sony, and the other
console manufacturers in a similar manner?
Sam: I can only say that we will maximize our patents' value
and will pursue whatever means necessary to ensure that they
aren't infringed upon. We have some precedents and we look forward
to more favorable outcomes.
NG: The Sega deal means that you can release any of its titles
(excluding Sonic) on the Jaguar. What Sega titles are going to
appear on the machine?
Sam: We haven't decided yet.
NG: What steps are you taking to sell Jaguar in the US and
Japan?
Sam: We have chosen to make the US the first important market
for the Jaguar. It is starting to work. We just introduced the
Jaguar into Japan and met more than 60 third party developers in
Tokyo. It will not be easy selling a US-made machine in Japan, but
we are going to try.
NG: Many industry insiders believe Jack Tramiel imagined
revenge on Commodore for the way in which he was ousted from the
company. If this is true, is he happy?
Sam: We did not buy Atari as a rode to exact revenge on
Commodore. it was a good opportunity to acquire the best-known
name in videogames.
NG: Is it true that Atari is considering buying its old-time
rival, the shattered Commodore company?
Sam: We aren't happy about the demise of Commodore and have no
plans to acquire the leftovers.
NG: Finally, what do you think the future holds for Atari?
Sam: Success.
------------------ These
pretzels are making me thirsty.

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Mandark
    Gaming Aged Member
Posts: 1072 Reg: Mar 2000 |
posted
08-19-2000 09:25 PM
Scary.

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The_Geche
  Member
Posts: 293 Reg: May 2000 |
posted
08-19-2000 09:49 PM
The Jag was a fine piece of hardware for it's time. It pushes around
20,000 pps. Not bad for it's day...
------------------ There is a crevice in my brain where
creatures urinate...

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Fafalada
    Gaming Aged Member
Posts: 1630 Reg: Dec 99 |
posted
08-19-2000 10:30 PM
Hardware appeared powerfull, but the architecture was incredibly
complex. Never before have I seen multiple cpu's that use different
memory strategy trying to work together. I mean, for rought
analogy, it's is pretty much like putting a P3 and G4 together and
then trying to have them work like a single cpu system... (just that
there were more then 2 of those in Jag).
------------------ "This fu## took 3 days of my life becouse
in sony's spec they forgot to mention in visible way that they have
reordered clut (MF!)" (A former co-worker of mine on another
rainy autumn day)

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PHREDD
    Gaming Aged Member
Posts: 3213 Reg: Apr 2000 |
posted
08-19-2000 10:40 PM
The Jaguar is like a beautiful paint brush, everything else is a
crappy ballpoint pen.
------------------ These
pretzels are making me thirsty.

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durden
   Expert Member
Posts: 820 Reg: Jan 2000 |
posted
08-19-2000 10:51 PM
LOL!
I knew that was coming.
------------------ "Sh*t... I'm waiting for the sun to shine."
- Travis Bickle

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Baron Junior Member
Posts: 14 Reg: Aug 2000 |
posted
08-19-2000 11:04 PM
Hey Urinal-Cake (I can't believe I just typed that) are you serious
about your praise for Fight For Life? I can't tell if you're being
facetious or not. I've never played it, but the screens look better
than Tekken, um, 1, on PSX. Or at least a higher resolution. Give me
a bone, por favor.
And what do you mean by "who"? ------------------ the baron
has spoken!
[This message has been edited by Baron (edited
08-19-2000).]

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The Snake
    Gaming Aged Member
Posts: 4241 Reg: Sep 99 |
posted
08-20-2000 12:20 AM
Nah, it doesn't even look better than Virtua Fighter. All I know
about the Jaguar, was that it was crappy at 3D. Worse than the
Saturn, PlayStation and even 3DO. Also, wasn't the CPU a Motorola
68000, like the one used in the Genesis? Wouldn't that make it a
16-bit console?
------------------ I am the reinforcements.

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The_Geche
  Member
Posts: 293 Reg: May 2000 |
posted
08-20-2000 12:53 AM
The Jag did have 2 16-bit processors but it also had a 32-bit
processor...
------------------ There is a crevice in my brain where
creatures urinate...

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Fafalada
    Gaming Aged Member
Posts: 1630 Reg: Dec 99 |
posted
08-20-2000 02:07 AM
Phredd, I believe the better analogy for Jaguar would be a handle
that has a paintbrush, ballpen, crayon, and a chalk attached to it.
As for bitness, you had a 68000, which is an arguably 32bit cpu
with 16 bit memory interface. Then there was the risc GPU which
was 32bit with 64 bit memory interface, 32bit DSP processor, with
16bit memory interface, and a 64bit object processor. Oh and the
blitter, which was 64bit. It also used unified memort for ram and
VRam.
------------------ "This fu## took 3 days of my life becouse
in sony's spec they forgot to mention in visible way that they have
reordered clut (MF!)" (A former co-worker of mine on another
rainy autumn day)

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COOLIO Junior Member
Posts: 40 Reg: Aug 2000 |
posted
08-20-2000 05:01 AM
Today's fun fact:
Fight For Life was coded by the guy who wrote the camera and
collision systems for Virtua Fighter 1 and 2 at AM2 in Japan.
------------------

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The_Geche
  Member
Posts: 293 Reg: May 2000 |
posted
08-20-2000 05:07 AM
quote:
Originally posted by COOLIO: Today's fun fact:
Fight For Life was coded by the guy who wrote the camera and
collision systems for Virtua Fighter 1 and 2 at AM2 in Japan.
I believe his name is Francious Yves Bernard.
------------------ There is a crevice in my brain where
creatures urinate...

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Sticky_pie Junior Member
Posts: 45 Reg: Jul 2000 |
posted
08-20-2000 05:51 AM
WTF!
Sega worked with the Jaguar? Here comes the questions.
What games were released? Why would Sega compete with it's own
Saturn? Does this mean that Saturn games were ported , or did
sega make whole games for the system, or did Atari just have access
to their liscenes?
What exactly was the deal, did Atari have some knid of
stranglehold that forced Sega to do this?
Tell me more I am shocked.
*Disclaimer* Please forgive my ignorance I was a gamer in the
16-bit era but after that I didn't rekindle my interest until the
N-64.
------------------ Is it 'cause I is Black?

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divvie
   Expert Member
Posts: 506 Reg: Jan 2000 |
posted
08-20-2000 08:34 AM
No, he left Sega.
John Carmack had a lot of nice things to say about the Jaguar
when he was porting Quake to it. He gave Edge an interview a few
years ago.
Basically he said that Tom and Jerry were very well designed and
you could get very good results if you programmed directly to the
graphics chip (TOm?). If you used the 68k CPU as a traditional CPU
then you would get results not much better than any 68k based system
, I guess, like a Genesis.
------------------ Only the very foolish do not judge on
appearance

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UltraMarioMan
   Expert Member
Posts: 727 Reg: Nov 99 |
posted
08-20-2000 09:28 AM
Uh what Patient Infringement was he talking about? I guess the
Jaguar WAS make or break for Atari...
------------------ Anybody that has ever written off Nintendo
has paid the price for it in the past.-Dave Dienstbier
I am the lone plumber of the apocalypse, fear me.-Me
"Water"..."H20"..."Gravy" -Eddy, Edd & Ed in that order while
dieing of thirst.

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