| Author |
Topic: BIG hi res SONIC2 Pics! Your *ss will
be kicked. |
baron-karza
   Expert Member
Posts: 816 Registered: Apr 2000 |
posted 10-18-2000 09:46 AM
This time the blue guy seems really ready to perform marvels.
Things like running at 60fps,moving fingers,casting shadows
over himself(never seen before in a game!!!!) and showing people
they don't need THE SORRY DVD's player(ammidetly first edit was too
rude )
------------------ "PS2:Average games for the average
gamer!! Get it at its over average price on 26th October."
[This message has been edited by baron-karza (edited
10-18-2000).]
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212.171.193.244 |
kpop100
    Gaming Aged Member
Posts: 1349 Registered: Mar 2000 |
posted 10-18-2000 09:49 AM
Next time post the pics and skip the sorry comments. You mention the
PS2 in every post you make, I think it's some kind of complex
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64.252.69.14 |
The Radiant
One
  Member
Posts: 268 Registered: Sep 2000 |
posted 10-18-2000 09:51 AM
No need to bash the PS2 to praise the DC.
And this game has jaggies in the pics. But they look INCREDIBLE
and we already know it's going to play incredible as well.
It looks like Sega has early 2001 sewn up as well with Sonic2,
PSO and Daytona: Online Racing! Yay!
TRO
[This message has been edited by The Radiant One (edited
10-18-2000).]
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207.132.144.3 |
Solid
Snake
    Gaming Aged Member
Posts: 4692 Registered: May 99 |
posted 10-18-2000 09:52 AM
The 2nd pic looks amazing.
But this thread is doomed simply because you had to make those
ignorant comments about the PS2.
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63.166.253.150 |
Saturnman
    Gaming Aged Member
Posts: 1476 Registered: May 99 |
posted 10-18-2000 09:52 AM
Finally, some big pics.
However, a word of caution though. Everyone expects this one to
run at 60 fps while there is ABSOLUTELY no confirmation anywhere
that it does or will. I'd be happy with the major detail
improvements alone, it being at 60 fps with be extra sweet, though
not likely.
Saturnman
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DIRE
S Junior Member
Posts: 42 Registered: Jul 2000 |
posted 10-18-2000 10:00 AM
WOW!!!!
Those LQQK AWEOSME!!!!!!
Q for u though baron?
Do u (OR anyone know) IF this Sonic will b like the last one? OR
like the Genesis Sonic?
Thankx for the pics. baron-karza
Cheers! 
------------------ Smacks himself to make damn sure this isn't
a dream.....NOPE...that hurt....IT's really happening.
-AaronJ (on Daytona for DC!)
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207.87.226.76 |
dark1x
   Expert Member
Posts: 579 Registered: Jul 2000 |
posted 10-18-2000 10:00 AM
If you are interested.
Jet Set Radio ALSO had the shadow casting effect over themselves.
THAT is very very impressive and is also very rare. Hmmmm, I think
that someone has figured out an extra feature on the PowerVR.
IP:
64.155.107.110 |
F o u r F i
v e S i x
  Member
Posts: 367 Registered: Oct 2000 |
posted 10-18-2000 10:02 AM
It looks ok. I like the character designs. The textures need a lot
of work, however. They're seriously lacking. More variety as well.
But the game looks like it could be fun. When's the release
date?
IP:
63.84.193.2 |
The Radiant
One
  Member
Posts: 268 Registered: Sep 2000 |
posted 10-18-2000 10:08 AM
456, in your attempt to sound like some all-knowing graphix guru,
you actually sound kind of silly. There are VERY few games I have
seen, and since I've been playing games since 1979 I've seen a LOT,
that match these textures.
I mean seriously. Don't TRY and be underwhelmed. The game looks
fantastic. And if you are a gamer(as I'm sure you describe yourself
as) you'd have played the first one and realize just how fantastic
this second one will be. How do I know? The first one started as a
Saturn product and shaped for the DC. SA2 STARTED as a DC project
with Sonic Team having a lot of experience in dealing with it.
No disrespect intended but you DO sound silly. Like one of those
jerks in an art museum saying Michaelangelo's work is "adequate" at
best(Yes, I heard a guy say that).
TRO
IP:
207.132.144.3 |
border
   Expert Member
Posts: 553 Registered: Feb 2000 |
posted 10-18-2000 10:11 AM
Saturnman -- are you serious?
I never ever recalled hearing that SA2 would be 60 FPS, and
always wanted to say something to everyone that yaps about the it
running at that speed. But since everyone seems to have accepted it
as fact, I figured I just missed out on something.......
I wonder what that poster is in the first picture? Looks like a
wrestling promo pic featuring to chaos Hehe Looks like it says "The
Space 2" -- maybe that's the name of their PPV special.
IP:
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baron-karza
   Expert Member
Posts: 816 Registered: Apr 2000 |
posted 10-18-2000 10:25 AM
dark: i have JSR.And its characters have shadows on them from the
objects in the BG.
For the first time,even NPC and moving objects in the game(such
as cars) are overshadowed by objects in the BG.
And the skaters are very well lighted...but when their arms are
upon their legs,their arms don't cast shadows on their legs or
feet(as seen in the last SA2 pic).
And that, believe me, is quite an achievement!
------------------ "PS2:Average games for the average
gamer!! Get it at its over average price on 26th
October.":D
IP:
212.171.193.244 |
border
   Expert Member
Posts: 553 Registered: Feb 2000 |
posted 10-18-2000 10:42 AM
Axel's car in Crazy Taxi (or whichever one has the big fins) casts a
shadow onto itself, and the game runs at 60 FPS. Not sure what the
big deal about it is anyway....I'd rather have a high poly count
and/or better textures than characters that cast shadows onto
themselves.
BTW, what is that dark rectangle on Sonic's hand in the last pic?
Is that one of these famed self-casting shadows? 
IP:
24.129.23.105 |
baron-karza
   Expert Member
Posts: 816 Registered: Apr 2000 |
posted 10-18-2000 10:45 AM
Dire S: Don't mention it
Anyway it seems to me as if this will play a lot as SA on DC.
------------------ "PS2:Average games for the average
gamer!! Get it at its over average price on 26th
October.":D
IP:
212.171.193.244 |
Darkshire
    Gaming Aged Member
Posts: 3615 Registered: Nov 99 |
posted 10-18-2000 10:50 AM
quote:
BTW, what is that dark rectangle on Sonic's hand in the last pic?
It's his Chao intercom, like parents have to tell when their kids
are crying. 
IP:
64.51.217.130 |
Folken
    Gaming Aged Member
Posts: 4234 Registered: Jun 99 |
posted 10-18-2000 10:50 AM
I dunno guys, to me it looks not much better than the first game.
(Which also looked good) but I agree that the textures aren't the
best out there and I can definately see room for improvement. For
some reason everyone keeps putting the visuals of this game on a
pedestal and I while it looks good, I can't see what is so about it. Maybe I am
missing what is so improved about the visuals int his game to the
2-year old Sonic Adventure 1... Someone care to explain?
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DaCocoaBrova
   Expert Member
Posts: 799 Registered: Nov 99 |
posted 10-18-2000 10:55 AM
quote:
Originally posted by dark1x: If you are interested.
Jet Set Radio ALSO had the shadow casting effect over
themselves. THAT is very very impressive and is also very rare.
Hmmmm, I think that someone has figured out an extra feature on
the PowerVR.
Modifier volumes? I dunno.
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128.231.250.61 |
Ni
Dopal
 Novice Member
Posts: 106 Registered: Oct 99 |
posted 10-18-2000 10:57 AM
At E3, when Sega debuted SA2 in movie form, it was obvious(well,
obvious to people who can distinquish 30fps from 60fps) that the
scenes that were shown from the game were running at 60fps. Either
that day or the day later(I don't remember) I spotted Yuji Naka
watching people play Samba De Amigo(yes, he there). I asked "Will
the final version of SA2 run at 60fps?" To which he responded
"Maybe" with a smile. So, that's what I know on the subject.
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204.162.86.225 |
F o u r F i
v e S i x
  Member
Posts: 367 Registered: Oct 2000 |
posted 10-18-2000 10:57 AM
quote:
Originally posted by The Radiant One: 456, in your attempt
to sound like some all-knowing graphix guru, you actually sound
kind of silly. There are VERY few games I have seen, and since
I've been playing games since 1979 I've seen a LOT, that match
these textures.
I mean seriously. Don't TRY and be underwhelmed. The game looks
fantastic. And if you are a gamer(as I'm sure you describe
yourself as) you'd have played the first one and realize just how
fantastic this second one will be. How do I know? The first one
started as a Saturn product and shaped for the DC. SA2 STARTED as
a DC project with Sonic Team having a lot of experience in dealing
with it.
No disrespect intended but you DO sound silly. Like one of
those jerks in an art museum saying Michaelangelo's work is
"adequate" at best(Yes, I heard a guy say that).
TRO
I'm offering my opinion. Some of the textures seem to be low res,
and the diversity of colors is disappointing. I'm also turned off by
the suburban settings in the first pic. I hope that's but for a
fleeting moment and not the primary locale in the game. I had no
idea the requisite response was hysterical euphoria.
IP:
63.84.193.2 |
baron-karza
   Expert Member
Posts: 816 Registered: Apr 2000 |
posted 10-18-2000 10:59 AM
border: in the first DC days NEC showed some fake pics about a
monster breeding game.
They showed very complex monsters in an arena.They were too good
to be on DC,but at that time none could tell it since DC wasn't even
out!!
Anyway i remember reading a post on DCtech pages,made by a
programmer,saying that those pics were surely fake since the
monsters were too complex and because they casted shadows over
themselves!!
PS:Crazy taxy has this feature.But you have to admit that two
standing fins aren't comparable to moving head and arms shadowing a
moving/stretching body!
And that dark rectangle seems like an error caused by a
complex/realtime algoritme
------------------ "PS2:Average games for the average
gamer!! Get it at its over average price on 26th
October.":D
IP:
212.171.193.244 |
The Radiant
One
  Member
Posts: 268 Registered: Sep 2000 |
posted 10-18-2000 11:02 AM
Well it's obvious you're offering an opinion, but to me I feel that
your opinion is intentionally subdued(which you seem to reserve for
all DC screenshots).
Annnnnnnyway, I know this game will simply be amazing...like all
Sonic Team games.
TRO
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207.132.144.3 |
baron-karza
   Expert Member
Posts: 816 Registered: Apr 2000 |
posted 10-18-2000 11:07 AM
folken:more complex models(fingers aside.but to compare it you
should post SA1 bigger pics),the infamous self shading.Now if only
can bring in 60fps and bring out the clipping BG...well this will be
heaven
------------------ "PS2:Average games for the average
gamer!! Get it at its over average price on 26th
October.":D
IP:
212.171.193.244 |
border
   Expert Member
Posts: 553 Registered: Feb 2000 |
posted 10-18-2000 11:11 AM
quote:
it was obvious(well, obvious to people who can distinquish 30fps
from 60fps) that the scenes that were shown from the game were
running at 60fps.
I saw the video at E3 and it didn't really look 60 FPS
to me. But then again, the cuts between sequences were so quick and
jumpy I honestly doubt anyone could say for sure. Can video even run
at 60 FPS? Regardless, more power to 'em if it goes that fast.....I
dunno if it's possible or not.
IP:
24.129.23.105 |
Fafalada
    Gaming Aged Member
Posts: 1990 Registered: Dec 99 |
posted 10-18-2000 11:14 AM
Actually in all fairness, volume shadows (which is what modifier
volumes are used for), make it pretty trivial to do a lot of things,
including environment casting shadow on dynamic objects and vice
versa. Self shadowed static objects are also not that
difficult to do with the same method, and have been done before DC
too. But an animated character shadowing itself is a different
feat., and usually quite expensive. So if this is indeed in game (I
will believe it when I see it move), it is quite impressive indeed.
As for the rest regarding these visuals, I pretty much agree with
Folken.
IP:
211.17.146.226 |
F o u r F i
v e S i x
  Member
Posts: 367 Registered: Oct 2000 |
posted 10-18-2000 11:26 AM
It's Sonic. So they feel obligated to participate in a circle jerk.
IP:
63.84.193.2 |
gaijin2k Member
Posts: 55 Registered: Jun 2000 |
posted 10-18-2000 11:42 AM
baron
you are sad m8
cant help taking any opportunity to dis the ps2. post a game, its
better than the ps2, and your signature is pathetic.!
All it looks like, is that you feel very insecure about your
current choice of console.
There is no need to try and prove about about the ps2 each time
you post a message.
grow up
------------------ gaijin...
www.spinned.com
"toasty!"
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193.113.185.161 |
msanti
   Expert Member
Posts: 816 Registered: Mar 2000 |
posted 10-18-2000 11:43 AM
Damn you! I knew some one would post this. You all are just too damn
fast. Anyways:
Very nice stuff!
Mike S.
IP:
63.22.204.218 |
baron-karza
   Expert Member
Posts: 816 Registered: Apr 2000 |
posted 10-18-2000 11:46 AM
quote:
But an animated character shadowing itself is a different feat.,
and usually quite expensive. So if this is indeed in game (I will
believe it when I see it move), it is quite impressive indeed.
Thanks Fafalada
Maybe these pics are fake but it would be first time in sonicteam
history...
PS:gaijiin-it's not a need.It's fun!
------------------ "PS2:Average games for the average
gamer!! Get it at its over average price on 26th
October.":D
IP:
212.171.203.36 |
Saturnman
    Gaming Aged Member
Posts: 1476 Registered: May 99 |
posted 10-18-2000 11:54 AM
Just to help Folken's argument:
Took hi-res comparable pics from both games. The difference is in
the small details. Though if SA2 is indeed running at 60 fps then
this 120% improvement, kinda like Saturn VF2 was to Saturn VF1
(Remix).
Bottom line, this is kind of a testament of how gorgeous the
original SA was. The sequel has some big shoes to fill.
Saturnman
P.S. Wonder if pic wars can be generated from games from the same
series running on the same hardware...
IP:
207.253.207.22 |
ÇOB
 Novice Member
Posts: 205 Registered: Apr 2000 |
posted 10-18-2000 11:55 AM
Looks about the same as the first sonic and since the first one
looked pretty good thats not a bad thing. All of the Genesis
Sonic games looked almost identical so I don't expect this game to
look much different then Sonic Adventure 1.
IP:
137.150.240.52 |
gen-x
fobs
    Gaming Aged Member
Posts: 3693 Registered: Sep 99 |
posted 10-18-2000 11:57 AM
They're okay.
I really like the first pix, but the other 2 don't seem all that
special to me. Kinda like a high-res DK64...
Anyways, why will my *ss get kicked? 
IP:
24.64.127.15 |
Gasara
    Gaming Aged Member
Posts: 3542 Registered: May 99 |
posted 10-18-2000 11:58 AM
Probly it is just me, but i have a huge urge to kill those freakin
little blue punks. I hated them in the first place and i hate them
now. I hope u will be able to kill them with that new dark sonic.
IP:
151.203.67.249 |
Dragon
    Gaming Aged Member
Posts: 1203 Registered: May 2000 |
posted 10-18-2000 12:04 PM
If the game has the insane speed that the first one did, I could
care less what the framerate is. And 456, I think the mods should
throw your fanboy ass out of here. Your incessant ruining of DC
threads has become unbelievable. How about doing all of us a favor
and keep your ass out of DC threads, PLEASE.
IP:
63.38.70.73 |
Saturnman
    Gaming Aged Member
Posts: 1476 Registered: May 99 |
posted 10-18-2000 12:11 PM
quote:
Originally posted by Gasara: Probly it is just me, but i
have a huge urge to kill those freakin little blue punks. I hated
them in the first place and i hate them now. I hope u will be able
to kill them with that new dark sonic.
Been there, done that.
Saturnman
[This message has been edited by Saturnman (edited
10-18-2000).]
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207.253.207.22 |
Hornet41
   Expert Member
Posts: 711 Registered: Nov 99 |
posted 10-18-2000 12:29 PM
Sonic from Blast City said he's played SA2 and that it does indeed
run at 60fps. I beleive him because he's periodically leaked hints
about the likes of VF4, Daytona and SA2 long before they were
announced.
IP:
205.188.200.193 |
Hornet41
   Expert Member
Posts: 711 Registered: Nov 99 |
posted 10-18-2000 12:34 PM
BTW, looking at Saturnman's comparison pics, a few improvments to
SA2 are obvious to me. Of course there are the volumetric shadows
and increased poly counts in the character models. Additionally,
while the texture quality looks pretty much the same (AWESOME), it
seems SA2 has better filtering. Unlike SA1, you don't get those
obvious lines of blurriness (bilinear filtering, I presume?) along
the ground textures in SA2.
IP:
205.188.200.193 |
GoodCowOO7
 Novice Member
Posts: 121 Registered: Apr 2000 |
posted 10-18-2000 12:38 PM
<p align="center"><img
src="http://www.computerandvideogames.com/news/10_00/713/5.jpg"
width="640" height="478"></p> <p
align="center"><img
src="http://www.computerandvideogames.com/news/10_00/713/2.jpg"
width="640" height="478"></p> <p
align="center"><img
src="http://www.computerandvideogames.com/news/10_00/713/4.jpg"
width="640" height="478"></p>
More of them... why not post them all the first time?
Edit: Wow, Frontpage is real good. The picture code doesn't even
work... had to edit it in Notepad.
[This message has been edited by GoodCowOO7 (edited
10-18-2000).]
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151.202.117.43 |
Saturnman
    Gaming Aged Member
Posts: 1476 Registered: May 99 |
posted 10-18-2000 12:46 PM
quote:
Originally posted by Hornet41: it seems SA2 has better
filtering. Unlike SA1, you don't get those obvious lines of
blurriness (bilinear filtering, I presume?) along the ground
textures in SA2.
If there ever was a gross graphical annoyance about DC hardware,
this is it. Crazy Taxi also has it.
I too noticed that SA2 seems to have eliminate it. Doesn't seem
like an unavoidable flaw like the blurriness of all N64 games. Many
early DC games were clean from the get-go.
Saturnman
IP:
207.253.108.208 |
DJ_Tet Member
Posts: 62 Registered: Oct 2000 |
posted 10-18-2000 02:49 PM
Wow the use of colors in those pics are very rich in my opinion. I
think the game will be a welcome addition to my library. Personally
I enjoyed the first SA more than any Sonic since the first Sonic on
Genesis. The move into 3-D was well handled and long overdue in my
opinion (and this is coming from a 2-D fan, Sonic just got a little
rehashed for my tastes).
------------------ I don't have a signature yet.
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38.30.10.96 |
kaji
 Novice Member
Posts: 139 Registered: Oct 2000 |
posted 10-18-2000 02:52 PM
Grrrrr, no HTML
[This message has been edited by kaji (edited
10-18-2000).]
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24.201.2.208 |
jasn3
    Gaming Aged Member
Posts: 1333 Registered: Oct 99 |
posted 10-18-2000 02:56 PM
Looks like the suckeriffic Sonic Adventure to me... I hope I don't
accidentally end up with a copy...
------------------ "Your not very smart are you."
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207.217.245.185 |
Incognito Junior
Member
Posts: 21 Registered: Sep 2000 |
posted 10-18-2000 03:14 PM
Does anyone remember that movie poster ad near the outside entrance
to Casinopolis? It was a movie poster ad for "Chao in Space".
In that first picture, right at the top of the yellow house, you
can see another movie poster ad, onlt this time the movie being
advertised is "Chao in Space 2"! I don't think it's a wrestling ppv,
border. =P
------------------ ~I
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24.113.31.229 |
Mugthis777
    Gaming Aged Member
Posts: 1708 Registered: Jan 2000 |
posted 10-18-2000 03:20 PM
Looks great. Although, I agree that it doesn't look that much better
than the original -- which isn't a bad thing.
THE CHAO'S RETURN!!! YEAH!!!
IP:
63.24.78.165 |
The
Snake
    Gaming Aged Member
Posts: 5228 Registered: Sep 99 |
posted 10-18-2000 04:11 PM
I thought the first looked cool, but there were two thing that I
really didn't like:
1. The pathetic collision detection in the cut-scenes.
When Robotnik catches a chaos emerald (or whatever it's called), the
thing isn't even touching his hands. 2. Textures close to the
camera are very sharp, yet those in the distance look very blurry
like those in a bad N64 game, without any smooth
transition.
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212.26.19.158 |
heLL rAz0r
dEluXXX Junior Member
Posts: 3 Registered: Oct 2000 |
posted 10-18-2000 04:15 PM
This just in---PLAYABLE DEMO TO BE INCLUDED IN PHANTASY STAR ONLINE!
------------------ Bye Bye, Jackass!!
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151.197.22.220 |
sk8kid13 Junior
Member
Posts: 11 Registered: Nov 99 |
posted 10-18-2000 04:46 PM
Umm, Quake 3 had shadows cast over yourself when you turned stencil
buffer shadows on, and ESPN Xgames Snowboarding for the PS2.
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