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Author Topic:   Excellent Article... (long)
Xtra

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posted 09-01-2000 07:19 AM     Click Here to See the Profile for Xtra   Click Here to Email Xtra     Edit/Delete Message     Reply w/Quote   Search for more posts by Xtra      
I really have no idea what to title this thread other than what I did. After reading it, that's all I could think . Anyway, copy and pasted from TotalVideogames:

quote:

The gaming industry is undoubtedly one of the strangest industries I've ever seen. It started a few decades ago and was dismissed by many as a fad that would soon pass. If only they knew...

Gaming is now a multi-billion dollar industry, with a number of major players all hoping to claim a dominant share of the market. Ever since it's inception, the industry has continued to thrive thanks to one thing and one thing only. Innovation. This innovation is what has kept the industry from stagnating and it's popularity from dwindling. New ideas, fresh concepts, things that haven't been done before. That's what creative people love. People who find their creativity stifled become bored and disillusioned. One famous example would have to be Treasure. The company was formed by a number of ex-Konami employees who were sick and tired of the countless sequels they were forced to create. In fact, they've gone so far as to refuse to ever do a sequel again.

Where am I going with this you ask? Patience, dear friend, patience. Nintendo is a company that has always been at the forefront of innovation. Anyone disputing this fact need only look at the number of quality games Mario has starred in. Whether as a cameo, or as the headlining star, Mario has featured in countless titles, the majority of which have been outstanding. Sure, it would be easy for Nintendo to paste their most famous mascot onto anything and everything. They'd make money, but they'd lose the respect of many a gamer; something many game companies take for granted these days. Games like Mario Party and Super Smash Brothers could have easily been marketing cash-cows, but they weren't. Instead, they've created new genres that will undoubtedly be copied in the future. The former, is already being copied by both, Sony and Sega.

Brand recognition + crappy game = great sales. It's a simple equation that has yielded more garbage than should legally be allowed. Superman on the N64 being one of the best examples there is. I could name a lot more on all available systems, but that would need a column unto itself. For every company that takes it's time, that pours it's blood, sweat and tears into creating a quality product. There are ten others who would slap a license onto a formulaic game in a heartbeat. So how did we go from the halcyon days of Mario and Sonic, to this, an age where the success of a game is determined by the size of a company's marketing campaign, not the quality of the title? The culprit of all this? The Mass-Market. There's no doubting that the Playstation has opened gaming up to an audience that previously thought of our favourite pastime as 'geeky' or 'childish'. Gaming has gone mainstream, and in doing so, has opened up a virtual Pandora's Box of troubles. Companies now have a huge market for their product, so creating a mediocre game and slapping a property onto it is easier than before, and with a market as big as this, at the very least, the game will recoup it's costs. The best case scenario? The game sells like hotcakes and said company makes itself some easy money. Case in point, The Dragonball series of games. They're mediocre fighting games at best and while I can't attest to the extent of their commercial success, their demand seems to grow stronger by the day. I'm sure any gaming site editor can tell you of the hundreds upon hundreds of e-mails they receive asking, "Wen iz they're mekin' a nuw dragonBall game?". The problem this poses is indeed a serious one. An uninformed customer is more likely to buy a game based on something which they know about than something which they do not. For example, say a customer walks into a store ready to purchase a game. They don't know what game, but they'll browse the selection of titles and decide in the store. They now see two games next to each other on the shelf. One has the words 'Tekken 3' emblazoned on it's cover, the other is a Dragonball Z game. "What's a Tekken?", the customer thinks to himself. "I like Dragonball Z, that game must be cool then.", the unfortunate customer has now purchased a title that is lightyears behind the other, quite unaware of his mistake.

Sure, not everyone is like that. In fact, a lot of people are incredibly well-informed and accordingly, make good game purchasing decisions. But there just aren't enough people who do this. The effect the above scenario has on game companies is two-fold. Firstly, companies are less willing to release an obscure, niche product in case it doesn't sell well. Dance Dance Revolution is one such game, but Konami has recently relented and decided to bring the game Stateside. I pray that it sells a boatload. Secondly, it gives rise to the thinking that gamers want the garbage that companies shovel their way, prompting said company to release even more formulaic crappiness.

My point to this incessant rambling is this. Customers vote with their dollars, buying a certain product tells a company that you like their product and that you'd possibly buy a sequel or similar product. Hence the market is flooded with hordes of 'me-too' titles. Marketing and Research tells the company that kids like 'Xtreme' products and that's what the company delivers. Regardless of whether or not the title actually has any redeeming qualities whatsoever. It's a vicious circle that can only be stopped by you, the consumer.

In my opinion, the Playstation embodies this 'me-too' formula. Unlike Nintendo and Sega, it has little to no first-party development. It doesn't innovate, it doesn't love games. No, like the others, it's a company who wants to make money, but unlike the others it doesn't love games. It has no discernable mascot. No, Lara Croft and Crash Bandicoot don't count, although EA Sports comes rather close to being one. In fact, the two companies are remarkably similar. What they both lack in creativity, they make up for in marketing. The fact that Konami makes a far superior soccer title than EA Sports could ever hope to create is irrelevant. The fact that Nintendo continually drives gaming forward, while Sony is content to copy the latest and greatest ideas is unimportant. What matters is that Sony is currently the market leader. However, like good ol' Uncle Ben says "with great power, comes great responsibility". Sadly, Sony is not being responsible. They're abusing their market share and not allowing gaming to reach it's full potential. This irresponsibility was all too apparent after the recent unveiling of Nintendo's Gamecube. The demos on display were light-years ahead of any PS2 efforts thus far.

Sony has created a machine with a number of glaring omissions and much like Sega's much maligned Saturn, is incredibly difficult to program for. Is it not possible that like Sega once did, Sony has gotten 'cocky', they've created a machine that is undoubtedly powerful, but lack of focus can do nothing but harm. Everyone keeps saying that developers just need time to get themselves accustomed to the system's hardware. Why should developers have to spend that amount of time and money just to get used to the system? That time and money should be spent on developing new and creative ideas. Other than MGS 2, I've seen nothing that truly embodies what I believe the next-generation of gaming should be like. At this point, everyone I've spoken to is buying the system for it's DVD capabilities, hoping. No. Expecting great games to follow. This sends a mixed signal to developers. On one hand it's fantastic that the system is going to be in so many consumer's homes, as it provides a massive potential market for your product, but if your market is buying DVD's instead of games, will it be worth your time to develop a game on a decidely unfriendly developer platform only to be rewarded with poor sales?System manufacturers always take a hit on every console sold, expecting to make this money back in software sales. It's always been that way, and probably always will. But when your titles are only selling an average of 80,000 units when you have more than 2 million machines out there, it becomes a worrying point indeed.

Another omission I found rather peculiar is the system's lack of controller ports. Sure, it may seem like nothing, but it's indicative of Sony's attitude. Nintendo pioneered the use of four controller ports, Sega saw the potential and followed suit. Sony, instead of admitting that it made a mistake, has decided to keep their two-port design of yesteryear. A near-sighted flaw if there ever was one. Think about it, no matter what price point the Gamecube is released at, it will already be $35 cheaper than the PS2, as you won't have to buy a multi-tap over and above the system. It seems to me that Sony is losing focus, or maybe it never had the focus in the first place and just got lucky. I think the irony in this comment by Lorne Lanning of Oddworld Inhabitants' sums it up rather well, "As for the Dolphin, it seems as though Nintendo has made it clear that they are a toy company only and have no interest in being a true media entertainment company". Lanning goes on to talk about Gamecube's limited potential and Nintendo's insanely high licensing fees. This is a game industry. Not an all-in-one-stuff-as-much-into-a-system-as-you-can industry. And I find it humorous that Mr. Lanning sees fit to make disparaging remarks about a company he clearly knows little about. Is Sony's hype machine so strong that even a member of the development community is oblivious to the fact that Gamecube's performance is comparable, if not better than PS2? The licensing fees for the system will be competitive and the fact that Nintendo uses proprietary hardware prevents YOUR games from being pirated Mr. Lanning. Strange indeed. Why are the next-generation systems supposed to be 'true media entertainment systems' anyway? If I wanted a DVD player, Hi-Fi or satellite dish I'd go buy one. I'm buying a game machine, and that's all I want it to do - play the best damn games possible. After all, isn't that what started this industry?

rev·o·lu·tion·ar·y (rév-o-lush-i-naeri)
adj.

Characterized by or resulting in radical change: a revolutionary discovery.

Look through the hype, analyze the system. Heck, read a dictionary. Playstation 2 will NOT be revolutionary. Gamecube on the other hand...


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gigadent

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posted 09-01-2000 07:23 AM     Click Here to See the Profile for gigadent     Edit/Delete Message     Reply w/Quote   Search for more posts by gigadent      
It's funny that people have these inflated expectations for the gamecube after seeing the demos. It reminds me of another system . I'm looking forward to the articles next year this time when we see what Metroid looks like as a game instead of a tech demo.

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[This message has been edited by gigadent (edited 09-01-2000).]

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Solid Snake

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posted 09-01-2000 07:24 AM     Click Here to See the Profile for Solid Snake   Click Here to Email Solid Snake     Edit/Delete Message     Reply w/Quote   Search for more posts by Solid Snake      
Since this this thread was posted by you, I knew the article had to do with something negative toward Sony. Just like an article posted by Terminator, Dominus, or giga would have to do with something negative toward Sega or Nintendo. You're as predictable as giga is with DC impressions.

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Solid Snake

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posted 09-01-2000 07:25 AM     Click Here to See the Profile for Solid Snake   Click Here to Email Solid Snake     Edit/Delete Message     Reply w/Quote   Search for more posts by Solid Snake      
quote:
It's funny that people have these inflated expectations for the gamecube after seeing the demos. It reminds me of another system

Playstation 2

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vertigo

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posted 09-01-2000 07:27 AM     Click Here to See the Profile for vertigo   Click Here to Email vertigo     Edit/Delete Message     Reply w/Quote   Search for more posts by vertigo      
I read that at Totalvideogames.com.Basically what it says is the PS2 is all hype and didn't bring a revolution while the Gamecube will??Isn't that was people said about the PS2 when Sony unveil the PS2 tech demos, its gonna bring a revolution to gaming.

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"Sony is the evil empire"

"Microsoft will buy everyone out"

Fanboyish paranoia at its prime.

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Xtra

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posted 09-01-2000 07:36 AM     Click Here to See the Profile for Xtra   Click Here to Email Xtra     Edit/Delete Message     Reply w/Quote   Search for more posts by Xtra      
quote:
Since this this thread was posted by you, I knew the article had to do with something negative toward Sony. Just like an article posted by Terminator, Dominus, or giga would have to do with something negative toward Sega or Nintendo. You're as predictable as giga is with DC impressions.

Ummm. Hmm. I don't know where or how you get that impression of me Snake. I really didn't look at the article after reading it and think, "cool, excellent article because he bad mouths the PS2 a little!". The things I found most interesting in the article were the comments on innovation in gaming, brand recognition and how it affects company development decisions, main stream gamers and how they might think, etc. But oh well. Think of me how you may. *shrug*

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Colin
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posted 09-01-2000 07:37 AM     Click Here to See the Profile for Colin   Click Here to Email Colin     Edit/Delete Message     Reply w/Quote   Search for more posts by Colin      
Nicely-written. Seriously, what the hell did I buy my PS2 for, other than MGS2 and the promise of better games? You think I'm still playing X-Fire? Surfroid? Tekken? Uh, no, Beavis. I'm using it to play my DVDs while Virtua Tennis spins in my DC and I wait for the next round of Counter-Strike to start on my PC. Word.

CW.

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Zelgadis

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posted 09-01-2000 07:39 AM     Click Here to See the Profile for Zelgadis   Click Here to Email Zelgadis     Edit/Delete Message     Reply w/Quote   Search for more posts by Zelgadis   Visit Zelgadis's Homepage!   
Good article, I agree w/most of what that guy said.

I just wish he didn't praise Nintendo, because it would've made the article sound more like the constructive critism that it is rather than sounding like putting the PS2 down to make the GC look good.

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Solid Snake

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posted 09-01-2000 07:39 AM     Click Here to See the Profile for Solid Snake   Click Here to Email Solid Snake     Edit/Delete Message     Reply w/Quote   Search for more posts by Solid Snake      
Xtra, your negativity toward Sony is pretty apparent, just like giga's negativity toward anything that's not PS2.

quote:
You think I'm still playing X-Fire? Surfroid? Tekken?

NO I think you're enjoying a game of slip n' slide racing, also known as Type S.

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Xtra

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posted 09-01-2000 07:45 AM     Click Here to See the Profile for Xtra   Click Here to Email Xtra     Edit/Delete Message     Reply w/Quote   Search for more posts by Xtra      
Snake, I think you have some backing up of words to do. Just because I hardly post anything pro Sony (or anti Sony for that matter) I'm apparently being negative? With that logic I could say the same about you Snake. I'm appalled you even mentioned my name in the same league as gigadent.

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Rainbow

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posted 09-01-2000 07:51 AM     Click Here to See the Profile for Rainbow   Click Here to Email Rainbow     Edit/Delete Message     Reply w/Quote   Search for more posts by Rainbow      
Well,some good points and some so-so.The PS2 will clearly have is fair share of innovative games in the coming months.But you have to admit that the software right now on that machine is nothing to call your mother.Of course,you can compare it to the DC launch,and it obviously look a bit better,but I was maybe expecting more from a system with practitly all developers on board.Where are those great games from those japanese companies in the last what,5-6 months?Square showing so far is far from brilliant.Of course,everything will change once FFX and maybe the Bouncer comes out,but why oh why didn't they (Square) come with something great from the get go?

That's Square where talking about here,probably the most important 3rd party in japan for god sake.

Anyway,the PS2 will have is ground breaking games about a year after launch and that's the different with the Gamecube,who will have them right from the beginning.

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American people: 'What is poutine??' ;p

[This message has been edited by Rainbow (edited 09-01-2000).]

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Darkshire

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posted 09-01-2000 07:54 AM     Click Here to See the Profile for Darkshire     Edit/Delete Message     Reply w/Quote   Search for more posts by Darkshire      
Everyone's jumping at shadows this close in to the PS2 launch in America, Xtra. Remember, there's a certain tendency to identify the messenger with the message, even if it's not the only one contained in the text.

That said, I'm beginning to care less of anyone's opinions about the PS2, as nothing at this point will be changing my mind about getting it, whatever games I can get away with, and a ton of anime.

And Gamecube, being a year off, can be evolutionary, revolutionary, or whatever, but it needs some out-of Nintendo-franchise games to interest some people. Hopefully, developers won't have to compete with the graphical disparity of the last Nintendo generation that saw the N keep programming secrets to itself.

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Marty Chinn

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posted 09-01-2000 07:55 AM     Click Here to See the Profile for Marty Chinn   Click Here to Email Marty Chinn     Edit/Delete Message     Reply w/Quote   Search for more posts by Marty Chinn   Visit Marty Chinn's Homepage!   
It's the same old anti-Sony argument in a well written form. I gave up on reading the rest once I realized this. He may have a good point, but to blame it on Sony is where it changes from making a point to an anti-Sony argument. There are also several occaisions that disprove his argument. Pokemon being one of them.

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"I doubt it. In fact, coming from someone who couldn't crawl under the pipe in Metal Gear Solid, I'm a little ashamed of myself for bothering to comment."

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Darkshire

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posted 09-01-2000 07:56 AM     Click Here to See the Profile for Darkshire     Edit/Delete Message     Reply w/Quote   Search for more posts by Darkshire      
quote:
But you have to admit that the software right now on that machine is nothing to call your mother.

Rainbow, is this a saying from your area?

[This message has been edited by Darkshire (edited 09-01-2000).]

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Str8Shooter

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posted 09-01-2000 07:58 AM     Click Here to See the Profile for Str8Shooter   Click Here to Email Str8Shooter     Edit/Delete Message     Reply w/Quote   Search for more posts by Str8Shooter      
I agree, I think Nintendo and Sega are still the best examples of game companies out there. However, I don't think Sony is the anti-video game company. Matter of fact, most of the title they've published are pretty good.

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Rainbow

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posted 09-01-2000 08:01 AM     Click Here to See the Profile for Rainbow   Click Here to Email Rainbow     Edit/Delete Message     Reply w/Quote   Search for more posts by Rainbow      
Darkshire: I don't know,it just came out that way I guess.Maybe a bit to provocative

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Ihatesquirrels

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posted 09-01-2000 08:04 AM     Click Here to See the Profile for Ihatesquirrels     Edit/Delete Message     Reply w/Quote   Search for more posts by Ihatesquirrels      UIN: 40131080
Blah de blah blah blah de blah Sony is evil blah blah blah.

That is that entire article summed up. I remember there was a time when a thread called a well written article or the like, actually ment something informative objective. Now it is just fanboyism in smartly dressed suits. Sigh.

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SickBoy

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posted 09-01-2000 08:07 AM     Click Here to See the Profile for SickBoy     Edit/Delete Message     Reply w/Quote   Search for more posts by SickBoy      
I simply don't see what makes this article so "excellent" or "well-written."

Message aside, it's a scattershot article with very little to speak of structurally or stylisticly. For God's sake, half of the article is preamble that really offers no motivation for readers to continue. When it does start to offer its payload, it's really hard to see the connection between the top half of the article and the bottom half. There's nothing in this article (other than the authority of coming from a videogame website) that hasn't been seen before on this forum... and said better.

-SB

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Xtra

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posted 09-01-2000 08:14 AM     Click Here to See the Profile for Xtra   Click Here to Email Xtra     Edit/Delete Message     Reply w/Quote   Search for more posts by Xtra      
F**k it. Never again....

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Darkshire

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posted 09-01-2000 08:17 AM     Click Here to See the Profile for Darkshire     Edit/Delete Message     Reply w/Quote   Search for more posts by Darkshire      
quote:
For God's sake, half of the article is preamble that really offers no motivation for readers to continue

That was half the reason I debookmarked TVG. At least Daily Radar's lunatic fringe material holds a few laughs every now and again.

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Solid Snake

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posted 09-01-2000 08:23 AM     Click Here to See the Profile for Solid Snake   Click Here to Email Solid Snake     Edit/Delete Message     Reply w/Quote   Search for more posts by Solid Snake      
quote:
I agree, I think Nintendo and Sega are still the best examples of game companies out there.

HEH, I don't think anyone will disagree with that (except for giga and Futami). If you wanna tell if a company is a good game company just ask the fans of that company if they could live with just playing that companies games. I'm sure Sega and Nintendo fans could live off both of their games. As for Sony...

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PHREDD

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posted 09-01-2000 08:26 AM     Click Here to See the Profile for PHREDD   Click Here to Email PHREDD     Edit/Delete Message     Reply w/Quote   Search for more posts by PHREDD   Visit PHREDD's Homepage!   
I don't think it's fair to call any unreleased system a "guaranteed revolution". Many did the same for PS2 a year ago. It would push 20-30 million polygons a second, have Square, Namco, and Capcom's finest games at launch. It was easy to develop for, because the tech demos were tossed together in 2 weeks. In short, it could do it all.
Now people are flipping PS2 the bird and worshipping the Gamecube, when they have no more than Nintendo's word to go by, just like we once had Sony's word.

I know Nintendo has a better record for delivering, but no one would have predicted the Virtual Boy blunder either. I just wish assumption wasn't the rule these days.

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[This message has been edited by PHREDD (edited 09-01-2000).]

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Rainbow

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posted 09-01-2000 08:31 AM     Click Here to See the Profile for Rainbow   Click Here to Email Rainbow     Edit/Delete Message     Reply w/Quote   Search for more posts by Rainbow      
I think there's a slight difference between the Virtual Boy and the NGC/AGB Phreed

You don't have to look in your cube to play games this time and add to that,you won't be sick after playing to long.

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[This message has been edited by Rainbow (edited 09-01-2000).]

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baron-karza

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posted 09-01-2000 08:45 AM     Click Here to See the Profile for baron-karza     Edit/Delete Message     Reply w/Quote   Search for more posts by baron-karza      

quote:

It's the same old anti-Sony argument in a well written form

You are right.These are the same things i thought on March 20,when i put my hands on a PS2 controller for the first time.

I thought :"This is powerful,but it got problems...".

The difference is that i didn't spend the last year before hyping vaporware.

And that's what many "so-called" journalists did,blinded by SONY's pr's.

Now many of them are jumping off the wagon,just before the mass gets its hands on the real thing.
And Nintendo gave them an escapeway:GamesCube!

Imagine those journalists saying:"OK,it's a good machine but maybe many of you would have better bought DC in the meantime.Waiting for the PS2 price to drop."

Isn't it better now?They got a supposed better machine to hype instead of the faulted one wich is coming out with bandwagons of DVD's and a couple of "just-right" games.

And there are MILLIONS of PSX owners waiting for it expecting to play miracle games with holy graphics.

So yes,it's an old argument,but,sadly, almost NOTHING has changed since the first time someone talked it.

This is all IHMO,obviously!

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ECCO,on DC,is one of the best games i've ever had the pleasure to play!

Fill your profile,let everyone know from wich country do you post!:)

Give it a try!

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PHREDD

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posted 09-01-2000 09:04 AM     Click Here to See the Profile for PHREDD   Click Here to Email PHREDD     Edit/Delete Message     Reply w/Quote   Search for more posts by PHREDD   Visit PHREDD's Homepage!   
Rainbow:

I'll assume you actually do understand the point I was trying to make.

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L.O.X
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posted 09-01-2000 10:35 AM     Click Here to See the Profile for L.O.X     Edit/Delete Message     Reply w/Quote   Search for more posts by L.O.X      
The gaming industry is undoubtedly one of the strangest industries I've ever seen. It started a few decades ago and was dismissed by many as a fad that would soon pass. If only they knew...
Gaming is now a multi-billion dollar industry

-Due in large part to the spectacular success of the PSX. Sony essentially salvaged the ruins left by Sega and Nintendo's failed ventures following their successful outings with the Genny and SNES.


, with a number of major players all hoping to claim a dominant share of the market. Ever since it's inception, the industry has continued to thrive thanks to one thing and one thing only. Innovation. This innovation is what has kept the industry from stagnating and it's popularity from dwindling. New ideas, fresh concepts, things that haven't been done before. That's what creative people love. People who find their creativity stifled become bored and disillusioned.

-Thanks to the liberal constraints on development we've been able to see games on the PSX that would never have been given the green light of a Sega or Nintendo console.


One famous example would have to be Treasure. The company was formed by a number of ex-Konami employees who were sick and tired of the countless sequels they were forced to create. In fact, they've gone so far as to refuse to ever do a sequel again.

Where am I going with this you ask? Patience, dear friend, patience. Nintendo is a company that has always been at the forefront of innovation.

-Yes. If it comes to hardware aesthetics then I agree. If it comes to games then I'd say that Nintendo has been left behind, as evidenced by their recent unveiling of the NGC demos of which most were rehashes.

Anyone disputing this fact need only look at the number of quality games Mario has starred in.

-Quality? LAst quality Mario game was SM3. Mario 64 was outright boring.

Whether as a cameo, or as the headlining star, Mario has featured in countless titles, the majority of which have been outstanding.

- In whose opinion? This "article" is becoming far more column like. Extremely subjective.


Sure, it would be easy for Nintendo to paste their most famous mascot onto anything and everything. They'd make money, but they'd lose the respect of many a gamer; something many game companies take for granted these days. Games like Mario Party and Super Smash Brothers could have easily been marketing cash-cows, but they weren't. Instead, they've created new genres that will undoubtedly be copied in the future. The former, is already being copied by both, Sony and Sega.

-just as nintendo copied Sony's exemplerary 3d title Jumping Jack Flash, which I actually enjoyed more than Mario 64.

Brand recognition + crappy game = great sales.

-It works for Nintendo. Zelda 64 was crap IMO, but sold plenty and garnered game of the year from several renowned publications.


It's a simple equation that has yielded more garbage than should legally be allowed. Superman on the N64 being one of the best examples there is. I could name a lot more on all available systems, but that would need a column

I thought this was an "Article"? Usually "article" denotes objective journalism, not the subjective ramblings of a columnist.


unto itself. For every company that takes it's time, that pours it's blood, sweat and tears into creating a quality product. There are ten others who would slap a license onto a formulaic game in a heartbeat. So how did we go from the halcyon days of Mario and Sonic, to this, an age where the success of a game is determined by the size of a company's marketing campaign, not the quality of the title?

-It's really a combination of factors. It's near impossible to profit from a title without successfull and vigorously marketing it. Don't blame the industry. Blame the market that swallows crap and asks for more. There's EB and plenty of other stores that allow returns with no questions asked. If someone purchases a title and keeps it then how can we fault the industry?


The culprit of all this? The Mass-Market. There's no doubting that the Playstation has opened gaming up to an audience that previously thought of our favourite pastime as 'geeky' or 'childish'.

-Sony has contributed much more than that, but that compliment is a start.


Gaming has gone mainstream, and in doing so, has opened up a virtual Pandora's Box of troubles. Companies now have a huge market for their product, so creating a mediocre game and slapping a property onto it is easier than before, and with a market as big as this, at the very least, the game will recoup it's costs.

-Blame the consumer, not the industry.


The best case scenario? The game sells like hotcakes and said company makes itself some easy money. Case in point, The Dragonball series of games. They're mediocre fighting games at best and while I can't attest to the extent of their commercial success, their demand seems to grow stronger by the day.

-I feel the same about Pokemon.


I'm sure any gaming site editor can tell you of the hundreds upon hundreds of e-mails they receive asking, "Wen iz they're mekin' a nuw dragonBall game?". The problem this poses is indeed a serious one. An uninformed customer is more likely to buy a game based on something which they know about than something which they do not.

-"uninformed customer". Now elitism rears its ugly head into the ramble.

For example, say a customer walks into a store ready to purchase a game. They don't know what game, but they'll browse the selection of titles and decide in the store. They now see two games next to each other on the shelf. One has the words 'Tekken 3' emblazoned on it's cover, the other is a Dragonball Z game. "What's a Tekken?", the customer thinks to himself. "I like Dragonball Z, that game must be cool then.", the unfortunate customer has now purchased a title that is lightyears behind the other, quite unaware of his mistake.


-"Lightyears" in whose opinion?

Sure, not everyone is like that. In fact, a lot of people are incredibly well-informed and accordingly, make good game purchasing decisions. But there just aren't enough people who do this. The effect the above scenario has on game companies is two-fold. Firstly, companies are less willing to release an obscure, niche product in case it doesn't sell well. Dance Dance Revolution is one such game, but Konami has recently relented and decided to bring the game Stateside. I pray that it sells a boatload. Secondly, it gives rise to the thinking that gamers want the garbage that companies shovel their way, prompting said company to release even more formulaic crappiness.

My point to this incessant rambling is this.

-Ahhh. We finally reach the elusive "point" to this rambling fanboy rant.

Customers vote with their dollars, buying a certain product tells a company that you like their product and that you'd possibly buy a sequel or similar product. Hence the market is flooded with hordes of 'me-too' titles. Marketing and Research tells the company that kids like 'Xtreme' products and that's what the company delivers.

-That's the job of marketing and research.

Regardless of whether or not the title actually has any redeeming qualities whatsoever. It's a vicious circle that can only be stopped by you, the consumer.

-First thing in this "article" that I agree with.

In my opinion, the Playstation embodies this 'me-too' formula.

-Here comes the dubious non-partisan assessment. It's the playstation's "fault"

Unlike Nintendo and Sega,

-nintendo and sega want niche success. They're not trying to mass marketable.

it has little to no first-party development.

-False. Although subsidiaries, there are companies that essentially work as first party. Gotta love that disinformation.

It doesn't innovate, it doesn't love games. No, like the others, it's a company who wants to make money, but unlike the others it doesn't love games.

-Yes!!!! They don't love games. This guy is a medium, apparently, because he has this uncanny insight into the minds of , presumably, thousands of Sony executives. They're cold, unempathizing zombies without emotions that cooly walk this earth in pursuit of wealth and nothing else. To hell with leisure.

It has no discernable mascot. No, Lara Croft and Crash Bandicoot don't count,

-Where did you ever get the idea that LAura was ever considered a "mascot" by anyone with a functioning brain? Hello? Anyone in there Chester?


although EA Sports comes rather close to being one. In fact, the two companies are remarkably similar. What they both lack in creativity, they make up for in marketing.

- More subjective poppycock. I've enjoyed more EA titles than Nintendo titles in the past 2 years. I guess I'm a slave to marketing. EA does ALOT more than console publishing.

The fact that Konami makes a far superior soccer title than EA Sports could ever hope to create is irrelevant.

-Agreed. What this has to do to support his arguement is beyond me.

The fact that Nintendo continually drives gaming forward, while Sony is content to copy the latest and greatest ideas is unimportant.

-Yes. Nintendo has a game like Syphon Filter. And Syphon Filter was in development BEFORE MGS, for those who wish to invoke the "but it's a copy of metal gear" arguement. when is the last rpg made by nintendo. And no, paper mario doesn't count. I don't consider Zelda an rpg. Nintendo is a great company, but is it absolutely necessary to disregard the contributions of Sony in order to recognize nintendo's achivements? I don't think so.

What matters is that Sony is currently the market leader. However, like good ol' Uncle Ben says "with great power, comes great responsibility". Sadly, Sony is not being responsible. They're abusing their market share and not allowing gaming to reach it's full potential.

-Says who? 3 million Japanese beg to differ. How good will the NGC sell in Japan? Betcha not as good as PS2. No need to mention the Dreamcast. Is sony stifling creativity? Are they abducting our most prized developers? Hideo Kajima? Why has he contributed to two projects on the PS2? Clearly because it limits his vision. Clearly.

This irresponsibility was all too apparent after the recent unveiling of Nintendo's Gamecube. The demos on display were light-years ahead of any PS2 efforts thus far.

-Nintendo's demos were very impressive, but they were that. Demos. They were not "light years ahead" of any PS2 efforts thus far, because said "efforts" are actually games in development and not "demos". I'd like to further add that the initial demos of PS2's potential were just as impressive as anything that Nintendo unveiled. I suppose he hasn't seen the FFX demo that is reported to have been running off the PS2 hardware. Nothing in those demos, with the exception of the Metroid FMV, touched that "demo".


Sony has created a machine with a number of glaring omissions and much like Sega's much maligned Saturn, is incredibly difficult to program for.

-Wishful thinking. Let's see how many 3rd parties are secured next year by Nintendo and how many remain committed to the PS2. Betcha Sony will have the clear advantage...again.


Is it not possible that like Sega once did, Sony has gotten 'cocky', they've created a machine that is undoubtedly powerful, but lack of focus can do nothing but harm.

-The Saturn wasn't anywhere near as powerful, relative to the PSX, as the PS2 is when weighed against the Dreamcast.

Everyone keeps saying that developers just need time to get themselves accustomed to the system's hardware.

-Which is fundamental to ANY transition to a new console.

Why should developers have to spend that amount of time and money just to get used to the system? That time and money should be spent on developing new and creative ideas. Other than MGS 2, I've seen nothing that truly embodies what I believe the next-generation of gaming should be like.

-You're not looking far enough. Is there anything like Smuggler's run on the DC? I never saw anything similar amongst the NGC demos. "what I believe the next-generation of gaming should be like" Perhaps what he believes isn't aligned with what the majority of gamers "believe". Guess it's his way or the highway.

At this point, everyone I've spoken to is buying the system for it's DVD capabilities, hoping.

No comment.

[snipped remaining biased drivel, which possessed nothing substantive or worth discussing.]


It's clear that this "article" is nothing more than a desperate rant from another fanatic whose perspective is skewed by the "I hate Sony" bug that crawled up his a$$.

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[This message has been edited by L.O.X (edited 09-01-2000).]

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Zelgadis

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Posts: 362
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posted 09-01-2000 10:50 AM     Click Here to See the Profile for Zelgadis   Click Here to Email Zelgadis     Edit/Delete Message     Reply w/Quote   Search for more posts by Zelgadis   Visit Zelgadis's Homepage!   
L.O.X:

Um, man, videogaming would've been huge even if the PSX never came around. The industry kept on growning up until the 32-bit era, you expect us to believe that that growth would've come to a halt had it not been for the PSX?

Everything else you said was your opinions on the article, so I won't comment on them. Just thought I'd let you know that the PSX wasn't the savior of the industry...

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As if the Dragon Slave weren't powerful enough... damn Lina!

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kpop100

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posted 09-01-2000 10:58 AM     Click Here to See the Profile for kpop100     Edit/Delete Message     Reply w/Quote   Search for more posts by kpop100      
yeah, excellent my ass

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L.O.X
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Reg: Sep 2000

posted 09-01-2000 11:00 AM     Click Here to See the Profile for L.O.X     Edit/Delete Message     Reply w/Quote   Search for more posts by L.O.X      
quote:
Originally posted by Zelgadis:
L.O.X:

Um, man, videogaming would've been huge even if the PSX never came around. The industry kept on growning up until the 32-bit era, you expect us to believe that that growth would've come to a halt had it not been for the PSX?

Everything else you said was your opinions on the article, so I won't comment on them. Just thought I'd let you know that the PSX wasn't the savior of the industry...


If you mean that the N64 and Saturn would have been the other alternatives to the PSX, then yes I'd say that the PSX salvaged this great past time. I have thoroughly enjoyed the PSX. It's the greatest system I've ever had the pleasure of passing time with. We should laud Sony rather than sneer at their presence, because they've opened doors that would have otherwise remained shut. IMO.

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Mario

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posted 09-01-2000 11:51 AM     Click Here to See the Profile for Mario   Click Here to Email Mario     Edit/Delete Message     Reply w/Quote   Search for more posts by Mario      
My personal take is that games are entertainment like movies etc. Why should one ranters idea of what is right, mean everything in the industry is wrong? This person is clearly using his dislike of all things popular to bash the "powers that be". He seems to forget the REASON Sony got to be so popular is that the actually listened to the consumer, and to 3rd party developers. the actually CHANGED their policies to try to appeal to many gamers in America, and it worked. Nintendo is doing what works. Maybe Seg should realize this before its too late. they still make games ane EXPECT people to snap them up(SC5, Seaman, etc) rather than just making games with mass appeal. I mean one mans creativity COULD be seen as a waste of time and resources, no?

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Damn! I'm Informer Caribou, BTW. I feel alseep...

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