| Author |
Topic: Do Developers Dislike Sega?
|
password_username
 Novice Member
Posts: 171 Reg: Jun 2000 |
posted 09-25-2000 10:01 PM
Here is a quote from Saffire pres Hal Rushton (Saffire did Rainbow 6
or some other game for N64).
quote:
Part of it is that there's just a general dislike toward Sega
by developers and marketing people who have been burned by them in
the past.
source I will not say for certain there exists a
general animosity toward Sega, however there does appear to be a
number of development houses and publishers in the industry who
don't think too highly of Sega. It seems a lot of people won't give
dap to Sega either for its games ( unjustified ) nor Sega's
business dealings ( and past failings by the sounds of it, which is
understandable).
Yet, by all reports, the Sega Dreamcast is burning it up at sales
(most successful 1st year for a console in US, and almost as many
games as N64 has in 4 years of existence), with some software doint
remarkably well at retail (Soul Calibur, RE:CV 1.5+mill globally),
and it will have (imho) a killer line-up this coming holidays season
(maybe not in name recognition, but certainly quality software).
DeceasedMeat3 pointed out a lack of an expansion port, thereby
meaning no 32X debacle downstream. NFL2k1 doing well in retail (#1
for 2 - or is that 3 - weeks running, influenced perhaps by
Seganet??). I am of the belief that Sega, ostensibly, has at least
in some part attempted to rectify some past mistakes. What are your
opinions about Sega vs. developers/publishers?
------------------ [This message has been edited by Futami
(edited 09-15-2000).]

|
Dragon
    Gaming Aged
Member
Posts: 1041 Reg: May 2000 |
posted 09-25-2000 10:11 PM
I'd say considering the name of your source, that should explain.
Nintendose.com.....hmm, I wonder why they would say anything
negative about Sega. They need to look in the mirror cause last time
I checked, the N64 didn't have a lot of 3rd party support either.
------------------

|
JcDc
    Gaming Aged
Member
Posts: 1510 Reg: Mar 2000 |
posted 09-25-2000 10:15 PM
N64 has at least done well in Japan though. Sega has done the
product right this time, however it seems like they don't have the
resources for advertising heavily which will cut down on their
ability to compete as well as they should.
------------------ Leave it to Dennis to sum up NFL 2K1 vs
Madden 2001.. (his spelling mistakes not mine)
quote:
Madden is far more realistic at the cost of controle( since I play
in coach mode controle doesn't mean anything to me.
The insight of Thomas Hardy on the X-box..
quote:
I dont have anything against MS. I would rather they stay out of
the console business.
And a quote of myself..
quote:
The DC vs PS2 issue is kinda like the Elvis vs Beatles issue. Some
people like Elvis and hate the Beatles, some people like the
Beatles and hate Elvis. Some like both. Then there are those who
can't stand either one. Damn Nintendo Fans!!

|
Kawshen
 Novice Member
Posts: 171 Reg: Jun 2000 |
posted 09-25-2000 10:22 PM
Here it is, in my OWN opinion, obviously --
password_username: I will not say for certain there exists a
general animosity toward Sega, however there does appear to be a
number of development houses and publishers in the industry who
don't think too highly of Sega.
I do believe there is a LOT of animosity against Sega and they
are a LOT of dev houses that want Sega and the Dreamcast dead.
Expired. Ceasing to exist. Pushing up daisies. Six feet under. You
get the message.
It seems a lot of people won't give dap to Sega either for its
games ( unjustified ) nor Sega's
business dealings ( and past failings by the sounds of it, which is
understandable).
Yes, I realize that this is very unfair that Sega is being
shunned and screwed out of getting the support they may deserve -
but that's how business goes. $$$ talks and BS walks. That's just
how it is.
Yet, by all reports, the Sega Dreamcast is burning it up at
sales (most successful 1st year for a console in US, and almost as
many games as N64 has in 4 years of existence), with some software
doint remarkably well at retail (Soul Calibur, RE:CV 1.5+mill
globally), and it will have (imho) a killer line-up this coming
holidays season (maybe not in name recognition, but certainly
quality software). DeceasedMeat3 pointed out a lack of an expansion
port, thereby meaning no 32X debacle downstream. NFL2k1 doing well
in retail (#1 for 2 - or is that 3 - weeks running, influenced
perhaps by Seganet??). I am of the belief that Sega, ostensibly, has
at least in some part attempted to rectify some past mistakes.
Yes, they've had success HERE and that's great... but in the eyes
of the developers, there's still that one thing: they're still
Sega - which goes right back to their past failures and such.
That's a monkey they will NEVER get off their backs.
It's rough and pretty cold to see Dreamcast getting shafted left
and right - but you do have to see where guys like EA, Square, THQ
and many (MANY) others are coming from as far as developing for a
"sure success". Unfortunately, despite their good fortunes here in
the US, it's not.
------------------ ~Kawshen Rickards ~soon to be proud
owner of Dreamcast, PS2 and N-Cube. :D
Sony Cronies. Sega Sheep. NintenDrones. X-Box Blockheads. You
can run from them - but you'll NEVER be able to hide from them.
Buy whatever appeals to you and ignore the fanboys. If you
think something is better than something else, that's perfectly fine
and you have a right to your own opinion. ~ Alex
I AM THE GAME-UH"~ Hunter Hearst-Helmsley

|
password_username
 Novice Member
Posts: 171 Reg: Jun 2000 |
posted 09-25-2000 10:27 PM
quote:
Originally posted by Dragon: I'd say considering the name of
your source, that should explain. Nintendose.com.....hmm, I wonder
why they would say anything negative about Sega. They need to look
in the mirror cause last time I checked, the N64 didn't have a lot
of 3rd party support either.
I agree there is a tinge of bias, however if we take
this argument as a rule of thumb, we can never believe what anybody
in the industry says. Funny thing is I have trouble finding any Sega
developers who will say bad things about Sega on record. The
developer in question makes crap (that's right, Xena -puke-) for all
types of systems. Further, I'm not discussing the integrity of
videogame fansites, what I'm asking is this: there are some people
for some reason or another who don't like Sega, mostly for Sega's
past mistakes. However, the Sega Dreamcast has done a lot to make me
believe the company has done many things right. This is my opinion.
Some companies seem to dislike Sega regardless. Is it justified? It
would be similar to me saying Nintendo is doing a lot now to rid
itself of being purely a company targeting children, yet there are
many (Lorne Lanning coming to mind, and a whole bunch of people in
the newest ed of Edge) who believe otherwise, again is this
justified? It's almost a case of guilty until proven innocent. It
appears innocence will come a great cost.
------------------ [This message has been edited by Futami
(edited 09-15-2000).]

|
Maharg Member
Posts: 84 Reg: Sep 2000 |
posted 09-25-2000 10:27 PM
quote:
Originally posted by Dragon: I'd say considering the name of
your source, that should explain. Nintendose.com.....hmm, I wonder
why they would say anything negative about Sega. They need to look
in the mirror cause last time I checked, the N64 didn't have a lot
of 3rd party support either.
Nintendose didn't say it, the president of Saffire did. Saffire
is a multiplatform company.
------------------ If I had a sig, how would that help
you?

|
password_username
 Novice Member
Posts: 171 Reg: Jun 2000 |
posted 09-25-2000 10:34 PM
Kawshen: I'm in agreement with much of what you said. I didn't want
to put it in such explicit terms for the fear of being labelled some
sort of fanboy. What I don't understand is, despite the US success
of Dreamcast, a lot of people are jumping off. I can uderstand some
big time Japanese developers who may rely on good sales in a three
regions (US, Japan, Euro), but many outside Japan aren't giving the
DC a second thought. In general, US and Euro games don't sell well
in Japan (eg. Goldeney 7+mill in US/Euro, god knows how little in
Japan), yes I know people can find exceptions. My belief is that to
a Euro/US developer, the fact that Japan is lost is irrelevant since
their game would have been unlikely to set the land ablaze. It's
annoying and saddening all at once.
------------------ [This message has been edited by Futami
(edited 09-15-2000).]

|
Kawshen
 Novice Member
Posts: 171 Reg: Jun 2000 |
posted 09-25-2000 11:01 PM
What I don't understand is, despite the US success of Dreamcast,
a lot of people are jumping off.
Well, sorry to say, they just see the Dreamcast as just a
short-term deal. A lot of gamers and developers are using it as
"something to do until PS2 comes out". The DC did win some
nay-sayers over but don't think for one second that there aren't
gamers that would show up to buy a PS2 (or a N3 or an
Xbox) with their DCs in tow ready to trade that sucker in towards a
purchase. As far as the developers go, THQ openly admitted only
using the DC for the short-term.
I can uderstand some big time Japanese developers who may rely
on good sales in a three regions (US, Japan, Euro), but many outside
Japan aren't giving the DC a second thought.
You're absolutely right. Territories do vary. Correct me if I'm
wrong but I recall the MegaDrive (called Genesis here) selling
poorly in Japan but it was a huge success here. Regardless, that was
in the early 90s and this is now. And NOW, Sega is not exactly
linked with the term "success" in the public eye. No matter how hard
they try NOW - no matter how many grade-A, high-quality games they
churn out NOW - after the devastation and $$$ losses from the Sega
CD to the Saturn THEN - they're labeled with one simple word in the
eyes of many gamers and a lot of the developers: "loser". The fact
that it's more or less OVER in Japan just reinforces the developers'
convictions to avoid the DC.
As a Sega fan myself, it hurts saying this - but, again, like I
said before, that's just how it is. Money talks.
------------------ ~Kawshen Rickards ~soon to be proud
owner of Dreamcast, PS2 and N-Cube. :D
Sony Cronies. Sega Sheep. NintenDrones. X-Box Blockheads. You
can run from them - but you'll NEVER be able to hide from them.
Buy whatever appeals to you and ignore the fanboys. If you
think something is better than something else, that's perfectly fine
and you have a right to your own opinion. ~ Alex
I AM THE GAME-UH"~ Hunter Hearst-Helmsley

|
opa-opa
    Gaming Aged
Member
Posts: 9272 Reg: Aug 99 |
posted 09-26-2000 12:52 AM
quote:
after the devastation and $$$ losses from the Sega CD to the
Saturn THEN - they're labeled with one simple word in the eyes of
many gamers and a lot of the developers: "loser".
I dunno, how many/much did developers actually lose on the
Saturn? It's not as if there were that many big-budget 3rd party
Saturn games to begin with.
------------------ "I ALWAYS WANTED A THING CALLED TUNA
SASHIMI"

|
opa-opa
    Gaming Aged
Member
Posts: 9272 Reg: Aug 99 |
posted 09-26-2000 12:54 AM
The funny thing is, the Saturn did much better and can be considered
a "success" in Japan, but it doesn't seem to be doing DC sales any
good over there. On the other hand Saturn bombed in the US and DC is
doing better here. Go figure...
------------------ "I ALWAYS WANTED A THING CALLED TUNA
SASHIMI"

|
password_username
 Novice Member
Posts: 171 Reg: Jun 2000 |
posted 09-26-2000 12:57 AM
quote:
Originally posted by opa-opa: The funny thing is, the Saturn
did much better and can be considered a "success" in Japan, but it
doesn't seem to be doing DC sales any good over there. On the
other hand Saturn bombed in the US and DC is doing better here. Go
figure...
Mmm.. it's funny. The Saturn has done as well as
the N64 in Japan, yet the Saturn was labeled a success yet the N64
is considered a failure.
------------------ [This message has been edited by Futami
(edited 09-15-2000).]

|
mortiis Junior Member
Posts: 9 Reg: Sep 2000 |
posted 09-26-2000 02:08 AM
Kawshen, these "Sega failuers" you speak of. What exactly do you
consider as failing? The hardware? I always figured it were the
games that counted, Sega rarely fails in software, I only own a few
games with the Sega brand that I would consider failures, but
they're nothing to gloat about.
I dont think you've owned all Sega systems, but each had at least
a few damn good games that somewhat justified the purshase of that
console in the long run.
I bought these system to play the Sega games that I could not
play any where else. Be it a 32X or Sega CD, these "add-ons" were
very innovative ideas and they had good games, not many but they
were good none the less.
People always point the finger to Sega for their ideas on these 2
add-ons. The way I see it they were trying to expand your exsisting
console (Genesis) into something more, but it appears that the
developers were not up to it.
Now that I think of it, I believe that it wasn't Sega's fault for
the past issues but rather they released ideas that we as the gamers
or the developers of that time were not ready for. Has anyone
thought for a second that could be the case? Was Sega moving just a
bit too fast for us and the developers?
Think about it, at that time I take it most of us were barely in
junior high/High school, we could barely get our parents to buy us
NES games much less a $299.99 add-on. Or maybe some of us older
gamers were barely getting into the job world and wasn't sure about
the purchase.
But here we are now, older, wiser and can probably take care of
ourselves. Older gamers are now able to buy their own
software/hardware.
Lets think of it this way. If the conole gaming world started 6
years later than it really did in '85 (with the NES) and the Genesis
was the hot stuff right now, and they announced the 32X and Sega CD
and being that a lot of us are at 18+ and probably have jobs now, do
you think these systems would have more support? Millions of gamers
would have probably bought these add-ons the first day and developrs
(the vultures they are) will fock to develop for it... making these
a success.
This didn't happen 6 years ago, because at that time we were just
the begining of the Gamers' Generation we were at the front lines
and back then these games were considered "kids toys" to the
world...
Like I said, I feel Sega was just moving a wee bit too fast for
us... and it's not such a bad thing, it's pretty good... at least
they're moving ahead and trying new things than sitting there
waiting for somone else to come up with it and then ride on it's
success.
(Covers half of face with Blue Paint and hold up sword to
sky!)

|
password_username
 Novice Member
Posts: 171 Reg: Jun 2000 |
posted 09-26-2000 02:38 AM
Mortiis: he's talking about success at retail, or lack thereof
regarding the Genesis add-ons and the Saturn. This can be a massive
influence. While we may wish companies such as these are charaties,
reality isn't so kind
------------------ [This message has been edited by Futami
(edited 09-15-2000).]

|
Mandark
    Gaming Aged
Member
Posts: 1522 Reg: Mar 2000 |
posted 09-26-2000 02:49 AM
Dragon: The editors at Nintendose didn't say a thing. It was an
employee at Saffire.
And it is odd how people love to point out the N64 doing badly in
Japan although it has done a lot better than the Saturn did (Six
platinum games to one). I think it's because the Saturn did its best
in Japan and the N64 did its wost there (or maybe worse in Europe).
It's all relative I suppose.
------------------ "I'm not sayin I'm number one. Oh sorry, I
lied. I'm numbers one two three four and five!" - KRS One, "Step
into a World"

|
Ihatesquirrels
   Expert Member
Posts: 993 Reg: Dec 99 |
posted 09-26-2000 02:52 AM
I think that there is a split between developers about the DC. Edge
ran an article a few months back specifically about the DC and third
party support and they included a 2 page spread of developer quotes.
What was interesting about this was that the negative developer
comments focused on Sega's business practice, while the positives
were about the actual DC as a machine. So I don't think that
developers dislike the DC, but don't like the way Sega's handling of
it, and for the most part they didn't seem bothered with Sega's past
failures. It is possible though that subconciously they are wary of
what happened with the Saturn, 32X and Mega-CD.
But I think the biggest problem is publisher support for the DC.
Take Melbourne House, these guys love Sega (its history) and the DC,
and because Infrogrammes is supporting the DC at least a little bit,
they can develop for it. If they were part of EA, for example then
they wouldn't be able to and we wouldn't be getting a game as
lovingly made as Le Mans is looking to be.
------------------ 'I can only disapoint you, 'cause I always
let you down'.

|
password_username
 Novice Member
Posts: 171 Reg: Jun 2000 |
posted 09-26-2000 03:09 AM
Ihatesquirrels: any chance of scanning those responses and posting
them on the web?
What irks me is the fact that developers/publishers are
deliberately shunning the DC because of what they perceive to be
past mistakes. The route Sega has taken has shown they are committed
to circumventing similar episodes from reoccuring. The past isn't
terribly likely to repeat itself to any great degree, with respect
to Sega and its constituents. What is likely to trigger the demise
of Sega's machine once again are those who purport to be providing
the content. I know it has been said innumberable times before, but
the claims by third parties of Sega's fall will end up being a
self-fulfilling prophecy. I am baffled as to why. The US install
base is very good given its age, the Euro base is stable, costs of
development are relatively low, ease of development is said to be
quite good. I'm baffled once again.
------------------ [This message has been edited by Futami
(edited 09-15-2000).]

| |