IGN

Front · News · Previews · Reviews · Specials · Letters · Forum · Polls · Charts · Top10 · Staff · Email
Media
  Gaming Age Forum
  General Forum
  DC Unreal Tournament....

Post New Topic  Post A Reply
profile | register | preferences | faq | search

UBBFriend: Email This Page to Someone! next newest topic | next oldest topic
Author Topic:   DC Unreal Tournament....
maximum

Gaming Aged Member

Posts: 1256
Reg: May 99

posted 09-27-2000 07:56 AM     Click Here to See the Profile for maximum   Click Here to Email maximum     Edit/Delete Message     Reply w/Quote   Search for more posts by maximum      
I just saw the PS2 version and it looked pretty impressive. I'm just hoping the DC version can be done justice as well. Are there any MPEG's of the game in action besides the crappy one on Dailyradar.

I've seen Quake 3 MPEG's and they look pretty good. However, the only MPEG's so far I've seen are on seg*web and my computer won't run quicktime. Any other good MPEG's out there for Quake 3?

------------------
This message has been brought to you by Maximum³.

Get ³ or get ² (as in Square).

Unfortunate.

IP: 149.101.1.105

DaCocoaBrova

Expert Member

Posts: 646
Reg: Nov 99

posted 09-27-2000 08:18 AM     Click Here to See the Profile for DaCocoaBrova     Edit/Delete Message     Reply w/Quote   Search for more posts by DaCocoaBrova      UIN: 89249621
I truly do think the developers are rushing this game to market and could care less how ggod the final turns out. Do you realize that this game started development right after E3? That's about a 6 month development cycle, which, as you probably are aware isn't a sufficient amount of time to port a coding mess such as UT.

The PS2 version looks swell from what I can tell (QT'z). But the DC version looks like a un-rampacked N64 game. Fingers are crossed, but hope aren't high.

------------------
"The Playstation 2 is a lot like sex...
I expected sooo much more from it."

NFL2K1 username - DaCocoaBrova

IP: 128.231.250.61

HAOHMARU

Gaming Aged Member

Posts: 1749
Reg: May 2000

posted 09-27-2000 08:53 AM     Click Here to See the Profile for HAOHMARU   Click Here to Email HAOHMARU     Edit/Delete Message     Reply w/Quote   Search for more posts by HAOHMARU   Visit HAOHMARU's Homepage!   UIN: 73111075
Yeah, I don't expect too much from DC's UT. The PS2 looks about 1000 times better right now.

------------------
"The secret is simply to simplify." - Bruce Lee

[ur]www.shodown.net[/url]

IP: 131.122.62.103

MadCat

Novice Member

Posts: 178
Reg: Aug 2000

posted 09-27-2000 09:08 AM     Click Here to See the Profile for MadCat     Edit/Delete Message     Reply w/Quote   Search for more posts by MadCat      
I'm guessing it will be delayed until early next year.

------------------
NFL2K1 username: PlasmaFlux

IP: 205.188.199.59

dark1x

Member

Posts: 388
Reg: Jul 2000

posted 09-27-2000 09:11 AM     Click Here to See the Profile for dark1x   Click Here to Email dark1x     Edit/Delete Message     Reply w/Quote   Search for more posts by dark1x      
PC version is still the best.

For example.

On all the new PS2 pics, you can see that the game lacks detail texturing. That effect made the environments look REALLY detailed. Very impressive. Also, UT on my PC has a framerate quite above 30 fps.

Still, the PS2 version is wayyy ahead of the DC version. Which is strange. Q3A is looking good on DC, and that game is technically more advanced. Not only that, Unreal engine was made with the PowerVR in mind (native support). It should be very good. Lazy devs are going to hurt it I am afraid.

------------------
Chu-Chu Rocket, nezumi o tasukerou!
Chu-Chu Rocket, Neko wa kowai!
Chu-Chu Rocket, Rocket wa su-go-i!

TSUBABABABA

IP: 63.80.225.114

DaCocoaBrova

Expert Member

Posts: 646
Reg: Nov 99

posted 09-27-2000 09:11 AM     Click Here to See the Profile for DaCocoaBrova     Edit/Delete Message     Reply w/Quote   Search for more posts by DaCocoaBrova      UIN: 89249621
quote:
Originally posted by HAOHMARU:
Yeah, I don't expect too much from DC's UT. The PS2 looks about 1000 times better right now.

Yeah, but they should look nearly identical. It's obvious which version took the back seat. From a technical perspective, why would the DC version struggle at all. It obviously isn't just a straight port as they're doing network code just for the DC version.

It's just the the DC version should not look like this...

The game looks so bad that IGNDC doesn't even have pics to look at in their UT preview. Damn shame.

Maximum: Where in DC do you live?

------------------
"The Playstation 2 is a lot like sex...
I expected sooo much more from it."

NFL2K1 username - DaCocoaBrova

IP: 128.231.250.61

DaCocoaBrova

Expert Member

Posts: 646
Reg: Nov 99

posted 09-27-2000 09:14 AM     Click Here to See the Profile for DaCocoaBrova     Edit/Delete Message     Reply w/Quote   Search for more posts by DaCocoaBrova      UIN: 89249621
Oh and the character models...

The PS2 got new models. Let's hope these are placeholders. I can almost count the polys on these models.

------------------
"The Playstation 2 is a lot like sex...
I expected sooo much more from it."

NFL2K1 username - DaCocoaBrova

IP: 128.231.250.61

dark1x

Member

Posts: 388
Reg: Jul 2000

posted 09-27-2000 09:18 AM     Click Here to See the Profile for dark1x   Click Here to Email dark1x     Edit/Delete Message     Reply w/Quote   Search for more posts by dark1x      
The PS2 could not have recieved new models. They look like the PC version. The PC version is simply superior in visual quality. Remember, Unreal engine was designed for a PC with lots of ram. Console devs have to design engines differently. For example, they can't just load a level all at once.

------------------
Chu-Chu Rocket, nezumi o tasukerou!
Chu-Chu Rocket, Neko wa kowai!
Chu-Chu Rocket, Rocket wa su-go-i!

TSUBABABABA

IP: 63.80.225.114

MadCat

Novice Member

Posts: 178
Reg: Aug 2000

posted 09-27-2000 09:22 AM     Click Here to See the Profile for MadCat     Edit/Delete Message     Reply w/Quote   Search for more posts by MadCat      
The two screens posted here do look awful ... this is why I can only assume the game will be delayed - I just don't see this game being ready anytime this year, it obviously needs work.

------------------
NFL2K1 username: PlasmaFlux

IP: 205.188.199.59

maximum

Gaming Aged Member

Posts: 1256
Reg: May 99

posted 09-27-2000 09:27 AM     Click Here to See the Profile for maximum   Click Here to Email maximum     Edit/Delete Message     Reply w/Quote   Search for more posts by maximum      
Yep that game looks horrible running on DC so far. I wouldn't mind them pushing it back next year, as I'll already have a truckload of games to occupy me until then.

Dacocoa, I live in N.W. About 5-10 minutes away from Howard University. I'm glad I'm done....

------------------
This message has been brought to you by Maximum³.

Get ³ or get ² (as in Square).

Unfortunate.

IP: 149.101.1.105

ManaByte

Expert Member

Posts: 600
Reg: Mar 2000

posted 09-27-2000 09:30 AM     Click Here to See the Profile for ManaByte     Edit/Delete Message     Reply w/Quote   Search for more posts by ManaByte   Visit ManaByte's Homepage!   UIN: 27374165
Funny how everyone ignores the FACT that those DC pics are from a version that was about 10% complete at the time the pics were snapped.

Comparing it to a 90% complete PS2 version is both unfair and incredibly fanboy stupid.

------------------
"You can change an idea, changing a belief is trickier..." - Dogma

"It's not which company is there, but which
products" -Shigeru Miyamoto

"PlayStation is the leader at the moment. Nintendo was the leader. Atari was the leader. If there was ever a business where no company has been the leader for two generations in a row, it's video games," -Bill Gates.

"One ring to rule them all
One ring to find them
One ring to bring them all
And in the darkness bind them"
2001 | 2002 | 2003

IP: 64.41.179.130

DaCocoaBrova

Expert Member

Posts: 646
Reg: Nov 99

posted 09-27-2000 09:46 AM     Click Here to See the Profile for DaCocoaBrova     Edit/Delete Message     Reply w/Quote   Search for more posts by DaCocoaBrova      UIN: 89249621
quote:
Originally posted by dark1x:
The PS2 could not have recieved new models. They look like the PC version. The PC version is simply superior in visual quality. Remember, Unreal engine was designed for a PC with lots of ram. Console devs have to design engines differently. For example, they can't just load a level all at once.


According to IGN...

quote:
Here are a few facts to bring to your attention: The game provides 11 selectable characters, each redrawn for the PS2, four skill levels to choose from (along with some funny illustrations to accompany them), and 13 levels, seven of which can be unlocked later on in the game.

I never played the PC version (no supercomputers in close viscinity), but there's a definite disparity in the models.

------------------
"The Playstation 2 is a lot like sex...
I expected sooo much more from it."

NFL2K1 username - DaCocoaBrova

IP: 128.231.250.61

Alex

Gaming Aged Member

Posts: 5402
Reg: Mar 2000

posted 09-27-2000 09:50 AM     Click Here to See the Profile for Alex   Click Here to Email Alex     Edit/Delete Message     Reply w/Quote   Search for more posts by Alex      UIN: 23472832
I severely doubt the DC version of UT will look like that when released, it's early in dev, chill.

------------------

09/26/00-Today in the wacky world of Magic Holoduke:

What do you mean I'm evicted? -Magic Holoduke

Today's Magic Holoduke was sponsered by: No one-Lack of creativity today.

Most wanted games:

1. Silpheed II

2. Sakura Taisen III

3. Suikogaiden Volume One

http://www.gamearts.co.jp

IP: 63.26.29.49

Arkhen

Member

Posts: 394
Reg: Aug 99

posted 09-27-2000 09:54 AM     Click Here to See the Profile for Arkhen     Edit/Delete Message     Reply w/Quote   Search for more posts by Arkhen      UIN: 38447601
Or you could do yourself a favor and just by the PC version. The DC version won't even have an assault mode.

------------------
Beep! Invalid Entry
Driver's License Revoked
Credit History Lost
IRS Audit Scheduled
Family photos downloaded to pornographic website

Has your computer been nice to you today?

IP: 130.160.151.163

PorkBringer
Member

Posts: 80
Reg: Aug 2000

posted 09-27-2000 10:18 AM     Click Here to See the Profile for PorkBringer     Edit/Delete Message     Reply w/Quote   Search for more posts by PorkBringer      
quote:
Originally posted by dark1x:
Not only that, Unreal engine was made with the PowerVR in mind (native support). It should be very good. Lazy devs are going to hurt it I am afraid.

Actually, the current Unreal engine is partial to glide (actually, isn't it the last graphics engine still in use that really does favor it?) so it is optimized for 3dfx chips rather than PowerVR. Or has there been new info released and I don't know what the hell I'm talking about?

------------------

IP: 206.163.222.130

dark1x

Member

Posts: 388
Reg: Jul 2000

posted 09-27-2000 10:30 AM     Click Here to See the Profile for dark1x   Click Here to Email dark1x     Edit/Delete Message     Reply w/Quote   Search for more posts by dark1x      
Glide and PowerSGL were the two API's that Unreal engine (and UT) prefer. D3D support is TERRIBLE in Unreal engine, as is OpenGL. PowerSGL and Glide both work incredibly nicely. Shame they did not put it to use.

Unreal on a PowerVR2 card is very nice looking. Even uses Full scene antialiasing.

I also HAD an old PowerVR PCX2 (not the DC chip) a while ago, and Unreal was very pretty and smooth on it.

So, this should have been an easy port.

------------------
Chu-Chu Rocket, nezumi o tasukerou!
Chu-Chu Rocket, Neko wa kowai!
Chu-Chu Rocket, Rocket wa su-go-i!

TSUBABABABA

IP: 63.80.225.114

PorkBringer
Member

Posts: 80
Reg: Aug 2000

posted 09-27-2000 10:54 AM     Click Here to See the Profile for PorkBringer     Edit/Delete Message     Reply w/Quote   Search for more posts by PorkBringer      
Huh, learn something new all the time. Thanks for the info!

------------------

IP: 206.163.222.130

Olbaid Areif

Expert Member

Posts: 771
Reg: Oct 99

posted 09-27-2000 11:03 AM     Click Here to See the Profile for Olbaid Areif     Edit/Delete Message     Reply w/Quote   Search for more posts by Olbaid Areif      
No assault mode? That was the best part of the game!

------------------
...and with that the professor bested me in his game of wits. Humbled but not defeated, I proceeded to crack open his skull and devour his brain.

IP: 209.53.44.6

MjolniR

Expert Member

Posts: 656
Reg: Jun 2000

posted 09-27-2000 11:13 AM     Click Here to See the Profile for MjolniR     Edit/Delete Message     Reply w/Quote   Search for more posts by MjolniR      
The latest EGM explained that the developers were first trying to get the PC code running on Dreamcast (huh?!) before bothering to make any modifications. In other words, it is going to suck horribly.

------------------
Daily Radar's Dan Egger after playing NFL2K1:

"Repetitive quotes like "That's gotta hurt!" from Madden just won't cut it any more."

IP: 206.28.47.82

DaCocoaBrova

Expert Member

Posts: 646
Reg: Nov 99

posted 09-27-2000 01:08 PM     Click Here to See the Profile for DaCocoaBrova     Edit/Delete Message     Reply w/Quote   Search for more posts by DaCocoaBrova      UIN: 89249621
Maximum - Ever heard of Bryant Street?

Used to live there 2 years ago. I live in NE now.

------------------
"The Playstation 2 is a lot like sex...
I expected sooo much more from it."

NFL2K1 username - DaCocoaBrova

IP: 128.231.250.61

tomatoes

Gaming Aged Member

Posts: 1223
Reg: Apr 2000

posted 09-27-2000 02:08 PM     Click Here to See the Profile for tomatoes     Edit/Delete Message     Reply w/Quote   Search for more posts by tomatoes      
who cares!Outtriggers should own all whenever it comes out.i hope outtrigger uses the seaman mike for team communication.

Alien Front is going to own too but it's not exactly a FPS but tank games are similiar in a way.

------------------

IP: 24.113.38.233

Cool8man

Expert Member

Posts: 762
Reg: Jun 2000

posted 09-27-2000 02:15 PM     Click Here to See the Profile for Cool8man     Edit/Delete Message     Reply w/Quote   Search for more posts by Cool8man   Visit Cool8man's Homepage!   
I don't think this developer is good at making console games. I've heard a lot of people complain about the PS2 version and the DC version looks like crap so far. I don't understand how a game is going to go from "10%" complete to gold in just a few months time. When PS2 starts to get online games I hope the 3rd party developers start making games that can be played on DC Vs. PS2.

Imagine a giant DC Vs. Gamecube Vs. PS2 Vs. Xbox Vs. PC tournament. I hope we get to have that some day.

IP: 141.161.10.70

Cool8man

Expert Member

Posts: 762
Reg: Jun 2000

posted 09-27-2000 02:17 PM     Click Here to See the Profile for Cool8man     Edit/Delete Message     Reply w/Quote   Search for more posts by Cool8man   Visit Cool8man's Homepage!   
I'm living in the NW right now too.

IP: 141.161.10.70

maximum

Gaming Aged Member

Posts: 1256
Reg: May 99

posted 09-27-2000 02:35 PM     Click Here to See the Profile for maximum   Click Here to Email maximum     Edit/Delete Message     Reply w/Quote   Search for more posts by maximum      
Really. Whenever you all are in the mood for a Soul Calibur beatdown let me know.

DaCocoa, I know Bryant Street very well. I had a friend who lived there for a while, and also I've had friends in the Towers.

Cool8man, I live just off of Georgia Ave in NW, only a few blocks away from the Georgia Ave Petworth Metro station. Having that new Metro Station there is pretty convenient.

I'm glad to know that there are some more DC folks on the board.

------------------
This message has been brought to you by Maximum³.

Get ³ or get ² (as in Square).

Unfortunate.

IP: 149.101.1.104

Cool8man

Expert Member

Posts: 762
Reg: Jun 2000

posted 09-27-2000 03:34 PM     Click Here to See the Profile for Cool8man     Edit/Delete Message     Reply w/Quote   Search for more posts by Cool8man   Visit Cool8man's Homepage!   
So do you buy your videogames at Pentagon City? I don't know of any other good places to find videogames in the area.

IP: 141.161.10.70

lilbastard

Expert Member

Posts: 976
Reg: Dec 99

posted 09-27-2000 03:44 PM     Click Here to See the Profile for lilbastard   Click Here to Email lilbastard     Edit/Delete Message     Reply w/Quote   Search for more posts by lilbastard      
Hmm... Anyways, I have to agree... UT is being ported by only a 3 man team. And only 2 of them are actually doing the porting... The other one does the paper work and testing...

Anyways, here's an interview with the UT people from like a week ago...

quote:

GameSpy: Please tell us a little bit about the team involved in the project.

Peter Clark: There's three of us working full-time on the project--Josh Adams, Dave Pridie, and myself. Josh is the lead programmer and is in charge of making sure that it all works. He spends a lot of time modifying the content and code to fit in the Dreamcast's limited memory budget, which is not an enviable task. He was a happy young lad when we started, but now he wanders around screaming things like, "We can't fit a pause screen!" I think he's gotten shorter, too. Dave works on optimizing and improving the framerate, which won't stop until we ship. He also converted and implemented all the sound and music, as well as the initial networking port. I'm the guy who plays the game all the time, checks all the maps, talks to the designers, and makes sure that everything is done on time.



In addition, there's Otavio Good, who's been helping Dave a lot with the optimizations; Ross Kakuschke, who streamlined the mesh and animation data; and Jeremy Gordon and Chris Bretz, who are currently modifying the HUD for the Dreamcast version.

GameSpy: What are the major differences between the original PC UT and the Dreamcast version?

Peter Clark: The Dreamcast version is remarkably similar to the PC version. It looks, sounds, and plays just like the PC, although the DC controller definitely changes the way you play. If you have a DC keyboard and mouse, it feels exactly like playing on a PC. Due to memory limitations we weren't able to include all the game modes from the PC version so we chose the two most popular modes, Deathmatch and Capture the Flag.



GameSpy: How long has the project been going, and when do you expect to have the product finished?

Peter Clark: We started right after E3, so it's been about four months. The game will ship for Thanksgiving, which gives us about one more month. Five months from start to finish is pretty tight, but so far so good! I say that because we haven't gone to QA, yet.

GameSpy: Will UT Dreamcast support future patches? If so, how do you intend to make the new data accessible?

Peter Clark: Unfortunately, without some sort of storage device, there's no way to support patches on the Dreamcast. Certainly it could be done, but there has to be a means of saving the new data. And no, the DC VMU isn't big enough!



GameSpy: Please talk about the online multiplayer aspects of the Dreamcast UT. What is the most frustrating part of the multiplayer side of the game?

Peter Clark: The multiplayer aspect of UTDC is one of its biggest selling points. We're working toward supporting eight players online. It's truly amazing to pick up the DC controller and play against someone in another city. I can remember the first time I played Doom over a modem and how exciting that was. Playing UTDC online gives me that same feeling and represents the next big step in online gaming.

The most frustrating part is the 56k modem. I'm so used to playing online PC games over T1 and DSL connections that 200+ ping times force me to play differently. Back to the old days! However, since everyone will have the same connection, there won't be any ping advantages for anyone, which is actually a big plus.



GameSpy: Are there any limitations with the Dreamcast hardware as far as UT is concerned?

Peter Clark: RAM! UT was designed to work with a minimum of 64 megs of RAM on the PC. Converting that to work with 16 megs has been the biggest hurdle and has stopped us from doing things like Assault mode and massive maps. If only the Dreamcast had an expansion pack...

GameSpy: From a technical standpoint, what advantages does UT have over Quake 3 or Half-Life in regards to Dreamcast versions?

Peter Clark: Better AI, for one. The UT bots are superior to any other game I've played. Also, UT has better editing tools, which result in better maps. The last time I checked, Half-Life was not going to be playable online, so that's definitely in our favor. We can have more than four players online, which beats Q3. I must say, however, that I've never actually played either of those games on the Dreamcast, so my opinions are based on what I've read about them.



GameSpy: What extra features are going to be part of the Dreamcast UT? Are there any special tweaks that can't be found in the PC game?

Peter Clark: Extra features would include new maps, full-screen anti-aliasing which is available on only high-end PC video cards, and a vastly improved interface that makes finding a server and playing online as simple as possible.

As for special tweaks, I'm not at liberty to divulge that information right now.

GameSpy: What have been the best and worst moments on the project so far?

Peter Clark: The best moment was definitely playing online from the Epic office in Raleigh, NC to our server in SF. I was so worried it wouldn't work that I can remember feeling ill when I dialed out on the DC dev kit and listened for the modem handshake. I kept trying to think of what excuse I would use if it failed (I was going to blame Epic's phone system, btw). Everyone from Epic and Infogrames was standing there, waiting for this miracle to happen, and I had no idea whether it would work or not.

Then it connected, and DM-Morbias loaded. After about ten seconds, I saw Josh run up to me and taunt me. I shot him, everyone cheered, and the relief I felt cannot be described. It still gives me goosebumps to think about it.

The worst moment? I've learned that those don't come until you submit Alpha and have 30 days to go final, which happens tomorrow. QA can be so annoying! Right now it's all happy happy joy joy. I'm sure by next week each moment will be worse than the last.

GameSpy: Do you think the Dreamcast has the online potential to someday rival the PC?

Peter Clark: Absolutely. If Sega supports broadband connections, there's no reason why online gaming on the Dreamcast can't be just as good as the PC. In fact, since there are no compatibility issues, I think it could be superior to the PC. That's the great part about playing UTDC online, as I mentioned before. Everyone's on a level playing field. None of this "I have a P3-933 with a GeForce 2 and a cable modem" vs. Mr. "P2-266 with a TNT1 and a 33.6K modem."

GameSpy:Where do you see the state of online gaming in the future?



Peter Clark: I definitely think online gaming is going to take away from single-player gaming as more and more people experience it. There's simply no way to duplicate the thrill of playing against a human opponent. Two or three years ago, I played single-player games 90% of the time. That number is probably down to about 40 or 50% now. There will always be a place for single-player games, but right now my focus, along with Secret Level's, is online entertainment.

GameSpy: What game/s are you currently playing the most, besides UT?

Peter Clark: I play Q3 Rocket Arena pretty frequently, although I don't like it as much as Q2. I recently forced myself to stop playing Diablo II, since it was taking over all my spare time. I'm scared of what's going to happen when Baldur's Gate 2 comes out!

Console-wise, I just finished Spiderman for PSX and enjoy playing Virtua Tennis for Dreamcast. I'm looking forward to playing Mario Tennis, since I loved the SNES one. Oh yeah, and I'm working on Deus Ex, although I find that if I don't play for a couple of days, I completely forget what I'm doing.


------------------
nfl2k1 handle: retardboy

IP: 24.0.203.152

All times are PT (US)

next newest topic | next oldest topic

Administrative Options: Close Topic | Archive/Move | Delete Topic
Post New Topic  Post A Reply
Hop to:

Contact Us | Gaming Age




Content Copyright © 1997, 1998, 1999, 2000 Gaming Age Online. All Rights Reserved.