jarrod5024 Member (12-12-03 04:03:55 PM) Reply
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quote:
Originally posted by kaching Only a
fatal hardware error? Oh, well, gee, if that's all it
took then, yeah, there clearly had to be much BIGGER
problems to have sent them packing :P
Gee, now who's overreacting?
:P
Anyway, yeah fatal might've been overdoing it.
Nintendo's still around after all, and N64 did get some level
of 3rd party support (most of it western).
quote:
Originally posted by kaching Obviously, making
fatal errors while your competition does just about
everything right is grounds for a harsh reality check.
Agreed. But third parties were on the
offensive, looking for a better option. Nintendo didn't do
themselves any favors with the environment they created on
NES/SNES. Getting away from Nintendo's draconian policies and
attitudes was likely just as attractive as disc based
media.
quote:
Originally posted by kaching But so far
nothing has been established concretely about just how
deleterious these approval choices are, despite the fact
that people here complain about it pretty regularly.
There's obvious discontent among the third
party community. Capcom, Enix, Working Designs, NEC, Crave and
others have said in interviews or off the record they're
dissatasfied with SCEA's nitpicky product approval. We know
from industry sources that SCEA's blocked worthwhile games
from release while letting others that meet the same criteria
slide through. And so long as Sony's the market leader by such
a large margin, you won't see anyone, publisher or journalist,
come out publicly against SCEA either. Personally, I think
people have the right to complain when SCEA denies them access
to software they want. It might not be a majority, but that
doesn't diminish their significance... and if enough people
talk about, maybe it'll lead things towards change.
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